
"The real joy in the gameplay comes when everything clicks and the controls become second nature. When you’re in this zen-like state you can begin to chain together your abilities, dashing in and out of enemies, freezing time, causing explosions and stopping bullets, like some sort of death-bringing Speedy Gonzales.
It’s incredibly fun and opens the game up to a level of replay-ability that it would otherwise lack."
"Often, you’ll find yourself in buildings with locked doors or blocked paths, and it’s up to you to manipulate the environment in your favour.
For instance, you might destroy a wall of crates so you can advance to the next room. After said crates have been obliterated, you might then realise that you need them to access a higher level. Whoops.
It’s no big deal though - just rewind time, watch the crates magically un-collapse, and walk across them.
You’ll want to be quick though, as environmental objects that can be manipulated in this way always revert back to their broken selves after a short period of time."
"Remedy Games went to great lengths to drive home the point that Quantum Break’s development was strongly story-driven, and it shows, but there’s more to this game than the story alone.
The company has managed to create a spectacular level of immersion by combining detailed, realistic environments and level designs, with incredibly realistic motion capture.
Walking through the opening level takes you through a university campus at 4am, and everything is spot on, including the sad-looking fellow hunched over with nothing but a bottle of Jaeger for company. Mid-terms can be stressful.
Graphically the game is very impressive, with realistic environments and lighting to match. Small things such as the way that light diffuses across the surface of Jack's swanky leather jacket are subtle effects, but they all add up. And I'm not just saying that because I'm a big fan of lighting either.
What really impresses me, however, are the character animations. The CGI cut-scenes are slick and polished, serving up impressive face-motion-capturing and lips that sync perfectly with the dialogue.
This carries on over to real-time gameplay too, and I often find myself simply watching Jack’s face as he talks to and interacts with other characters. It’s realistic enough that you can see his emotions as he reacts to what’s being said, which is a level of real-time detail I rarely see in games."
http://www.stuff.tv/game-reviews/quantum-break/review









