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Forums - Microsoft - Remedy has replied back regarding the 720p output of Quantum Break

sonicfan1373 said:
Very interesting. I always thought anti-aliasing (especially in this case which 4X MSAA at 720P) is more resource intensive than having the software run at native resolution without any post-processing effects.

nope... it's well know that running at higher resolution is the best and most HW intesive form of all =]



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All games should just be 240p with 32 AA Samples.



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Man so many comments and threads about resolution, fps ect for so many games am I the only one who doesn't care about this stuff? (playing ff9 for the first time on my new bought ps1 and it looks good and the cutscenes even fantastic)
The game looks amazing and if it has good gameplay and or story then yeah thanks remedy keep up the good work.



Turkish said:
AEGRO said:
So without going into the bush with tech lingo, the game is 720p or not?

Yes it is, native 720p, with 4xmsaa. Kinda sad they don't say it outright unfiltered and be so ambiguous about it though.

The thing is 720p isn't the full story, but some feel it is. All the post processing effects are resource intensive and ultimately impact potential resolution.

Rise of the Tomb Raider is a 1080p game but has low quality post processing effects. So you get a sharp picture with lots of pixelation.



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TheDeleter said:
Gamers today are too worried about what a games Resolution then the actual story/gameplay.
Game looks great - end of story.

Its primarily forum dwellers. The only thing the average consumer really knows is when games look bad.

We saw CoD selling 20+ mllion units at sub 720p resolutions.



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