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sonicfan1373 said:
Very interesting. I always thought anti-aliasing (especially in this case which 4X MSAA at 720P) is more resource intensive than having the software run at native resolution without any post-processing effects.

nope... it's well know that running at higher resolution is the best and most HW intesive form of all =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."