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Forums - Gaming - Dark Souls 3: See How the Bloodborne Engine Runs On Xbox One

 

Dark Souls 3 and Bloodborne

Masterpieces !!! 63 60.58%
 
Awesome games !! 5 4.81%
 
great games = ) 2 1.92%
 
sooo hard for me *cry* 5 4.81%
 
Sooo dark *-* 6 5.77%
 
see results 23 22.12%
 
Total:104

Yeah, surprise surprise...



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think-man said:
walsufnir said:

 

Eh, the game had framepacing issues and drops below 30 fps:

http://www.eurogamer.net/articles/digitalfoundry-2015-bloodborne-performance-analysis

before the patch? I asked you where you experience framerate issues not something you read on the internet. Did you even play the game?

Eh, this thread is about the Xbox version of DS3. Did you even play the game? If it's a necessity to only talk about games people actually played, the forums would be a wasteland. And there is no denial in the technical issues of Bloodborne, the patch is even adressed in the article.



walsufnir said:
think-man said:

before the patch? I asked you where you experience framerate issues not something you read on the internet. Did you even play the game?

Eh, this thread is about the Xbox version of DS3. Did you even play the game? If it's a necessity to only talk about games people actually played, the forums would be a wasteland. And there is no denial in the technical issues of Bloodborne, the patch is even adressed in the article.

the game was patch multiple times since the conclusion of that article.im glad i didnt experience any issues, dark souls 1 now thats another story but my time with Bloodborne was perfectly fine. Don't believe everything you read on the internet



think-man said:
walsufnir said:

Eh, this thread is about the Xbox version of DS3. Did you even play the game? If it's a necessity to only talk about games people actually played, the forums would be a wasteland. And there is no denial in the technical issues of Bloodborne, the patch is even adressed in the article.

the game was patch multiple times since the conclusion of that article.im glad i didnt experience any issues, dark souls 1 now thats another story but my time with Bloodborne was perfectly fine. Don't believe everything you read on the internet

I actually tend to not believe annecdotal references. No offense to you - if you don't mind framepacing or just don't see it, that's fine. But as it stands, the game has technical issues and there is no indication that any patch solved that issues, besides "I didn't see it".



CGI-Quality said:
walsufnir said:

Eh, this thread is about the Xbox version of DS3. Did you even play the game? If it's a necessity to only talk about games people actually played, the forums would be a wasteland. And there is no denial in the technical issues of Bloodborne, the patch is even adressed in the article.

Because I already see where this is headed, I'll make it simple for everyone - we're talking about Dark Souls III and how it compares to Bloodborne. If one wants to discuss the technical make-up of the latter, (meaning, focus on it), I don't object to a new topic. But it's already needlessly heated in here.

I suggest everyone use discretion.

 

It would also help if the OP wouldn't contain parts that are not to be found in the article.



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I'm confused which last gen game this looks like?



CGI-Quality said:
walsufnir said:

 

It would also help if the OP wouldn't contain parts that are not to be found in the article.

No objections there.

* looks @ TC *

Consider this alternative OP:

We were curious about the game's resolution, first and foremost. While Bloodborne and Dark Souls 3 run at a full 1080p on PS4, there were no certainties of the resolution setup on other formats. On a close pixel count, it turns out Xbox One dials its native resolution back to a straight 1600x900 in this case. Essentially, this puts us at 70 per cent of the PS4's overall pixel output.

As a result there's an increase in flickering across foliage across Dark Souls 3's opening mountainous area, and more pixel crawl overall on weaponry. Even so, the Xbox One release still looks impressive with its post AA in place, and we've had a great time playing Dark Souls 3's initial areas. The upscale from 900p doesn't dampen the experience to any tangible degree - though if you're looking for the most pristine visuals, we suspect PS4 or PC will be the ones to go for.

It's not an ideal situation, though it was expected after we flagged it in the PS4 beta. However, the bigger concern is the genuine hits in frame-rate on Xbox One. At our very first step, we get a continuous stretch of play at 25fps in the opening section - a drop incurred by the heavy volumetric fog effects around this area's frosty high-rises. Boss battles produce similar issues on Xbox One, and we even reach frame-rates at near 20fps for larger-scale encounters on the High Wall of Lothric.

Fortunately, we get a 30fps average for most of this Lothric section, and it's only in these isolated spots where Xbox One struggles. As we assess the PS4 version in the coming days, it'll be interesting to put Xbox One's performance troublespots into context, and whether Sony's console has a similar profile. Visual settings are also largely as remembered from our three-day beta trial on PS4, though how all three releases hold up to more granular comparisons remains to be seen.

 

So right now they don't tell anything in this article about the performance on PS4 other than resolution, yet OP states that performance is better on PS4. But yes, no objection to change it.

But nice of you to remind others that the OP makes assumptions not to be found in the article, so they don't have to read the article.



walsufnir said:
think-man said:

the game was patch multiple times since the conclusion of that article.im glad i didnt experience any issues, dark souls 1 now thats another story but my time with Bloodborne was perfectly fine. Don't believe everything you read on the internet

I actually tend to not believe annecdotal references. No offense to you - if you don't mind framepacing or just don't see it, that's fine. But as it stands, the game has technical issues and there is no indication that any patch solved that issues, besides "I didn't see it".

Okay well I've taken this discussion to your wall and posted an up to date frame rate test as the one you posted was out of date. We can resume the conversation there.



walsufnir said:
CGI-Quality said:

No objections there.

* looks @ TC *

Consider this alternative OP:

We were curious about the game's resolution, first and foremost. While Bloodborne and Dark Souls 3 run at a full 1080p on PS4, there were no certainties of the resolution setup on other formats. On a close pixel count, it turns out Xbox One dials its native resolution back to a straight 1600x900 in this case. Essentially, this puts us at 70 per cent of the PS4's overall pixel output.

As a result there's an increase in flickering across foliage across Dark Souls 3's opening mountainous area, and more pixel crawl overall on weaponry. Even so, the Xbox One release still looks impressive with its post AA in place, and we've had a great time playing Dark Souls 3's initial areas. The upscale from 900p doesn't dampen the experience to any tangible degree - though if you're looking for the most pristine visuals, we suspect PS4 or PC will be the ones to go for.

It's not an ideal situation, though it was expected after we flagged it in the PS4 beta. However, the bigger concern is the genuine hits in frame-rate on Xbox One. At our very first step, we get a continuous stretch of play at 25fps in the opening section - a drop incurred by the heavy volumetric fog effects around this area's frosty high-rises. Boss battles produce similar issues on Xbox One, and we even reach frame-rates at near 20fps for larger-scale encounters on the High Wall of Lothric.

Fortunately, we get a 30fps average for most of this Lothric section, and it's only in these isolated spots where Xbox One struggles. As we assess the PS4 version in the coming days, it'll be interesting to put Xbox One's performance troublespots into context, and whether Sony's console has a similar profile. Visual settings are also largely as remembered from our three-day beta trial on PS4, though how all three releases hold up to more granular comparisons remains to be seen.

 

So right now they don't tell anything in this article about the performance on PS4 other than resolution, yet OP states that performance is better on PS4. But yes, no objection to change it.

But nice of you to remind others that the OP makes assumptions not to be found in the article, so they don't have to read the article.

I appreciate both of these posts! Thanks to the both of you! No "other" stuff just things straight from the article. Oh OP you sly guy you were given inaccurate information!



The absence of evidence is NOT the evidence of absence...

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VXIII said:

Let's not turn this into a console war please. I can already sense the negative energy here. Praise the sun, everyone. Umbasa.



"Trick shot? The trick is NOT to get shot." - Lucian