Mummelmann said:
Slimebeast said:
Do you mean SSDs?
I love SSDs, but yet I think compared to the 90's for example, due to most games being so damn big loading times today are significantly longer, aren't they?
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SSD right now, but the next step will bring speeds like that of RAM-disc, which would mean faster than most standard busses could handle. As digital becomes the norm across all platforms and games keep increasing in size, as will storage solutions evolve. There's also the prospect of game streaming, or at least asset streaming, which would alleviate the need somewhat.
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At some point in the future, perhaps, but not quickly. The genesis had a 400 KB/s transfer rate for most games sizing 2 MB. It means the entire cartridge could be theoretically loaded in 5 seconds. To achieve a equivalent result, we need 12 GB/s, which is the current DDR4 speed, and that's 30 times more than current common SSD speed. To put it in perspective, 30 times is about the speed factor between the 1997 PC133 SD-RAM and the 2016 DDR4.
Streaming, perhaps, perhaps not, but as for asset streaming, there is a long way to go if the goal is to go back to the near instant 90's loading times.
About the OP question, "not much more expensive" is not that relevant. A BR is about 1$. If the cartridge is 2$, it's a few percent less profits (if we assume 10$ profit for the editor, it's 10% less profits)... they care. I don't know about the cost of a ROM nowaday, I have never heard about 64 GB ROM, let alone about a mass market for big ROM that would drive price down. But, let say it's exactly the same price as a BR, and let's say also the transfer rate is excellent (which is far from proven), with the massive updates, DLC, your game loading would massively slow down, as a developer you could not even rely on better transfer.