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Forums - Sony - PSVR already selling out on Europe's online retails.

zero129 said:
..

The refrash rate isnt the only thing thats important in a VR headset (Unless the Rift/Vive was running in 30-60hz).

PSVR on almost every game (Except the most simple of simple games) is doubling the 60fps image input to 90-120FPS, whereas the Rift requires the PC to give it a native 90fps image input. Not only that!, but to Hit that 1080@60FPS them PS4 games are going to see cuts to their graphics. The is no extra box powering the VR headset its all being done on the PS4 itself a console that so far pretty much has a standard of 1080@30fps.

Also native framerate is always going to be better. ATW should really only be used as a "framerate doubler" on low end PCs and the PS4. For everyone else it should only be used for smoothing out transients and ensure low latency at all times.

Your trying to say that the OR price has nothing to do with its Hardware, and that it is worse hardware then whats in the PSVR and the only reason its so expensive is cos Facebook doesnt know how to manafacture them. Do you even listen to yourself sometimes??.  Its clear for anyone to see that The Rift and the Vive are "Premium" devices with Premium Price, for the High End VR person who wants the best experience, and PSVR is more for the lower end and the Casuals so it can hit mass market and this isnt really a bad thing!!..

"If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR," Sony Computer Entertainment vice president Masayasu Ito told Polygon.

I cant believe your even trying to say Sony is wrong lol. Why is this simple thing so hard to grasp and accept?? they are both for different markets.

For me, when i do get a VR headset i want Nextgen experience with Nextgen Graphics, but thats me. Like i said they are both being marketed to different markets and different people.

Sony themselfs have said this. Im pretty sure that many people will be happy playing Wii looking (Judging from that Social Game) and High Res PS3 looking (Since pretty much most of the games that hit 60FPS on PS4 is pretty much remasters or games thats not too advanced) games on their PSVR unit.

And this isnt me saying this trolling or flaming, its just impossible for a Console to get more powerful. This to me is like the Whole DX12 secret sauce thing the X1 fans used to use. Its just not possible to make the console do what it cant. It was the same thing lastgen with 3D and the PS3 imo.

hands on impressions from people that have used both have clearly stated that psvr has a very good headset that competes very well techinically with OR and vive.  OR is 90 hz native while psvr is 60 hz with reprojection to 120, 90 hz native, and 120 hz native.   OR and vive have a higher resolution but sony's higher subpixel screen looks better to many people.  a lot of the other states are 1:1 identical and psvr is suppost to be much more comfortable to wear.

gist is the "premium" experience of pcvr is almost entirely the difference in the hardware playing the game not in the headset itself.

it's great that you want nextgen graphics for vr but i think you'll be disappointed.  graphics wise the vr games are not impressive on any platform.  for as long as the consumer base is 0 there is only so much investment any company will make on a game and if psvr outsells pcvr (and it is quite likely) there is little hope that you'll that a AAAA pcvr game because (like every game ever) developers will target consoles and do nothing but increase resolution and framerate on pc.



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JRPGfan said:

 

Basically your wrong. Also we have 3 NX threads in Forum hot topics right now.

No not really, I;m pointing out that as of the past day or two, we are getting a wave of seperate PSVR threads posting a single video or two, talking about something slightly different to the device and it's drowning out other topics, other threads of different discussions, like it or not we're seeing more PSVR threads currently than we are seperate topics for different games/devices.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

COX said:
TheMessiah said:
I'm not saying whether Oculus or PsVR will sell well or not. But we don't know how many of each have been promised to retailers. Remember the original Kinect sold out its first 4 shipments before launch. Also recently Surfacebook sold out for over a month worth of preorders before launch.

Oculus and PSVR selling out preorders was expected. People with high disposable income will just buy regardless. Its the other 95% of the population that matters where product success is concerned.

Well the orginal kinect was a success (especially first year) the problem was the lack of games. 

And the reason was a developer could make a game for 40 million 360s or make a game for a few million Kinect owners. One of the issues I think that will affect VR on consoles especially this gen. I can't remember which big publisher said it ( EA or Ubisoft I think ) but they said they weren't allocating any development to VR anytime soon. They wanted to see how things went. You have to also remember you could get Kinect for £129.99 at launch. Not £349.99.



Only reason is selling out because retailers don't know how many units they will get from sony



zero129 said:
kitler53 said:

hands on impressions from people that have used both have clearly stated that psvr has a very good headset that competes very well techinically with OR and vive.  OR is 90 hz native while psvr is 60 hz with reprojection to 120, 90 hz native, and 120 hz native.   OR and vive have a higher resolution but sony's higher subpixel screen looks better to many people.  a lot of the other states are 1:1 identical and psvr is suppost to be much more comfortable to wear.

gist is the "premium" experience of pcvr is almost entirely the difference in the hardware playing the game not in the headset itself.

it's great that you want nextgen graphics for vr but i think you'll be disappointed.  graphics wise the vr games are not impressive on any platform.  for as long as the consumer base is 0 there is only so much investment any company will make on a game and if psvr outsells pcvr (and it is quite likely) there is little hope that you'll that a AAAA pcvr game because (like every game ever) developers will target consoles and do nothing but increase resolution and framerate on pc.

 that when i got to that part at the start where you have to jump down from one of the buildings i got proper scared

to jump cos i felt so high up that my mind tricked me.

haha wow I can't even imagine. I can't wait to try VR out. I'm getting one first day guaranteed. If I don't like I can just return it but I need to try this out.



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kitler53 said:
zero129 said:
..

The refrash rate isnt the only thing thats important in a VR headset (Unless the Rift/Vive was running in 30-60hz).

PSVR on almost every game (Except the most simple of simple games) is doubling the 60fps image input to 90-120FPS, whereas the Rift requires the PC to give it a native 90fps image input. Not only that!, but to Hit that 1080@60FPS them PS4 games are going to see cuts to their graphics. The is no extra box powering the VR headset its all being done on the PS4 itself a console that so far pretty much has a standard of 1080@30fps.

Also native framerate is always going to be better. ATW should really only be used as a "framerate doubler" on low end PCs and the PS4. For everyone else it should only be used for smoothing out transients and ensure low latency at all times.

Your trying to say that the OR price has nothing to do with its Hardware, and that it is worse hardware then whats in the PSVR and the only reason its so expensive is cos Facebook doesnt know how to manafacture them. Do you even listen to yourself sometimes??.  Its clear for anyone to see that The Rift and the Vive are "Premium" devices with Premium Price, for the High End VR person who wants the best experience, and PSVR is more for the lower end and the Casuals so it can hit mass market and this isnt really a bad thing!!..

"If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR," Sony Computer Entertainment vice president Masayasu Ito told Polygon.

I cant believe your even trying to say Sony is wrong lol. Why is this simple thing so hard to grasp and accept?? they are both for different markets.

For me, when i do get a VR headset i want Nextgen experience with Nextgen Graphics, but thats me. Like i said they are both being marketed to different markets and different people.

Sony themselfs have said this. Im pretty sure that many people will be happy playing Wii looking (Judging from that Social Game) and High Res PS3 looking (Since pretty much most of the games that hit 60FPS on PS4 is pretty much remasters or games thats not too advanced) games on their PSVR unit.

And this isnt me saying this trolling or flaming, its just impossible for a Console to get more powerful. This to me is like the Whole DX12 secret sauce thing the X1 fans used to use. Its just not possible to make the console do what it cant. It was the same thing lastgen with 3D and the PS3 imo.

hands on impressions from peoOR is 90 hz native while psvr is 60 hz with reprojection to 120, 90 hz native, and 120 hz native.   OR and vive have a higher resolution but sony's higher subpixel screen looks better to many people.  a lot of the other states are 1:1 identical and psvr is suppost to be much more comfortable to wear.ple that have used both have clearly stated that psvr has a very good headset that competes very well techinically with OR and vive.  

gist is the "premium" experience of pcvr is almost entirely the difference in the hardware playing the game not in the headset itself.

it's great that you want nextgen graphics for vr but i think you'll be disappointed.  graphics wise the vr games are not impressive on any platform.  for as long as the consumer base is 0 there is only so much investment any company will make on a game and if psvr outsells pcvr (and it is quite likely) there is little hope that you'll that a AAAA pcvr game because (like every game ever) developers will target consoles and do nothing but increase resolution and framerate on pc.

Indeed, I've heard similar statements, and the refresh rate aside, it sounds like it's also due to OR's pentile display versus PSVR's RGB display.



PSVR is available for prr order again on amazon.de.



Hunting Season is done...

Very surprised by the success of the gimmick



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

not surprised at all by people who call VR a gimmick being surprised.



Hunting Season is done...

PSVR already shot up to place 13 in amazon.co.uk yearly bestsellers

will be interesting to see whether or not it can do as well on amazon.de now that they seemingly opened pre-orders for later shippments