| teigaga said: Yet Nintendo seemed happy with the new 3DS, why is their hardware situation so different? Can we really say less profit for console manufacturers without looking at how this will affect the longevity of the PS4 and overall hardware sales. Increments are certainly cheaper then introducing a whole new generation with a userbase starting from zero. Also consumers are not that daft, as long as both PS4's play PS4 games, thats what they need to know. If they're budget, they buy the OG PS4, if not they buy the premium one. Again new 3DS went through the exact same hurdle Also the very same things applied to developers and Motion controls. They'll either get with the program or they will leave it, competition will ensure many at least put a half hearted effort in. Unlike motion controls, higher performance is something many gamers would want. And in any any case the existence of a higher power SKU to QA will not be causing any studio closures or having any significant effect on their bottom line, unlike the introduction of a whole new generation. It seems strange that people are acting as if this an alien concept that the industry will reject as if the Pc market isn't built on the exact same principles. Consoles will become more and more like Pcs and everyone of the big have hinted at this being the future. I don't think it'll happen this year or even this generation but it will happen. |
That situation is quite different, the 3DS and new 3DS are the same price, same resolution. And the faster cpu is only actually used for 1 game. It looks like developers are all opting out! There are tons of other features to make it a better device, yet upgrading for the power increase is kinda pointless. The faster cpu was likely cheaper to make nowadays than the old one and was probably needed for the enhanced 3D display. Faster download and loading times are also a plus. It's a replacement like a slim version, the 3DS is no longer available here. (Only New 3DS XL)
Adding a premium PS4 with newly designed APU won't be sold at the same price. For one, the sales expectations will be slashed in half, means less overall profit to absord the R&D, factory retooling, and stocking multiple skus costs. It can't replace the old model like a cheaper slim version as putting the price back up to $400 is a bad move.
What makes more sense. A slim version, shrink the existing apu, draws less power, smaller psu, bigger hdd, sell for less at decent profit. Or update the existing apu with faster gpu, same size box, same psu, bigger hdd, sell for same price, start back at 0 profit.
The resolution will be the same or else it will need more memory, you can't simply render the same games at higher resolutions without running into trouble.
Developers won't bother with updated textures etc, see new 3DS, and that will also lead to needing more memory and longer load times.
So what's left, locked 30 fps instead of a few frame drops. Going to 60, hmm that's extra effort for QA. Now you've got to test is everything still works allright at double the fps. Yet for multiplats with PC that support 60 fps it might be possible.
Sony slashes its profits, developers are faced with making sure their games run on both sets of hardware, stores have to stock more skus and educate their customers, existing owners feel like they got an outdated console, all for a small percentage of games maybe running at 60 instead of 30? It doesn't make sense.
Edit: Actually there are some things that run better on new 3DS
http://www.thebitbag.com/hyrule-warriors-legends-runs-better-new-3ds/140712
Destructoid recently released a PSA about Hyrule Warriors Legends, stating that it “runs like garbage” on the old 3DS.
http://www.gameinformer.com/b/news/archive/2016/03/09/nintendo-explains-why-snes-games-will-only-run-on-new-3ds.aspx
Sounds great!








