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Forums - Gaming - Resident Evil 7 will be at E3 and will go back to Horror Roots, some former PT stuff is involved

Culipechi said:
Wright said:

 

I don't really agree. Games like S.T.A.L.K.E.R., Condemned or The Evil Within build up a very strong horror immersion without restricting or limiting the player's control in any way or shape. Those three games are pretty damn great, also.

I was scared in resident evil 2 because of 3 things:

-the camera. 

- the clumsy controls.

- the fact that if i died i had to do a lot of things again. Now if you die you respawn at the last door. 

That's not real fear though and not what a true horror game is about.  In a real horror game, you would feel fear and anxiety about what is happening on screen, not fear of the frustration that comes from poor game design...



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It's a game, not a movie

The mechanics are part of what made resident evil, resident evil, and part of the fun as well



I didn't play the old games I only played RE4 maybe I will look into this game.



XanderXT said:
                                         

Really? Because going back to something simpler made RE remastered sell well.

Something that was a remake. It wasn't a new game reverting to the old style. It was a complete port of the game Cube version with higher resolution, and some environmental items removed.

Also RE Remastered is the 4th WORST selling RE game of all times. Only beating Code Veronica on the DC and Directors Cut on the PS1, and just a nudge over RE0. Gaiden isn't on the list, but I assume that was beaten as well. The list doesn't include the HD Origins collection because the list cut off on the years end.

RE Remastered profited well, but it did not sell well http://vgsales.wikia.com/wiki/Best_selling_Capcom_games

It seems that the general consensus with a lot of the hardcore fans is that a big budget game in the vein of Revelations 1 and 2 with a marketing campaign. Would be the sweet point to satisfy the hardcore fans and the new comers. Revelations 2 didn't sell super well, but Capcom was very happy with it despite not having much of a marketing campaign.

If we go by sales, it's clear that the average gamer wants another RE5 and 6. Just not the fans that grew up with the series.




Airaku said:

If we go by sales, it's clear that the average gamer wants another RE5 and 6. Just not the fans that grew up with the series.

Not entirely true tbh, RE5 although not as good as RE4 benefitted from the latters reputation, I recall the hype level around RE5 was immense given how much of an impact RE4 made on gaming. Even though RE5 was a disappointment it was still a decent game and actually a good co-op game benefitting from the rise in online gaming on consoles at the time, RE6 on the other hand was an odd case as it had lowered expections going from 4 to 5 but Capcom had indicated a return to more horror elements which did gain interest.

In the end the game sold well but actually sold significantly below the target Capcom expected, it wasn't a good single player or co-op game at that which RE4 had the former and RE5 had the latter hence the drop in sales from 5 to 6. Collectively RE4 sold around 6m after reinvigorating the series from decline before its successor released so RE5 was a step up from that where as RE6 is a step down from RE5, the sales may not be hugely different but I'm sure Capcom are well aware of the pre-RE4 era and want to get a perfect balance before a second decline is even a factor.

Imo another game like RE6 would prompt another drop in sales from the previous game which is why we're hearing about Capcom telling fans its a return to horror and why REmake 2 is also on the way.



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Wyrdness said:
                                         

Not entirely true tbh, RE5 although not as good as RE4 benefitted from the latters reputation, I recall the hype level around RE5 was immense given how much of an impact RE4 made on gaming. Even though RE5 was a disappointment it was still a decent game and actually a good co-op game benefitting from the rise in online gaming on consoles at the time, RE6 on the other hand was an odd case as it had lowered expections going from 4 to 5 but Capcom had indicated a return to more horror elements which did gain interest.

In the end the game sold well but actually sold significantly below the target Capcom expected, it wasn't a good single player or co-op game at that which RE4 had the former and RE5 had the latter hence the drop in sales from 5 to 6. Collectively RE4 sold around 6m after reinvigorating the series from decline before its successor released so RE5 was a step up from that where as RE6 is a step down from RE5, the sales may not be hugely different but I'm sure Capcom are well aware of the pre-RE4 era and want to get a perfect balance before a second decline is even a factor.

Imo another game like RE6 would prompt another drop in sales from the previous game which is why we're hearing about Capcom telling fans its a return to horror and why REmake 2 is also on the way.

As a hardcore long time RE fan. I need to agree to disagree. 5 and 6 was very much liked by the average gamer. RE5 in general was hailed as one of the best games last generation. It was a real technical advancement and even stands up to many games of this generation. The game it self was very good despite the horror elements not being there. I would actually place it in the top 5 RE games. The co-op was great and the story was fairly good. The problem was is that it was very focused on Albert Wesker, which means it had to be a bit more action based due to the direction of the plot. The story with Resident Evil is taken very seriously and will likely continue to do so moving forward.

Resident Evil 6 was a decent game, but it fell flat for a fair few reasons. The story was good for the most part, but then shit the bed with the whole Ada bullshit. I've talked to a lot of people who actually say that RE6 is their favorite game in the series, and even very much one of their all time favorite games. So RE6 is hailed with a certain crowd. I think this is more due to the story and the game really excelled here and there with the gameplay, but shit the bed a little more at times. It's by no means a terrible game. Also the game was a critical commercial success. Capcom was just hoping for 10 million sales, which is unrealistic. Especially since they consider anything over 800k sales as being successful. Of course the budget of RE6 was out of this world.

So no. In the end the games were not failures or can they even be considered "bad games" no matter what anyone will argue. The fans maybe vocal about it, but unfortunately we are a minority and that is a fact. Luckily Capcom is looking at us and wants to appeal more to the fans. They did this very well with the Revelation games and many fans well normally top the best 3 games as RE2, Revelations 2, and RE4 depending on who you ask.

 RE7 success will likely come from both it's gameplay and story. Capcom has created a pathway and a way to bring us a fantastic story and great horror gameplay if they don't fuck this one up.  Albert Wesker was about the bad ass action. Alex Wesker is about the fear and horrors. If Capcom plays their cards right, they have a very good villain and the last "leftovers" of Umbrella.... ugh if you even consider her to really have much to do with Umbrella... The whole game could even take place within Natalia's consciousness with Alex haunting her and they could literally create a acid trip of horrors. There is also Shenya Pharmaceuticals to deal with. Which wiped out Tri-Cell and is likely the company that Ada was working for in RE2. They also are Umbrella's rival company, and is based in China. So there's that. Oh and Alex Wesker also worked with them, this is all current canon btw. RE7 will hopefully take place in 2017, 20 years after the Raccoon City event.




Airaku said:

As a hardcore long time RE fan. I need to agree to disagree. 5 and 6 was very much liked by the average gamer. RE5 in general was hailed as one of the best games last generation. It was a real technical advancement and even stands up to many games of this generation. The game it self was very good despite the horror elements not being there. I would actually place it in the top 5 RE games. The co-op was great and the story was fairly good. The problem was is that it was very focused on Albert Wesker, which means it had to be a bit more action based due to the direction of the plot. The story with Resident Evil is taken very seriously and will likely continue to do so moving forward.

Resident Evil 6 was a decent game, but it fell flat for a fair few reasons. The story was good for the most part, but then shit the bed with the whole Ada bullshit. I've talked to a lot of people who actually say that RE6 is their favorite game in the series, and even very much one of their all time favorite games. So RE6 is hailed with a certain crowd. I think this is more due to the story and the game really excelled here and there with the gameplay, but shit the bed a little more at times. It's by no means a terrible game. Also the game was a critical commercial success. Capcom was just hoping for 10 million sales, which is unrealistic. Especially since they consider anything over 800k sales as being successful. Of course the budget of RE6 was out of this world.

So no. In the end the games were not failures or can they even be considered "bad games" no matter what anyone will argue. The fans maybe vocal about it, but unfortunately we are a minority and that is a fact. Luckily Capcom is looking at us and wants to appeal more to the fans. They did this very well with the Revelation games and many fans well normally top the best 3 games as RE2, Revelations 2, and RE4 depending on who you ask.

 RE7 success will likely come from both it's gameplay and story. Capcom has created a pathway and a way to bring us a fantastic story and great horror gameplay if they don't fuck this one up.  Albert Wesker was about the bad ass action. Alex Wesker is about the fear and horrors. If Capcom plays their cards right, they have a very good villain and the last "leftovers" of Umbrella.... ugh if you even consider her to really have much to do with Umbrella... The whole game could even take place within Natalia's consciousness with Alex haunting her and they could literally create a acid trip of horrors. There is also Shenya Pharmaceuticals to deal with. Which wiped out Tri-Cell and is likely the company that Ada was working for in RE2. They also are Umbrella's rival company, and is based in China. So there's that. Oh and Alex Wesker also worked with them, this is all current canon btw. RE7 will hopefully take place in 2017, 20 years after the Raccoon City event.

Capcom is looking at us because of the reasons I said, RE before RE4 fell into decline because after RE2 the ideas were running dry and each new installment with the exception of CV was inferior to the last. The reason for this was because Capcom was only developing with the mindset that the average gamer liked this and that but they found out that the average gamer doesn't stick around and consistently buy the games of the series, the result is that by the time RE4 came along the series was in trouble and even people at Capcom didn't want to wark on the series as a result.

The average gamer may like RE5 and RE6 but as seen the was a decline in sales from the former to the latter and the may be another decline between RE6 to RE7 as a result of the inconsistency after RE4. To put it bluntly the average gamer is nothing more than a short term fix if fundamental issues aren't really addressed. RE5 wasn't hailed like you say it was it was seen as a decent game with a great co-op aspect, without the co-op the game was very average  and would have been panned while RE6 was panned universally by both fans and critics.



for me the best examples of what RE should be is Dead Space 1. Good, easy controls, with tough enemies.



Wyrdness said:
XanderXT said:

Really? Because going back to something simpler made RE remastered sell well.

Don't really agree on this one tbh I'm a long time player of the series as well and I'll say what made that sell was more to do with legacy then anything. A simple approach that meets up to today's standards can work though as RE4 was simple in approach even though mechanically it was new.

Zombies are everyone's favourite canon fodder but tbh the Ganados are better more interesting enemies and put up a more valiant varied fight with out the need to add in loads of differing mutants to actually trouble the player. One thing that put me off RE6 was the way they had Zombies trying to be Ganados and it felt off.

He or she is right in that they simply can't roll back to the golden years as we've moved well on from that but the are things they should take note of, imo they need to be a bit more subtle with the story and rather than throw a whole conspiracy at you just feed the player bits of key information through out the game while notes and letter in the game provide some back story and later games can tie into it. This will be controversial for a lot of purists but I'll come out and just say it, they should ditch Zombies for the Ganados, the latter are more customizable and allow for more varied situations, old RE had to throw in a load of mutants and so on because Zombies were just there to get blown away, Ganados on the otherhand don't need that much support.

One thing I do want from Capcom though is more games based around new survivers insteading of always bringing the same cast back, much like RE1 to RE2 I'd like to see games where someone is just in the wrong place at the worst possible time and has to survive. RE4 style gameplay with more focus on survival is really what they should be looking at and not the action shoot em up of RE6 and preferably keep multiplayer separate or don't build the single player around it at least, melee combat should just disappear altogether unless it's done like RE4.

I'm not saying they go back to tiny mansions. What I don't want is world apocalypse nonsense. They just have so many problems. I'll try to list them tomorrow.



XanderXT said:

I'm not saying they go back to tiny mansions. What I don't want is world apocalypse nonsense. They just have so many problems. I'll try to list them tomorrow.

Never said you did, in fact I actually agree on this as I'll say a fundamental problem in 5 and 6 was that the setting was too spread out as you say, RE imo is best when it's in one well developed location like the mansion in the original or the village community in RE4 as then you really do feel like you're surviving to get out of the place. On paper it's smaller than 5 and 6 but in execution it's not much different in content, an example is if RE6 was solely Leon and Helena trapped in the university campus' trying to escape through all the various campus buildings as opposed to what the game actually turned out to be I may have actually liked it.

Imo a better approach is rather than a world apocalypse they should just do small isolated incidents as it allows for me freedom of setting and an easier to manage story.