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Barozi said:
Nautilus said:

21 million plus the sales from the amiibo.Even with the retailers/platform share, it is most likely above 20 million, so dozens still apply, according to the grammar XD.

Yes yes, it certainly should have sold more and there are a few indie games that manage to sell this much in a shorter time, but the way you were speaking is that Shovel Knight performance was weak, which is in no way true.

it's nowhere near $20 million. Again they have to share the revenue with both Nintendo and a retailer. Amiibos are what? $13? With 200k shipped that's "only" $2.6m in revenue.

Steam and Microsoft get a 30% cut, which is pretty much standard. So that would be $10.5m for Yacht Club Games plus a ~50% cut for the retail version ($3m) plus let's say again 50% for the amiibo ($1.3m). $14.8m at best. Calculation was done with the full price of the game, but it has been discounted before. Also doesn't include any development costs of the initial game, ports and DLC.


I never said or acted like they were weak. It just angers me that far worse games (like Goat Simulator) have sold much more.

As far as I know, the development cost were all paid through kickstarter, so they(most likely) didnt pay a dime.But as for the rest, I stand corrected.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1