Kai_Mao said:
Just a question. Wasn't the reason why Nintendo became more strict was to avoid giving too much power to third parties who could end up developing too many games in a short amount of time just for profits? I mean one of the reasons for the game crash in '83 was that the market became too saturated, especially when it came to crap, rushed products such as ET, Pac Man, etc. Sure the monopoly may be illegal today, but I can't imagine the gaming industry being able to recover while keeping its status quo from the early 80s. Though to be fair, there were still a lot of crappy games on the NES and there are still crappy games being released in this day and age.
As as for the OT, I don't have a lot of trust in the industry. I trust Nintendo for making great games and stable consoles and controllers that can remain working for years to come (looking at the 2 PS2 controllers >.>). I trust composers like Kondo and Shimomura in creating great music. I trust the overreaction of commenters. I trust translators to miss a few things on the actual statements (poor Sakurai for being misunderstood and mistranslated for years). I also trust people not agreeing on each other's opinion. |
There is some element of truth to what you're saying but Nintendo's actions went way beyond that. They were attempting to kill competition and anyone who went against them. They were telling developers that any game on the NES would have to be exclusive for a number of years and that they couldn't make games for other systems. They made developers pay them upfront for manufacturing the carts then they would tell the developers how many copies they would get, which was often less than demand. They were trying to create a monopoly and they largely succeeded, at least during the NES era. It's not like Nintendo really cared that much about quality, either, as there was a ton of licensed TV and movie related games that was absolutely horrible--thier security chip did allow them to make sure that at least the code for these bad games worked, which was a positive, but there is no doubt that they wanted to get paid, too.
Sega and EA breaking Nintendo's monopoly is also an important moment in gaming history.








