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Forums - Microsoft - Quantum Break: Digital Foundry Hands-On (XB1)

BraLoD said:


XBO was also a console targeting 1080p games.

Absolutely not true. 



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curl-6 said:

 doesn't change the fact that the multiplayer is sub-1080p.

Yes. Thankfully, nobody is counting edges in PvP mode.



eva01beserk said:

900p/30fps on a big ps4 exclusive

Lord, can u name this mystery exclusive ? Sony is very conservative about single player mode. Only The Order 1866 ruined the meta, but man, it's graphics are next gen graphic. 



I like a crispt image just like the next guy.

But, really?

Everything we've seen of this game so far has been outstanding. I don't think some minor technical issues will diminish my enjoyment of the game. When I finally get my XBO, a few months from now.



Looks really nice except for the shadows, which are ghastly.



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Angelv577 said:
maybe there is a patch day one to increase the resolution?

I'd expect it... After all, 60 fps is alright, but 30 fps means there's something up there, especially since it's not a huge world and the FX aren't that heavy... 



KingofTrolls said:
eva01beserk said:

900p/30fps on a big ps4 exclusive

Lord, can u name this mystery exclusive ? Sony is very conservative about single player mode. Only The Order 1866 ruined the meta, but man, it's graphics are next gen graphic. 

Even then, due to the aspect ratio of The Order you still had the same pixel density (the part of resolution that's actually important) as a full 1080p image.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

think-man said:
People making a big deal were probably never going to buy it anyway

Considering this thread has about triple the posts of the official quantum break thread.... Yeah, I think you're on to something. Haha. 



GribbleGrunger said:

Uncharted 4 may be PlayStation 4's showstopper, but it's Quantum Break leading the charge for Xbox One. Blending cinematic third-person action with live action segments, Remedy's latest title is a coming to fruition of Microsoft's original plan to converge TV and video game content into one package.

In fact, nailing down resolution proves rather difficult, due in part to how various elements on screen are rendered. Based on Remedy's own Siggraph 2015 white paper, we understand screen-space lighting, ambient occlusion, and global illumination pipelines are all handled at 1280x720 on Xbox One in order to budget for a 33.3ms render-time.

Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand.


View on YouTube


View on YouTube

http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break

It mighty be Dinamic resolution like Halo.



AsGryffynn said:
Angelv577 said:
maybe there is a patch day one to increase the resolution?

I'd expect it... After all, 60 fps is alright, but 30 fps means there's something up there, especially since it's not a huge world and the FX aren't that heavy... 

Really? I got to see this 2 days ago in London. And using Rise Of The Tomb Raider on Xbox One as a reference ( Which is a gorgeous game ) Quantum Break is a big big step up. There is no comparison to the lighting,effects and particles used in Quantum Break. Nothing ive seen coming out or is out is even close to the Visual Occlusion and effects I saw. But on top of all of that the character models made Lara look okay at best. Facial expressions on gameplay models were seriously impressive. As was the animations. The voice acting was cinema level stuff to. Make no mistake theres things Quantum Break is doing technically things that Ive never seen before.

 

There was a bit near the start where the main character and another are trying to hide from Monarch. You kinda control the character a bit like Heavy Rain sections here, but Jesus the graphics and camera angles used were literally like a film. The detail on the faces were incredible and this as game play. The voice acting was incredible and as the light shone through the grating from the soldiers looking the reaction of fear on the characters was so far ahead of anything before emotionally. This was the best storytelling moment of game play fidelity Ive ever seen.