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Forums - Gaming - Who else doesnt mind a Souls game every year?

Sorry I dont think annual games interest me. I love Uncharted but if there was one every year I would just like the games less.

And I want Fromsoftware to make a new 3D Dot Games Heroes!



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As long as the games doesn't suffer in quality, I don't mind.



As long as the quality holds up and they can evolve the franchise properly, sure. Problem is I don't think annual release is possible without following CoD cut and paste formula.



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Wright said:
Ruler said:

broken bugs in the MP arent a gamebreaking bug, in the long run it wont matter.

Bloodborne the shortest Souls game? I dont think so

 

https://store.playstation.com/#!/en-us/games/dark-souls-iii/cid=UP0700-CUSA03388_00-DARKSOULS3000000

17GB

 

https://store.playstation.com/#!/en-us/games/bloodborne/cid=UP9000-CUSA00900_00-BLOODBORNE000000

25.3GB

 

its biggest Souls game in size with the most content, not an opinion its a fact

Bloodborne has 17 total bosses and 16 total chalice dungeon bosses

http://bloodborne.wiki.fextralife.com/Enemies

 

File size really doesn't tell anything:

 

https://store.playstation.com/#!/en-us/games/the-order-1886/cid=UP9000-CUSA00785_00-TO1886GAME000000

29.4GBs.

According to your logic, The Order is the biggest game with the most content, topping all Souls games and Bloodborne, as fact. But this isn't really the case, is it?

 

Bloodborne has a lot of side content, but it's the shortest game whereas main content is concerned. What's so hard to understand here?

If the side content makes it up for it doesnt matter if the main story line is shorter it still is the bigger game. DS3 and Bloodborne are running on the same engine its quite comparable. Bloodborne is bigger dueto having the chalice dungeons, extra content with plenty of hours to play which was removed in DS3 because people like you complained all the time. 

To be honest i like how in Bloodborne so much is optional, its quite a mystery playing the game and not knowing what you have to do in order to progress. It fits the game more



Ruler said:

If the side content makes it up for it doesnt matter if the main story line is shorter it still is the bigger game. DS3 and Bloodborne are running on the same engine its quite comparable. Bloodborne is bigger dueto having the chalice dungeons, extra content with plenty of hours to play which was removed in DS3 because people like you complained all the time. 

To be honest i like how in Bloodborne so much is optional, its quite a mystery playing the game and not knowing what you have to do in order to progress. It fits the game more

 

The problem here is that you're getting very defensive with Bloodborne and can't see its flaws, whereas I'm using it as an example of why the case you propose in your OP wouldn't be desirable.

The main content of Bloodborne is the shortest. It doesn't matter if the side content makes it up; at the end of the day, From Software could have had a lenghtier game. They couldn't because of time restrains.

The technical problems of Bloodborne when it released were bad. It doesn't matter if they later fixed them or if you don't mind waiting more because you love From Software. They had them because of time restrains.

Bloodborne could have had a nice Chalice Dungeon system in execution. Instead, you're forced through a system level that it's definitively not on part with the main course, it repeats itself way too often, it doesn't scale to the player's level and even the root option doesn't change the structure of the dungeon itself, just swappes rooms from certain places and puts them in others. Again, something that could have been avoided had From had more time. People like you are just content with some mediocre offer instead of asking for more, like you are shy of saying "Damn From, get your shit together". The fact that you think the series could be annualized without a huge casualty on the way is telling.

Dark Souls 3 suffers from the same fate Bloodborne did. It's longer, but it lacks side-content because of time restrains. It's even worse as they will sell it as DLC. And there's just certain issues with its mechanics, like the Poise which is broken.

So there you have it. If you like those issues and love enduring them, then sure, go get your Souls every year. But I prefer if From takes its time and develop things properly.



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Wright said:
Ruler said:

If the side content makes it up for it doesnt matter if the main story line is shorter it still is the bigger game. DS3 and Bloodborne are running on the same engine its quite comparable. Bloodborne is bigger dueto having the chalice dungeons, extra content with plenty of hours to play which was removed in DS3 because people like you complained all the time. 

To be honest i like how in Bloodborne so much is optional, its quite a mystery playing the game and not knowing what you have to do in order to progress. It fits the game more

 

The problem here is that you're getting very defensive with Bloodborne and can't see its flaws, whereas I'm using it as an example of why the case you propose in your OP wouldn't be desirable.

The main content of Bloodborne is the shortest. It doesn't matter if the side content makes it up; at the end of the day, From Software could have had a lenghtier game. They couldn't because of time restrains.

The technical problems of Bloodborne when it released were bad. It doesn't matter if they later fixed them or if you don't mind waiting more because you love From Software. They had them because of time restrains.

Bloodborne could have had a nice Chalice Dungeon system in execution. Instead, you're forced through a system level that it's definitively not on part with the main course, it repeats itself way too often, it doesn't scale to the player's level and even the root option doesn't change the structure of the dungeon itself, just swappes rooms from certain places and puts them in others. Again, something that could have been avoided had From had more time. People like you are just content with some mediocre offer instead of asking for more, like you are shy of saying "Damn From, get your shit together". The fact that you think the series could be annualized without a huge casualty on the way is telling.

Dark Souls 3 suffers from the same fate Bloodborne did. It's longer, but it lacks side-content because of time restrains. It's even worse as they will sell it as DLC. And there's just certain issues with its mechanics, like the Poise which is broken.

So there you have it. If you like those issues and love enduring them, then sure, go get your Souls every year. But I prefer if From takes its time and develop things properly.

- yes it does matter, if the side content exceeds the main content. Content is still content.

- the technical issues werent that bad like you make it up to be. You didnt even played and beat the game when there was no patch at all so why are you complaining?

- Bloodborne has a good chalice dungeon system, and no the rooms arent just swapped in the route chalice dungeons. Maybe some of the rooms are used as blue prints but every room can contain different enemies, items and objects in it, and there are a lot of completley different rooms not used in the normal chalice dungeons etc. The Chalice dungeons could have been improved in the newer games, but now they arent even included in Dark Souls 3 because people complained way too unconstructive. I rather have the chalice dungeons than not having them at all, and they clearly removed them and didnt increase the main campaign in DS3 the numbers show.

With all this being said, Bloodbornes Chalice Dungeons are light years ahead in Design and Quality to Diablo 3s maps or any game generating its own maps

- DS3 isnt longer than Bloodborne



fuck souls games... give me another bloodborne



Ruler said:

- yes it does matter, if the side content exceeds the main content. Content is still content.

- the technical issues werent that bad like you make it up to be. You didnt even played and beat the game when there was no patch at all so why are you complaining?

- Bloodborne has a good chalice dungeon system, and no the rooms arent just swapped in the route chalice dungeons. Maybe some of the rooms are used as blue prints but every room can contain different enemies, items and objects in it, and there are a lot of completley different rooms not used in the normal chalice dungeons etc. The Chalice dungeons could have been improved in the newer games, but now they arent even included in Dark Souls 3 because people complained way too unconstructive. I rather have the chalice dungeons than not having them at all, and they clearly removed them and didnt increase the main campaign in DS3 the numbers show.

With all this being said, Bloodbornes Chalice Dungeons are light years ahead in Design and Quality to Diablo 3s maps or any game generating its own maps

- DS3 isnt longer than Bloodborne

 

- It's not about the side content exceeding the main content. It's about BOTH the side and main content exceeding themselves, which Bloodborne falters on the later. And that's merely the product of From not having enough time, simple as that.

- So what if I played it later? With my potato-quality internet connection I skipped the download process of the patch and went directly to play the game while it downloaded on the background. I'm sorry but I endured the same problems everyone who played the vanilla did, although I didn't beat the whole game with those issues on my side.

- It's clear we'll never agree about the Chalice Dungeons, so I suggest just leaving it here. I don't discuss how good the idea sound on paper, I merely point out how unamusing they ended up being.

- DS3's main campaing is longer than Bloodborne's main campaign. The problem here is that From did the actual opposite of what they did with Bloodborne: Dark Souls 3 has a lenghty main campaing, but small side content. Bloodborne has a small main campaign, but lenghty side content. Both are the result of having such small time to develop.

 

EDIT:

Bloodborne and Dark Souls 3 are like very short if we compare them both to Demon's, Dark or Dark Souls 2.



don't mind but won't buy



Wright said:
Ruler said:

- yes it does matter, if the side content exceeds the main content. Content is still content.

- the technical issues werent that bad like you make it up to be. You didnt even played and beat the game when there was no patch at all so why are you complaining?

- Bloodborne has a good chalice dungeon system, and no the rooms arent just swapped in the route chalice dungeons. Maybe some of the rooms are used as blue prints but every room can contain different enemies, items and objects in it, and there are a lot of completley different rooms not used in the normal chalice dungeons etc. The Chalice dungeons could have been improved in the newer games, but now they arent even included in Dark Souls 3 because people complained way too unconstructive. I rather have the chalice dungeons than not having them at all, and they clearly removed them and didnt increase the main campaign in DS3 the numbers show.

With all this being said, Bloodbornes Chalice Dungeons are light years ahead in Design and Quality to Diablo 3s maps or any game generating its own maps

- DS3 isnt longer than Bloodborne

 

- It's not about the side content exceeding the main content. It's about BOTH the side and main content exceeding themselves, which Bloodborne falters on the later. And that's merely the product of From not having enough time, simple as that.

- So what if I played it later? With my potato-quality internet connection I skipped the download process of the patch and went directly to play the game while it downloaded on the background. I'm sorry but I endured the same problems everyone who played the vanilla did, although I didn't beat the whole game with those issues on my side.

- It's clear we'll never agree about the Chalice Dungeons, so I suggest just leaving it here. I don't discuss how good the idea sound on paper, I merely point out how unamusing they ended up being.

- DS3's main campaing is longer than Bloodborne's main campaign. The problem here is that From did the actual opposite of what they did with Bloodborne: Dark Souls 3 has a lenghty main campaing, but small side content. Bloodborne has a small main campaign, but lenghty side content. Both are the result of having such small time to develop.

 

EDIT:

Bloodborne and Dark Souls 3 are like very short if we compare them both to Demon's, Dark or Dark Souls 2.

come on wright even the Strategy Guides agree with me