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Forums - Nintendo - Whoa, Factor 5 working on Kid Icarus...True?

ChichiriMuyo said:
I really don't want Factor 5 to be working on Kid Icarus. They know how to do flying games, and they should stick to those until they actually make one that's perfect (a.k.a, they stop trying to add land-based missions). They don't know how to do anythign involving two legs, though, so they need to stay the hell away from Kid Icarus. Really, if they were going to work on a Nintendo franchise then Star Fox would make more sense, and Retro would do a much better job with KI on a bad day than F5 could on a good one.

Actually, I agree with this.  Factor 5's gameplay expertise is in action, not adventure.  Adventure games require an awful lot more gameplay engineering.



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I just want to point out that they select the questions from their message board ahead of time so its not like Matt was blindsided by the question. There is almost no way he didn't know the question was going to be asked and probably an even smaller chance they would include the question if they thought it might give away info that would cause a dev to distrust them with future info. This sounds to me like they are messing with the rumor-whores, and I for one am amused =)

PS - I agree with Ben, what is everyone envisioning when they talk about a new KI? The background info has my interest piqued, but until we see what the game is like its a bit hard for me to get excited about it.



To Each Man, Responsibility

Wow, a lot of hatred towards Factor 5 here.

It's really typical that everyone here starts screaming that they don't want the game from Factor 5, while chances are:

a) 90% here hasn't even played the NES game
b) Nintendo/Miyamoto won't let a dev screw up one of their franchises
c) F5 is a very good developer. They made one of the best, and certainly best looking, GameCube games. And say what you want about LAIR, it sure looked better than the average PS3 game. If platforming will be involved there will be involvement from the people that made SMG.



BengaBenga said:
Wow, a lot of hatred towards Factor 5 here.

It's really typical that everyone here starts screaming that they don't want the game from Factor 5, while chances are:

b) Nintendo/Miyamoto won't let a dev screw up one of their franchises


 Do you know the CD-i, anything can happen.



Factor 5 working on Kid Icarus. Would mean Close ties to Nintendo. Would mean Nintendo could pick 'em up without half of the team leaving, means new studio equally as talented as Monlith or Retro...



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Xiul.exe said:
BengaBenga said:
Wow, a lot of hatred towards Factor 5 here.

It's really typical that everyone here starts screaming that they don't want the game from Factor 5, while chances are:

b) Nintendo/Miyamoto won't let a dev screw up one of their franchises


Do you know the CD-i, anything can happen.


We all know Miyamoto was on heroine at that time.



This could either mean that a Kid Icarus game is being worked on, or that they're amused by someone not wanting a new KI game.

It would be pretty awesome if they did a new one and used Pit's model from Brawl. Never got anywhere in the original, but I'd still give it a try.



i wanted factor 5 to make a StarFox game



Nintendo Network ID: Sherlock99

Kid Icarus vs Deep Crows lol



Sherlock99 said:
i wanted factor 5 to make a StarFox game

Actually, that sounds much more plausible

1) They said they are working on an IP the core gamers would like but also the casuals. Starfox pretty much fits that...at least Nintendo could make the game fit that image.

2) The Starfox franchise saw some weak games in the past. A graphically impressive game, made by the company that produced one of the most impressive Gamecube games could repair the bad image the Starfox games have seen in the past

3) Starfox is a space-shooter, the one thing Factor 5 is great at. Kid Icarus is a Platformer/ RPG which is not exactlx the type of game Factor 5 is famous for

4) While some people think Factor 5 "can´t do motion control" it is not that hard to work on something like that. Really. And if they still do a bad job give Nintendo some weeks and they´ll have fixed it. The control flaws in Lair were probably caused by the short development time the game had.