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Forums - Nintendo - Zero Punctuation: Star Fox Zero (Effort)

That review was hard to watch: petulant, crude, and mostly unhelpful. If he spent as much time breaking down and describing the game as he did creating clever metaphors and running off on tangents, then maybe he'd have something.

As for some of the commentators in this thread: do you honestly believe price, quality, and game hours are or should be directly proportional? That's madness.

Some games lend themselves to 60 hour + campaigns, others lend themselves to 90 minute campaigns. If those 60 hours are painfully boring, what good are they?

It took me 60 minutes to beat Super Dodge Ball, and it's an outstanding game. It took me 40 and 30 hours to beat Two Worlds and Gods Eater Burst, respectively, and they're both pedestrian.

I just don't buy the argument that you can't charge $60 for a short game, or that longer-running games are inherently superior.



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spemanig said:
CladInShadows said:

I get that you're not a fan of the Prime games, but you're probably in the minority on that.  There's a reason that a new Prime game makes a lot of Nintendo wish lists for E3 every year.

I am a fan of the Prime games. You don't "get" anything.

I guess I don't get anything.

Though I do get that Prime was a great direction for the series. It perfectly captured the essence of Metroid, in my opinion.



GoOnKid said:
thatguymarco said:

I haven't, but I don't need to. I'm that one dude who had problems using the pointer in Mario Galaxy, and hated Skyward Sword after playing it for 5 minutes and hating how you needed to move in order to use your sword, there's no way in hell I'll enjoy a game that has even more on an emphasis in gimmicky motion controls. Plus, I'm pretty sure that when the majority of an specific audience finds a problem with something, it's pretty obvious that there's at least something iffy's going on with it, it's not like they formed a conspiracy to make the game look bad, people are legit disappointed and are being honest with their feelings, nothing wrong with that. And seriously, monkeys? Geez, way to be open-minded and mature about this whole thing, pretty sure that most people will still take you seriously after that comment, yup.

Please read this miiverse thread: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlMKJNq9w

That guy says the exact same things as I do. Don't get me started about how relevant miiverse may or may not be - it is. It's straight from people who have played it, so they know first hand what they talk about.

The monky thing was a reference to a Falco quote from Star Fox 64. You didn't get it.

Given how miiverse also thought sonic boom and Devils third were good games, I wouldn't really take miiverse seriously



Veknoid_Outcast said:
That review was hard to watch: petulant, crude, and mostly unhelpful. If he spent as much time breaking down and describing the game as he did creating clever metaphors and running off on tangents, then maybe he'd have something.

As for some of the commentators in this thread: do you honestly believe price, quality, and game hours are or should be directly proportional? That's madness.

Some games lend themselves to 60 hour + campaigns, others lend themselves to 90 minute campaigns. If those 60 hours are painfully boring, what good are they?

It took me 60 minutes to beat Super Dodge Ball, and it's an outstanding game. It took me 40 and 30 hours to beat Two Worlds and Gods Eater Burst, respectively, and they're both pedestrian.

I just don't buy the argument that you can't charge $60 for a short game, or that longer-running games are inherently superior.

With regards to the price, you do have a point. A short game can justify a $60 purchase. However, star fox zero does not immediately fall into that category by default. Many people in this thread are under the assumption that it does and they just throw around "replayability" as an excuse when they really shouldn't 



KLAMarine said:
ArchangelMadzz said:

I'll remember that for when someone mocks The Order:1886's Length 'Bro you just don't understand the point in the game'

Rail shooters like Star Fox and Panzer Dragoon are about replayability: learning the levels and practicing to get the perfect scores. I'm going to guess 1886 is no such game: it's not on rails for example.

Only other example from this gen I can think of is Crimson Dragon. That launched at $15-20 iirc. 



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outlawauron said:
KLAMarine said:

Rail shooters like Star Fox and Panzer Dragoon are about replayability: learning the levels and practicing to get the perfect scores. I'm going to guess 1886 is no such game: it's not on rails for example.

Only other example from this gen I can think of is Crimson Dragon. That launched at $15-20 iirc. 

Not sure what your point is.



midrange said:

With regards to the price, you do have a point. A short game can justify a $60 purchase. However, star fox zero does not immediately fall into that category by default. Many people in this thread are under the assumption that it does and they just throw around "replayability" as an excuse when they really shouldn't 

Fair enough. I really like Star Fox Zero, but I understand and respect those who don't. And replayability isn't necessarily a great thing. If the gameplay stinks, who cares how long or how re-playable it is?

I guess I just don't like the philosophy that argues longer = better (that's what SHE said). I did a little aritmetic with my top 20 games, and there is a lot of diversity when it comes to play time.

1) 40 hours
2) 30 hours
3) 10 hours
4) 20 hours
5) 40 hours
6) 15 hours
7) 20 hours
8) 70 hours
9) 18 hours
10) 8 hours
11) 18 hours
12) 25 hours
13) 5 hours
14) 15 hours
15) 25 hours
16) 8 hours
17) 10 hours
18) 20 hours
19) 20 hours
20) 5 hours



Veknoid_Outcast said:
That review was hard to watch: petulant, crude, and mostly unhelpful. If he spent as much time breaking down and describing the game as he did creating clever metaphors and running off on tangents, then maybe he'd have something.

That's kinda his review style. He incessantly lays into games he likes too.



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pokoko said:
The "chameleon eyes" thing cracked me up.

Seriously, I will never, ever want to play a game that has me looking back and forth between a big screen and a small screen while engaging in game-play. That concept doesn't simply not entice me, it makes me actively want to play something else. A second screen has a lot of potential but not with that particular aspect.

I havent played SF0, but a game that does very well at making you look back and forth between the TV and gamepad is Splatoon. Maybe because what the gamepad shows is minimal (which is partly true), and you can practically go through the game without looking at it. But still, changing your view from TV to gamepad happens often and they show 2 very different things.

I'm guessing SF's problem is either how action-oriented is meant to be, but gets limited by the gamepad, or it simply wasn't optimized correctly for that game.



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Highly likely, there won't be a new starfox game for the next decade or newest gameplay gimmick like motion controls.
I would really like a full fledged out storyline with memorable characters :(



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