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Forums - Nintendo - How the NX Controller will work, and why you will like it.

 

The NX Controller will be...

A game-changer 107 28.84%
 
The next Wii-Mote 32 8.63%
 
Stupid 53 14.29%
 
Weird 64 17.25%
 
A failure. 105 28.30%
 
Total:361
Wyrdness said:
DanneSandin said:
I see a lot of potential with some of these concepts, just not in the way you describe them or how the patents presents them. You've really made an effort here, it's a great analysis and I think we can all tell that a lot of thinking went behind this, but I'm not buying it. Or rather, I'm hoping it's not true. Nintendo are crazy enough to try something like this out, I just think they would loose any credit they have left with core gamers, and casuals have moved on to mobile. Making this... A thing, would be targeting an audience that wouldn't want it and an audience that isn't there.

I don't think the cores are their target tbh as they tried targeting them with the U, this to me looks more like another broad approach given the design looks very iPhone like which may infact appeal to casuals as well as certain groups of general gamers. It may very well find success as it doesn't resemble a standard controller and looks more like a tech device like the iPhone.

To me it looks like the controller shifts input depending on what's going on in the game, this means that rather than needing to have a universal button layout the controller can accomodate any layout via it's input system changing to suit the situation. The more I think about it the more genius the idea seems as essentially all that will matter in future gens is just the shape of a controller.

I'm not sure the casuals would buy a piece of tech just to play games nowadays, and this tech might be a bit pricey, further alienating the casuals. Why buy a console and expensive games when you have your phone and free games? That's a hard pitch to sell. Some might be intruiged by it, especially if it uses haptic feedback, but as we saw with the Wii; the hype soon dies.WWhile I agree with your second paragraph and concur that that is quite ingenius, that might be considered a gimmick by core gamers, who we all know just loooove their standard controllers, thus this design might turn them off even further. But I'm personally quite excited by the prospect of movable buttons, especially if they are also haptic.

 



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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DanneSandin said:

I'm not sure the casuals would buy a piece of tech just to play games nowadays, and this tech might be a bit pricey, further alienating the casuals. Why buy a console and expensive games when you have your phone and free games? That's a hard pitch to sell. Some might be intruiged by it, especially if it uses haptic feedback, but as we saw with the Wii; the hype soon dies.WWhile I agree with your second paragraph and concur that that is quite ingenius, that might be considered a gimmick by core gamers, who we all know just loooove their standard controllers, thus this design might turn them off even further. But I'm personally quite excited by the prospect of movable buttons, especially if they are also haptic.

 

Because now the's a rewards program that goes with it that touches on more than just gaming, free games on phones won't offer that unless they're from Nintendo themself. Core gamers think anything different and new is a gimmick from the D-pad, analogue stick, online, motion controls etc... this is why they won't be the main focus here.



Wyrdness said:
DanneSandin said:

I'm not sure the casuals would buy a piece of tech just to play games nowadays, and this tech might be a bit pricey, further alienating the casuals. Why buy a console and expensive games when you have your phone and free games? That's a hard pitch to sell. Some might be intruiged by it, especially if it uses haptic feedback, but as we saw with the Wii; the hype soon dies.WWhile I agree with your second paragraph and concur that that is quite ingenius, that might be considered a gimmick by core gamers, who we all know just loooove their standard controllers, thus this design might turn them off even further. But I'm personally quite excited by the prospect of movable buttons, especially if they are also haptic.

 

Because now the's a rewards program that goes with it that touches on more than just gaming, free games on phones won't offer that unless they're from Nintendo themself. Core gamers think anything different and new is a gimmick from the D-pad, analogue stick, online, motion controls etc... this is why they won't be the main focus here.

It's just too many pieces that needs to work perfectly for this to work at all. Nintendo needs to make THE best mobile games out there for people to even consider getting a whole new tech to play more Nintendo games. That tech needs to be something new, cool and fresh to capture peoples imagination, making them curious and eventually buying it. The reward program also needs to work smoothless, and the ads needs to be Top notch. So many things can go wrong here, and if something DOES go wrong it will all fall apart. IMO :)



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:

It's just too many pieces that needs to work perfectly for this to work at all. Nintendo needs to make THE best mobile games out there for people to even consider getting a whole new tech to play more Nintendo games. That tech needs to be something new, cool and fresh to capture peoples imagination, making them curious and eventually buying it. The reward program also needs to work smoothless, and the ads needs to be Top notch. So many things can go wrong here, and if something DOES go wrong it will all fall apart. IMO :)

The tech as far as gaming goes is new and fresh, I'm not aware of any controller that can completely remap itself due to the situation in game, I don't really get what angle you're looking from here as it's not many pieces it's one system that has reach into various markets. The accounts system becomes like a passort into everything Nintendo from theme parks set up by Universal, to media like movies to gaming platforms to mobile apps, you only need one account, the rewards system is already in effect in Japan and detailed in another thread, you get rewarded from doing things in Nintendo software as well as buying their products.



Why should developers and games adapt to Nintendo's weird and far-fetched controllers? It should be the other way around.

The NX is going to be worse than Wii U and I fear it will be Nintendo's last home console device.



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Machiavellian said:
Ka-pi96 said:

Sometimes innovation isn't wanted. Sometimes it isn't needed. I'd argue that both are of those are true in this case...

Thats the great thing about innovation.  When executed correctly, it toally changes how you view a product.  Case in point would be the Iphone.  I remember when it was first rumored with a touch screen.  People were so negative without ever using the device but once it launched and people had a chance to try it, it totally change the way they thought about a mobile phone.

The difference between an iphone (or any touchscreen smartphone) is that you are always looking at the point of touch. No tactile feedback is necessary. With gaming you are either looking at a totally different screen or in the case of smartphone games, at an image away from the touch screen controls. Touch screen controls just don't work for certain games. For games like farmville it works but playing an FPS or platformer they are a disaster.

IF that is the design, people don't need to use it before making a judgment because we have plenty of use cases to draw from already.

Maybe Nintendo knoiws something the rest of the world's touchscreen manufactures/developers don't and the have found a way to make it work for big screen games. But until they either debunk these images or show that it'll indeed work people being highly skeptical of the viability of the design have plenty of reason to be worried.

 

 



KLAMarine said:
This can go straight to hell. I still don't believe this is from Nintendo itself but wherever it's from, it can go to hell.

"Since the sticks have motors to provide force, they can move the stick... but also NOT move it. IE, lock it in place"
Like servo motors? Yeah no, those can easily break. No rational engineer would use servo motors to try to counteract the force of a human thumb.

Thank you so much. I love you. I've been trying to explain this to people ever since we heard the rumor about motors in the controller and no one seems to get it. I won't go over my arguments again, but here they are...

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=4#8

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=4#14

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=5#17

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=5#19

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=6#17

In short, I said exactly the same thing: the thumb would be able to produce way too much torque on a joystick to actually have motors in the controllers. If the joysticks are indeed nubs, then it's just silly to even have motors in there in the first place.

I would love to work at Nintendo as a mechanical engineer. That would be so sick. But I can't speak Japanese...T-T



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

ohmylanta1003 said:
KLAMarine said:
This can go straight to hell. I still don't believe this is from Nintendo itself but wherever it's from, it can go to hell.

"Since the sticks have motors to provide force, they can move the stick... but also NOT move it. IE, lock it in place"
Like servo motors? Yeah no, those can easily break. No rational engineer would use servo motors to try to counteract the force of a human thumb.

Thank you so much. I love you. I've been trying to explain this to people ever since we heard the rumor about motors in the controller and no one seems to get it. I won't go over my arguments again, but here they are...

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=4#8

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=4#14

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=5#17

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=5#19

http://gamrconnect.vgchartz.com/thread.php?id=214134&page=6#17

In short, I said exactly the same thing: the thumb would be able to produce way too much torque on a joystick to actually have motors in the controllers. If the joysticks are indeed nubs, then it's just silly to even have motors in there in the first place.

I would love to work at Nintendo as a mechanical engineer. That would be so sick. But I can't speak Japanese...T-T

I third this. There is just no way you would use a motor to try and hold something in place like that. The reliability would be amazingly poor even assuming the player didn't break it the first time they tried to move it while motor had it "locked".



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

This wouldn't work as a console controller, looking down every time to check the position of the button you want to press. As a handheld it can have some exciting possibilities.

Didn't notice the A and B buttons on the touchscreen at the right analoge stick until now. Also, pictures are displaying both white and black colors. If it is fake, it is an extremely good fake.



You made it sound a bit better, but I still can't see myselft playing complex games on it. Besides, third parties would totally ignore it, probably more than Wii U. It's too cray cray.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won