Barozi said:
Nautilus said:
As far as im aware, its not common.Just because 3 or 4 indies reached that mark last year(im guessing numbers here, I dont remember which games reached that milestone) dosent make that common.Common would be if 40% or higher of every indie released reached those sales.Plus this is the first game from Yatch Club, so th game didnt have any prior hype(read:developer pedigree) behind it.Minecraft and Rocket League are annomalities, even for AAA standard.And you need to remember that it released first on PC and Nintendo systems, then went to Sony and Microsoft.
And I mean, its 1.2 million for gods sake!They used roughly 311k to developed it, and they are making dozens of millions in profits.How can that be sad in any way?People are unrealistic in expectations.If the industry needed millions upon millions of sales for any game to be considered a success, it would have crashed by now.
|
dozens of millions? Where are you getting those numbers from? The game is $15. At 1m digital sales that's $15m plus 200k retail at $30 ($6m). $21m in total of which both the platform holder and the retailer is getting a big share.
It's common for popular and/or great indie games. Obviously not for all indie games. But take a look at Steam Spy and see how many indie games since the release of Shovel Knight sold more than a million. Then remember that these are only PC sales.
|
21 million plus the sales from the amiibo.Even with the retailers/platform share, it is most likely above 20 million, so dozens still apply, according to the grammar XD.
Yes yes, it certainly should have sold more and there are a few indie games that manage to sell this much in a shorter time, but the way you were speaking is that Shovel Knight performance was weak, which is in no way true.