By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Ubisoft Montreal Creative Director Downplays VR

The second generation of VR is gonna be great. StarVR is already giving us a glimpse of what it will look like. The current generation of VR is pretty threadbare and should be taken as a first step in the right direction. Still has so many flaws but the base is solid and having experienced the worst possible VR myself I'm pretty confident it will stay.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network
mountaindewslave said:

I don't buy this 'VR' either. Sorry but at this point its just not that revolutionary or innovative of a different experience. I mean motion controls directly attached to your head (?) could be cool, like turning your head to look around.

but beyond that what's new about it? even in terms of regular gaming on a screen, the perspective is quite similar. if you sit 1 foot in front of your moniter the screen is going to take up practically your whole vision and the perspective will look similar to even if you had something strapped to your head (I guess there's the periphial viewpoint but still).

It's very different then that, but you really need to try VR to understand it. Even things that look very ordinary when you look at them on the screen (like Sunshine observation deck for OR), give you completely different feel when you're actually there...and this is just 1st gen devices with limited FOV, low res screens, no eye tracking and no gloves.

Honestly, I think that, no matter what position this guy is currently holding at Ubi and no matter what he made in his carreer, on this topic he's talking right out of his ass.



Not into VR either, but I can see a lot of basement dwellers / minecraft type buying into it. There isn't going to be a stand out ''VR exclusive'' experience.

You might find the odd great game here or there that would work well with VR though.



mountaindewslave said:

I don't buy this 'VR' either. Sorry but at this point its just not that revolutionary or innovative of a different experience. I mean motion controls directly attached to your head (?) could be cool, like turning your head to look around.

 

but beyond that what's new about it? even in terms of regular gaming on a screen, the perspective is quite similar. if you sit 1 foot in front of your moniter the screen is going to take up practically your whole vision and the perspective will look similar to even if you had something strapped to your head (I guess there's the periphial viewpoint but still).

I guess what I'm saying is I don't get what's so revolutionary or special about it  at this point.

Well like HoloDust said you should try it first, what is so special about is that your body tricks you in really being in this world. People who have an issue with vertigo really feel it in a game where they are standing on a high building in the vr world. You can find tons of videos where people get so emotional or even scared in vr while they would not feel that way when watching it on a tv screen.






Having tried vr 2 times myself, i do felt that the second time i was less impressed and more critic of the problems with the thing. Its still cool, but hard to say for how long.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

Around the Network

Someone's gonna get fired.



Cloudman said:
That one mentioning outrun and kicking the chair for immersion sure gave me a chuckle

He's lucky they weren't playing Road Rush >.<

 

OT: The way he expresses his own opinion is the biggest problem here, because he makes some right observations like the price (PSVR is cheaper than the competition, but it's still too expensive for most consumers).



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Of course Ubisoft would downplay something PlayStation. They have been in bed with MS this whole gen. You know "to avoid debates and stuff"



One of my favorite reviewers (now freelancing unfortunately) was a skeptic of VR too.

So historically, I have paid no attention to people banging on about how amazing virtual reality is. "But you MUST try it," they say. Hmm, I think. I like video games. I do not need them beamed directly into my eyes to appreciate them. I don't think this would improve the experience, in the same way I don't think I would enjoy a glass of wine more if it was served in an IV drip.

http://www.eurogamer.net/articles/2016-04-02-why-virtual-reality-is-the-future

After giving it a try:

So I just stood there for a while, on the edge of the cliff, savouring the moment.

"Can I have a go?" said Steve.

" **** off," I said.

Fun read!


Downplay VR all you want, extra eperiences are always welcome to me. You don't need to play 6 hour grind fest sessions on it. Perhaps VR games will be so intense and satisfying that you don't need to play 3 hours in a row to feel you've gotten somewhere.



elektranine said:
Of course Ubisoft would downplay something PlayStation. They have been in bed with MS this whole gen. You know "to avoid debates and stuff"

Lol. Sony wishes it would be the main association with VR^^



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.