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Forums - Gaming - Could No Man's Sky hurt the industry?

Most people won't play NMS longer than maybe 100 hours. If it has 100 or 100 billion planets doesn't really change much for most people. There will be some thousand people who will play the game 1000+ hours but no developer has to follow this way just to satisfy a few thousand who want it that extreme...

A game like The Witcher 3 is already so big that most people won't see everything. You don't need The Witcher 4 to be 10000x as big to be big enough except maybe for a few percent of players...10x as big would be already way too big for most people, they would maybe get bored after a while or they wouldn't have time to see everything. 

And to talk about really huge games, it's not as if NMS is the first to be really huge and the other games didn't really change much either. 

It will be praised for how huge it is but that doesn't really change that even a 15 hours game will still have the right to exist. 



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The thing is, with open world games that have huge team and what they are able to accomplish (Witcher 3, Fallout, Grand Theft etc) I would be very surprised at the amount of content No Man has. If you do any type of development, you would know that time is a precious resource and a small team can only do so much. Even procedural produced worlds would still need to build enough realistic content before it all blend together and become repetitive. So the way I see it, it would be awesome if the developer is able to do 50% of what they promise



Hm, reading the title I thought your point was that NMS would have kept people playing for so long due to it's enormous world that it would have ended up hurting the sales of many games to come. Anyway the answers remains that Imho people will get bored at some point from NMS and they'll end up not asking for an experience as big as the one of NMS...



vivster said:
NMS is a very niche game without lasting appeal. It will have its cult following but that's about it.

Big? Yes. But that kind of procedural generation doesn't lend itself well to most genres. It's fine for this game but only for a specific goal, like in this case having a lot of different planets. I can see them doing a lot more procedural generated games after this but I doubt any of them will become so major as to affect the industry at all.

Immersive? I strongly disagree. The kind of generation this game uses is basically the complete opposite of immersion since it does not offer world consistency. You fly to a planet, kill everything that moves and gather all resources. Then you fly out of the atmosphere and come back and everything is back to normal as if you were never there. The extreme closeness of planets and stars will also put off many scify fans.

It's a great game for people like me who like exploration. But for my taste it goes to far. Exploration in video games is great because there is a finite number of things to explore and you will be rewarded for it. It's nice to discover things that have been placed there for you to find it. It has a purpose and a reward. In NMS there is no feeling of reward because no one meant to reward you. It's just put there and doesn't care if you find it or not. Why would I want to discover something that has no purpose and is just one of a million very similar things.
Imagine a an Easter egg hunt on an egg farm with millions of eggs strewn on the floor in front of you. Kinda defeats the purpose of exploring and finding eggs.

So no, NMS will not set the gaming world on fire. But it will deliver a good amount of hours of fun to a certain type of gamer and even more to some dedicated folks.

Very well said. I couldn't have put it any better.

This is also the reason I'm not too excited for the game. I need goals and benchmarks to really enjoy an action-adventure game like this. While No Man's Sky seems ambitious and rich in ideas, it doesn't seem to have a strong sense of purpose or direction.



I've never been one to believe this sort of thinking. No game has to follow and aim to beat the most recent big title game, otherwise we may be seeing other similar type games trying to outdo the last, or follow the trend, and we don't really see that happening too much currently. The industry is plenty diverse now.

What matters is a game achieves what it's aiming for, does it well, and is... just good. Any game can be successful if it's done well. It doesn't have to follow whatever 'high standards' is going on at the moment.



 

              

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No. I don't think any single game could hurt the industry at this point. The only one that maybe, maybe ever did was E.T. However, there was a lot more going on that just a single shitty game coming out that lead to the first, and only crash. As for your specific reasoning on No Man's Sky? No way. It doesn't make sense to me. If it's good/great, and a sales success, it may spawn a clone or two. If the inverse is true, it's highly unlikely it will be followed down the trail it blazes.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

Veknoid_Outcast said:

Very well said. I couldn't have put it any better.

This is also the reason I'm not too excited for the game. I need goals and benchmarks to really enjoy an action-adventure game like this. While No Man's Sky seems ambitious and rich in ideas, it doesn't seem to have a strong sense of purpose or direction.

Yeah, but neither does Minecraft.

I'm suprised there's so much doubt of the viability of a game like this in a post-Minecraft world. Many people don't need that sense of direction. NMS is being positioned as a toolbox of mechanics for a community to discover together. It takes a look a why Minecraft and Dark Souls are so successful, and makes a game out of that. NMS is a game about community, and I'm sure that's going to resonate with tens of millions of people.



spemanig said:
Veknoid_Outcast said:

Very well said. I couldn't have put it any better.

This is also the reason I'm not too excited for the game. I need goals and benchmarks to really enjoy an action-adventure game like this. While No Man's Sky seems ambitious and rich in ideas, it doesn't seem to have a strong sense of purpose or direction.

Yeah, but neither does Minecraft.

I'm suprised there's so much doubt of the viability of a game like this in a post-Minecraft world. Many people don't need that sense of direction. NMS is being positioned as a toolbox of mechanics for a community to discover together. It takes a look a why Minecraft and Dark Souls are so successful, and makes a game out of that. NMS is a game about community, and I'm sure that's going to resonate with tens of millions of people.

Well, I hope you're right. It's clearly a labor of love for the team at Hello Games. I wish the best for them.

I just don't see this game taking off in the way describe. I think No Man's Sky will be more Spore than Minecraft.



Veknoid_Outcast said:

Well, I hope you're right. It's clearly a labor of love for the team at Hello Games. I wish the best for them.

I just don't see this game taking off in the way describe. I think No Man's Sky will be more Spore than Minecraft.

Hm, Spore is a fair point. We'll have to wait and see.



I feel No Man Sky is gonna such a niche game that it won't matter really.

In a any case, everygame is different. Not every game has to be like NMS, or open world, or whatever is the trend.