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SvennoJ said:

That situation is quite different, the 3DS and new 3DS are the same price, same resolution. And the faster cpu is only actually used for 1 game. It looks like developers are all opting out!  There are tons of other features to make it a better device, yet upgrading for the power increase is kinda pointless. The faster cpu was likely cheaper to make nowadays than the old one and was probably needed for the enhanced 3D display. Faster download and loading times are also a plus. It's a replacement like a slim version, the 3DS is no longer available here. (Only New 3DS XL)

Adding a premium PS4 with newly designed APU won't be sold at the same price. For one, the sales expectations will be slashed in half, means less overall profit to absord the R&D, factory retooling, and stocking multiple skus costs. It can't replace the old model like a cheaper slim version as putting the price back up to $400 is a bad move.

What makes more sense. A slim version, shrink the existing apu, draws less power, smaller psu, bigger hdd, sell for less at decent profit. Or update the existing apu with faster gpu, same size box, same psu, bigger hdd, sell for same price, start back at 0 profit.

The resolution will be the same or else it will need more memory, you can't simply render the same games at higher resolutions without running into trouble.
Developers won't bother with updated textures etc, see new 3DS, and that will also lead to needing more memory and longer load times.

So what's left, locked 30 fps instead of a few frame drops. Going to 60, hmm that's extra effort for QA. Now you've got to test is everything still works allright at double the fps. Yet for multiplats with PC that support 60 fps it might be possible.

Sony slashes its profits, developers are faced with making sure their games run on both sets of hardware, stores have to stock more skus and educate their customers, existing owners feel like they got an outdated console, all for a small percentage of games maybe running at 60 instead of 30? It doesn't make sense.

Edit: Actually there are some things that run better on new 3DS

http://www.thebitbag.com/hyrule-warriors-legends-runs-better-new-3ds/140712
Destructoid recently released a PSA about Hyrule Warriors Legends, stating that it “runs like garbage” on the old 3DS.
http://www.gameinformer.com/b/news/archive/2016/03/09/nintendo-explains-why-snes-games-will-only-run-on-new-3ds.aspx

Sounds great!

I'm confused by your first round of points?  Are we making the assumption that people wouldn't pay for a more expensive model PS4? They happily payed more for the 3DS XL which sold so well it made the old 3DS redundant, people paid more for DSi, 1TB PS4, Xbox 360 Elite etc. And my point about Nintendo being happy with the new 3DS was in response to people suggesting that introducing a new model will sabotage the systems profitability. Clearly there is more to be considered then a linear production line. Producing the new 3DS XL is seemingly more expensive for Nintendo then the original 3DS XL and even more so then the 2DS but it rejouvinates their hardware sales which compensates for the somewhat reduced profit margins. ALso Nintendo not only still sell the 3DS XL, they also sell the 2DS too? Surely they're sabotaging their profitability?

How do store owners explain the difference between the 2DS, 3DS XL and NEw 3DS XL?  How do they store those different SKU's, what about when there were like 4 different PS3's  SKU in shops at once? Again we're acting like kind of thing is brand new and unheard of, Its not lol. 

What would also make  sense is that sony simultaniously push for a PS4 slim to replace the current model  whislt also openning a new market with an even beefier machine just as Nintendo did with the 3DS but to better effect (in like 2017/18).
 
In regards to the amount of support it will recieve, 1st party is a given and the playstation home consoles (unlike the Nintendo handheld) are based on high performance specs (relative to consoles) and so are the games. Furthermore the developers on 3DS are completely different from those on home consoles and the expectation too. 3DS's development cycle is more often then not exclusive to the 3DS, most PS4 games already have higher spec versions running on PC with scalable textures and what not. You can't extrapolate on how the 3DS was utilised by devs to determine how a new PS4 might fair, the markets are very different. No one knows for sure whether this will recieve support, we didn't know for the Wii, PS Move or the upcoming Playstation VR. That really shouldn't be the basis on why it will or won't happen. I don't think people should be worrying about developers having to put  in extra work, its never stopped anyone from anticipated a brand console generation with a whole new generation of graphics (something which has actually made studios bankrupt themselves).

Again I don't even want it to happen this generation and I'm not sure it will, but people seem to be bending over backwards to project really rigid logic on why it can't happen (probably because they don't want it to happen). Phil Spencer literally said he see's as the future, do people on here feel they're more informed then him? I'm sure its more viable then people are giving it credit for. Ideally the generation hardware would be built with it in mind of course and it seems the PS4 isn't.