By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Who in the industry do you trust?

Tagged games:

 

Who do you trust?

I don't trust publishers... 3 3.45%
 
I trust a watchdog press corps 1 1.15%
 
Most developers are trustworthy in the end 9 10.34%
 
I trust the market to regulate this stuff 7 8.05%
 
Like Mulder and Scully, I trust no one 29 33.33%
 
I trust everything will work out fine 3 3.45%
 
The word trust has lost all meaning to me 17 19.54%
 
See results 18 20.69%
 
Total:87
pokoko said:
Ljink96 said:
I trust Nintendo and Level 5. I really don't have a bad trust relationship with them. I mostly trust the developers who talk more about making a game than how well it'll sell or how much money they're making off it. That, to me, takes out the genuine care for game developing. Notice Nintendo and Level 5 rarely talk about how much money their games make, only occasionally releasing sales figures for PR use. To keep it short, I trust Japanese developers over western ones because of course there's a financial side to every business, it is the core of every business. But if a company can be more open about the product they're making, they approach game development much differently. Atari to NES is a prime example in terms of software. Where Atari was focused on putting out crap just to meet a deadline and make "guaranteed money", Nintendo just made fun games. The success came out of their passion.

I'm sorry but that's really wrong.  Nintendo of the NES era was one of the most cut-throat businesses in video-game history and a lot of their success came from that.  For example, they were able to carve out a near monopoly in North America by forcing third parties to sign exclusive contracts, a clause which was eventually determined to be illegal in the US.  Many of their moves were without a doubt anti-consumer.

That is true, but you can't change the fact that Atari did put out crap just to make money. At least Nintendo had passion behind their software development. Notice I'm talking Nintendo as individual software developers. Decisions made by their internal teams like Tezuka, Iwata, Miyamoto, Totaka, etc. A business does what it needs to stay afloat. That monopoly wasn't a good practice and I'm well aware of that. I trust Nintendo EAD. Not Nintendo as a publisher but as a developer.



Around the Network
Wright said:
pokoko said:

-

 

I still think he's been a great contributor to the industry overall. He just seemed to get stuck at a certain point and unable to move on. Kind of like George Lucas, who had the potential to become one of the greatest movie directors/producers ever, but he had to get obsessed with Star Wars and never managed to move past that, Indiana Jones and American Graffiti aside.

I know this is veering off topic, but I can't resist the opportunity to talk Star Wars

I'd argue that Lucas lost his way not because of an obsession with Star Wars, but because he became lazy and greedy. In the 1970s, Lucas was a guerrilla filmmaker, a maverick who rebelled against the studio system in Hollywood. He filmed on location, he got his hands dirty. During the prequel trilogy he sat in a chair all day, looking at monitors. That's not how you inspire actors, and that's not how you discover interesting framing and composition. It pains me to say this, but I think Lucas wanted to make a boatload of money is the shortest, easiest way possible.



Veknoid_Outcast said:

I know this is veering off topic, but I can't resist the opportunity to talk Star Wars

I'd argue that Lucas lost his way not because of an obsession with Star Wars, but because he became lazy and greedy. In the 1970s, Lucas was a guerrilla filmmaker, a maverick who rebelled against the studio system in Hollywood. He filmed on location, he got his hands dirty. During the prequel trilogy he sat in a chair all day, looking at monitors. That's not how you inspire actors, and that's not how you discover interesting framing and composition. It pains me to say this, but I think Lucas wanted to make a boatload of money is the shortest, easiest way possible.

 

Wasn't Lucas already strapped in cash when Episode 6 released?



Ljink96 said:
pokoko said:

I'm sorry but that's really wrong.  Nintendo of the NES era was one of the most cut-throat businesses in video-game history and a lot of their success came from that.  For example, they were able to carve out a near monopoly in North America by forcing third parties to sign exclusive contracts, a clause which was eventually determined to be illegal in the US.  Many of their moves were without a doubt anti-consumer.

That is true, but you can't change the fact that Atari did put out crap just to make money. At least Nintendo had passion behind their software development. Notice I'm talking Nintendo as individual software developers. Decisions made by their internal teams like Tezuka, Iwata, Miyamoto, Totaka, etc. A business does what it needs to stay afloat. That monopoly wasn't a good practice and I'm well aware of that. I trust Nintendo EAD. Not Nintendo as a publisher but as a developer.

Just a question. Wasn't the reason why Nintendo became more strict was to avoid giving too much power to third parties who could end up developing too many games in a short amount of time just for profits? I mean one of the reasons for the game crash in '83 was that the market became too saturated, especially when it came to crap, rushed products such as ET, Pac Man, etc. Sure the monopoly may be illegal today, but I can't imagine the gaming industry being able to recover while keeping its status quo from the early 80s. Though to be fair, there were still a lot of crappy games on the NES and there are still crappy games being released in this day and age. 

 

As as for the OT, I don't have a lot of trust in the industry. I trust Nintendo for making great games and stable consoles and controllers that can remain working for years to come (looking at the 2 PS2 controllers >.>). I trust composers like Kondo and Shimomura in creating great music. I trust the overreaction of commenters. I trust translators to miss a few things on the actual statements (poor Sakurai for being misunderstood and mistranslated for years). I also trust people not agreeing on each other's opinion.



Kai_Mao said:
Ljink96 said:

That is true, but you can't change the fact that Atari did put out crap just to make money. At least Nintendo had passion behind their software development. Notice I'm talking Nintendo as individual software developers. Decisions made by their internal teams like Tezuka, Iwata, Miyamoto, Totaka, etc. A business does what it needs to stay afloat. That monopoly wasn't a good practice and I'm well aware of that. I trust Nintendo EAD. Not Nintendo as a publisher but as a developer.

Just a question. Wasn't the reason why Nintendo became more strict was to avoid giving too much power to third parties who could end up developing too many games in a short amount of time just for profits? I mean one of the reasons for the game crash in '83 was that the market became too saturated, especially when it came to crap, rushed products such as ET, Pac Man, etc. Sure the monopoly may be illegal today, but I can't imagine the gaming industry being able to recover while keeping its status quo from the early 80s. Though to be fair, there were still a lot of crappy games on the NES and there are still crappy games being released in this day and age. 

 

As as for the OT, I don't have a lot of trust in the industry. I trust Nintendo for making great games and stable consoles and controllers that can remain working for years to come (looking at the 2 PS2 controllers >.>). I trust composers like Kondo and Shimomura in creating great music. I trust the overreaction of commenters. I trust translators to miss a few things on the actual statements (poor Sakurai for being misunderstood and mistranslated for years). I also trust people not agreeing on each other's opinion.

:( I'm referring to Nintendo's internal development team, not them as publishers. I thought I made that clear. It wasn't Tezuka or Miyamoto's idea to implement the 10NES chip or make general business decisions. They were newbies at the time working on SMB1 and Zelda 1. I'm not talking about 3rd parties at all, there are a lot of crappy games on any console and for Nintendo most of them weren't made by themselves. Look at the top 10 best selling games on any Nintendo console and they're mostly all 1st party games. Nintendo as a business back then was shaky, but as game developers I trust them to deliver. What the higher ups decide is what they decide, it wasn't my point to focus on that aspect in this specific post.



Around the Network
Kai_Mao said:
Ljink96 said:

That is true, but you can't change the fact that Atari did put out crap just to make money. At least Nintendo had passion behind their software development. Notice I'm talking Nintendo as individual software developers. Decisions made by their internal teams like Tezuka, Iwata, Miyamoto, Totaka, etc. A business does what it needs to stay afloat. That monopoly wasn't a good practice and I'm well aware of that. I trust Nintendo EAD. Not Nintendo as a publisher but as a developer.

Just a question. Wasn't the reason why Nintendo became more strict was to avoid giving too much power to third parties who could end up developing too many games in a short amount of time just for profits? I mean one of the reasons for the game crash in '83 was that the market became too saturated, especially when it came to crap, rushed products such as ET, Pac Man, etc. Sure the monopoly may be illegal today, but I can't imagine the gaming industry being able to recover while keeping its status quo from the early 80s. Though to be fair, there were still a lot of crappy games on the NES and there are still crappy games being released in this day and age. 

 

As as for the OT, I don't have a lot of trust in the industry. I trust Nintendo for making great games and stable consoles and controllers that can remain working for years to come (looking at the 2 PS2 controllers >.>). I trust composers like Kondo and Shimomura in creating great music. I trust the overreaction of commenters. I trust translators to miss a few things on the actual statements (poor Sakurai for being misunderstood and mistranslated for years). I also trust people not agreeing on each other's opinion.

There is some element of truth to what you're saying but Nintendo's actions went way beyond that.  They were attempting to kill competition and anyone who went against them.  They were telling developers that any game on the NES would have to be exclusive for a number of years and that they couldn't make games for other systems.  They made developers pay them upfront for manufacturing the carts then they would tell the developers how many copies they would get, which was often less than demand.  They were trying to create a monopoly and they largely succeeded, at least during the NES era.  It's not like Nintendo really cared that much about quality, either, as there was a ton of licensed TV and movie related games that was absolutely horrible--thier security chip did allow them to make sure that at least the code for these bad games worked, which was a positive, but there is no doubt that they wanted to get paid, too.

Sega and EA breaking Nintendo's monopoly is also an important moment in gaming history.



No one, not even myself.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Veknoid_Outcast said:
Johnw1104 said:

RIght now, these are who I trust:

Blizzard: Ever since I came across the first Warcraft at a friend's house I've just loved their games, and not once (outside of a terribly Diablo I expansion that they outsourced the development of and have erased all history of) have they delivered a bad product. To the contrary, pretty much every game they have put out has been top quality, ranging from great to borderline masterpiece.

I thought that trend might be about to end with Overwatch, but somehow it too has settled over the 90 point threshold.

Nintendo (games): I don't trust every game to be a success nor do I have any trust in what they say, but I do always trust that their Mario, Smash, Kart, and Zelda games will be superb, and I'm virtually never disappointed.

Retro Studios: I feel I can pretty much count on enjoying whatever they release

Bethesda: I've known for some time now that I can count on an awesome and unique experience (in my opinion the best world builders that feel truly fleshed out)... once they've released a few patches, of course. :)

Rockstar: These days they really only release GTA titles, but I enjoyed Smugglers Run and Red Dead Redemption and you can always count on GTA to be an amazing experience. They're a bit like Blizzard in that they (mostly) seem to take their time and only release quality games.

Naughty Dog: The funny thing is I'm picking them without having played the Uncharted series yet, but that's because I know they're reliable from Jak & Daxter/Last of US, and the only two Crash Bandicoot that I liked a lot (and were actually good) were made by them as well. I've ordered the recently released trilogy of the first three Uncharted games, so I'll soon have that franchise off my check list

Paradox Interactive: I find most of their titles to be unique and well-thought out. The Europa Universalis, Crusader Kings, Victoria, and Hearts of Iron series are all a lot of fun, and a few years ago they became publishers of the unique game Mount & Blade and are funding a very cool looking proper sequel to it. I swear it seems like they track down whatever obscure game I like and start funding it... our interests align, it would appear.


Of course, there's one company that I find rather perplexing that I once liked but now question what they're even doing.

Activision: What actually became of these guys? I know they merged with Blizzard, but at this point it seems like all they've been doing for the past half decade + is CoD, Destiny, and Skylanders, having given up on Guitar Hero. For such a massive company it just seems rather limited compared to how hugely varied the number of games they developed in-house and published in the past.

I only mention them because there was a time when I really liked to see their name on a game. They were far and away the best of the second generation (I dare more than half of the top 10 Atari VCS games are theirs including the top 1-4), and whether it be through developing or publishing, they always seemed to be showing up in my favorite games and series for a while there (Quake, Battlezone, Star Wars Jedi Knight I & II, Gun, Rome: Total War etc).

Then, once I reached college, it pretty much defined dorm life for my friends and I for a year or so with Call of Duty 2/3/4 and Guitar Hero, right alongside Wii games like Wii Sports. It was an unusual time for video games, but a perfect time for video games that were intended as drinking games. We'd often have as many as 12 to 14 people stuffed into one tiny dorm room boxing on the Wii or passing the Guitar Hero guitars around, always involving alcohol somehow lol... I recall I used to just wipe the floor with these guys in CoD 2 & 4 so, feeling cocky one night, I offered to some guy's friend that I didn't know well that I'd drink half a beer every time he killed me, and he need only drink half a beer every 4 times I killed him... turns out he was actually pretty good, which meant I was forced to drink a lot of beer, which then meant I was increasingly worse... we used to play best of three, and I made the mistake of winning the first match. That was a rough half hour or so lol

So yeah, I can't hate on them as they provided so many great memories, but they're certainly not trustworthy anymore. If there's one thing I'd say Activision is as guilty of as anyone, it is milking any franchise that proves successful to death. You'll suddenly find that you are loathe to even look at a franchise you enjoyed or even loved lol; how many Guitar Hero's did they pump out in like a 3 year span? They literally killed the genre with the market glut they and EA (with Rock band) established lol

Otherwise, I will always trust Mulder's hunch, but if anyone else says it they're a friggen loon. Also, Scully is the longest crush I've had on any woman lol, watched her in their recent season 10 and it's still there. Sorry Seven of Nine, it's all Scully for me.

We are on the same page yet again! Nintendo, Retro, Bethesda, and Rockstar do great work. Naughty Dog did some awesome things with Jak and Daxter and The Last of Us - I'll be interested on your take on the Uncharted series. I'm not very familiar with Paradox so I can't comment.

And, yeah, Activision is definitely one of the more untrustworthy publishers out there. 

Finally, I also have a huge crush on Gillian Anderson! I had the chance to meet her at Comic Con and she was delightful :)

I expect to like the Uncharted series. The reason I've largely not bothered so far is I'm not too big a fan of these games that are mostly quicktime events and such, but people so rave about Uncharted that I'm just going to play through it. That many people couldn't be that wrong about a series lol

I do rather wish, however, that Naughty Dog would maybe do some game outside of that genre in the future, but I know everyone else wants more of it so that's probably unlikely.

You are very lucky to meet Gillian Anderson btw! Did she talk in an american or british accent? Apparently she's what's called bidialectal, in that both dialects feel natural and come out often depending on which environment one is in lol, only other person I've heard of who has that is the guy who played Captain Jack Harkness in Torchwood.



Over 50% of people in the poll suggested zero trust and 20% just wanted to see the results... they don't even trust themselves to click a poll anymore, that's how bad it has gotten.

I've said it a few times now, but SFV was the proudest moment for me in a good while in the gaming community, Capcom release an absolutely horror show shell of a game, with a promise of filling in that shell sometime later in the year, a promise which people just sat back and said... we'll buy the game when the content comes... we promise, was fantastic to see. Hopefully it was actually a learning experience from Capcom, I seen a few statements from them since SFV's "launch" stating they're going to be aiming for games to be actually finished on launch rather than just kicking them out the door to meet deadlines and disappoint their fans.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

I trust no developer, and I don't mistrust any developer. I look at the information given, and then I make a judgement based on the product I wish to purchase.



PSn - greencactaur
Nintendo Switch FC - SW - 5152 - 6393 - 5140 Please feel free to add me :)