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Forums - Gaming - Could "Cartridges" (Or Something Similar) Make a Comeback?

 

Could Carts Make a Comeback?

Already making room on my shelf 29 24.79%
 
It's certainly possible 36 30.77%
 
Highly Unlikely 31 26.50%
 
Vinyl has a better chance at a comeback 21 17.95%
 
Total:117

I would love it if it were true, and cartridges did make a comeback. That said there is a VERRRRRRY minuscule chance of it happening do to it being more expensive for the developers. I don't even care if it costs cents more, in an age where Capcom, Atlus, ect are struggling for finances to develop games (and those are the lucky ones that haven't outright went under), I just don't see it happening.

Download only is where we will be very soon, and there is no practical reason not to in 99.9999999% of cases (the only exception is for people who live in underdeveloped countries that don't have proper access to internet... Yet somehow they have access and funds to buy a PS5, ect.



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spemanig said:

Ljink96 said: The only cons are they can get lost easy and are difficult to handle over a disc.

And that a 64GB cart would cost like 15x more than a disk of equivalent size, if not more. There's that insignificant little con.

If they buy in bulk, it would be feisable. In time, these things will cost little to nothing.



spemanig said:

Ljink96 said: The only cons are they can get lost easy and are difficult to handle over a disc.

And that a 64GB cart would cost like 15x more than a disk of equivalent size, if not more. There's that insignificant little con.

Differnce would probably be like a few dollars at most.... theres no reason cartridges would have to cost all that much even for 64gb variants.

Sure its many times more than what a bluray disc costs, and yes you sell a game at 60$, you make 2-3 bucks less if its sold on cartridge, dont think developers will care (any extra sales is good for them, as is the profits).



RolStoppable said:

Cards can vary in storage capacity, so most developers wouldn't face the problem you speak of. Also, cards aren't that expensive to massproduce. Consider that 3DS games which come on cards are notably cheaper than the Blu-ray games for home consoles.

Capcom considered to charge $50 instead of $40 for Resident Evil Revelations because they needed a 4GB card, but somehow it ended up being $40. That was four years ago and mass production costs for cards have come way down since then. At this point even 64GB cards should be perfectly feasible for $60 games, but most developers are going to fit their games on 8GB, 16GB or 32GB cards anyway.

3DS carts max at 8GB. 99% never come close to that. Obviously they'd be cheaper.

It ended up being $40, and then they proceeded to not port over the sequel even though the 3DS version of the original sold the best. I wonder why.

Capcom considered raising the price of a game by 20% because of a 2GB difference in card size, but 64GB games will be fine at $60. Only in a dream land. BR discs can be purchased at like $.50 to consumers. 64GB cards are $8. That difference will never fly with devs. Ever.

It doesn't matter if most devs will fit their games on smaller cards. The ones that matter, the ones that run businesses selling tens of millions of big budget games every year, are going to need 64GB, and they are not going to deal with that sort of price difference.



I prefer Cartridges because you can save directly on them and they load faster

But CDs/Blurays etc are easier and cheaper to produce, and with the digital age, it is seeming really unlikely..



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JRPGfan said:

Differnce would probably be like a few dollars at most.... theres no reason cartridges would have to cost all that much even for 64gb variants.

Sure its many times more than what a bluray disc costs, and yes you sell a game at 60$, you make 2-3 bucks less if its sold on cartridge, dont think developers will care (any extra sales is good for them, as is the profits).

Discs cost cents by comparison, if that, so a few dollars is a massive difference in cost. Capcom nearly raised the price of their game $10 because they needed a 4GB cart. SMT4 was $50 because they needed a bigger cart. So was Persona Q, and that only released this past fall. Because of a 2GB difference.

That problem increases exponentially when you're dealing with 64gb carts instead of 4GB carts, and devs aren't going to deal with that because, unlike on the 3DS where those games were exclusive and in a bubble, people are not going $70+ for an NX game that is $60 on the PS4/XBO. If consumers won't buy it, devs won't sell it, which meants they wouldn't support the NX, which means the NX would loose 3rd party just like the N64 for the same reasons etc, etc.

So yes, they do care, and they won't work with it. And they won't have to, because Nintendo isn't stupid enough to do it.



Not in their conventional(SNES, N64, Genesis, NES) form, zero chance. Too expensive, too limited in storage, too many restrictions on production. The audio on todays games wouldn't even fit on the biggest Nintendo 64 cartridge(Resident Evil II from memory, at 64MB).

I do miss the feeling of loading up a cartridge though. The Nintendo 64 was just a well built console in general. I have a brand new Jaguar that I haven't un-boxed yet so I can relive the cartridge experience once again :P



I don't think the unit cost of a cartridge type device has dropped sufficiently to make it worth making the switch. If you can get a 60GB cartridge down to less than $1 in cost then I suppose it could be viable. But how far away is that? I doubt it would be in time for a 9th gen console, so 10th gen at the earliest, and by that time I think digital sales on console might be pretty much at a similar level to PC.



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I can see Nintendo going back. If the NX is a unified handheld + console then having carts will make it more possible. However we know so little about NX that it could probably be a toaster that plays games. As for the other two. No. Sony helped made Blu-ray and they probably get a good deal by making a console based on it. MS will probably use discs because why not?



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RolStoppable said:
spemanig said:

3DS carts max at 8GB. 99% never come close to that. Obviously they'd be cheaper.

It ended up being $40, and then they proceeded to not port over the sequel even though the 3DS version of the original sold the best. I wonder why.

Capcom considered raising the price of a game by 20% because of a 2GB difference in card size, but 64GB games will be fine at $60. Only in a dream land. BR discs can be purchased at like $.50 to consumers. 64GB cards are $8. That difference will never fly with devs. Ever.

It doesn't matter if most devs will fit their games on smaller cards. The ones that matter, the ones that run businesses selling tens of millions of big budget games every year, are going to need 64GB, and they are not going to deal with that sort of price difference.

Resident Evil Revelations didn't sell enough units on the 3DS to make a sequel for Capcom worthwhile. Such a game sells much better on home consoles as the series' history shows, so that's what Capcom went with. If I remember correctly, the Vita port was done by a Sony studio, so that's why it ended up on a handheld.

The prices for consumers that you are comparing are likely one-time for Blu-ray and rewritable for SD cards. Rewritable storage is significantly more expensive than storage you can write to only a single time; that was the case with CDs as well. Games are obviously ROMs, so such cards are a lot cheaper to produce than rewritable storage.

Those businesses you speak of have plenty of other reasons to not support Nintendo systems (greed, arrogance, prejudice), so you shouldn't worry about cards. Nevermind that your digital-only suggestion would be even worse for those businesses, because Nintendo would shaft over 50% of the consumers with such a move.

spemanig said:

Discs cost cents by comparison, if that, so a few dollars is a massive difference in cost. Capcom nearly raised the price of their game $10 because they needed a 4GB cart. SMT4 was $50 because they needed a bigger cart. So was Persona Q, and that only released this past fall. Because of a 2GB difference.

That problem increases exponentially when you're dealing with 64gb carts instead of 4GB carts, and devs aren't going to deal with that because, unlike on the 3DS where those games were exclusive and in a bubble, people are not going $70+ for an NX game that is $60 on the PS4/XBO. If consumers won't buy it, devs won't sell it, which meants they wouldn't support the NX, which means the NX would loose 3rd party just like the N64 for the same reasons etc, etc.

So yes, they do care, and they won't work with it. And they won't have to, because Nintendo isn't stupid enough to do it.

SMT IV was essentially a $20 release in Europe (it was digital-only, but that's still half the price of a boxed game), Persona Q went for the typical price. Atlus charges $50 in North America because they can, not because of the cards.

It sold nearly a million. If they didn't have to eat profits because of larger carts, they would likely have.

It doesn't matter if they're cheaper. It's obviously not cheap enough to make Atlus chart $10 extra for them. It's not just the US. It's Japan, too. SMTIV can be cheaper in Europe because it came out well over a year after both platforms, and released digital only, circumventing the need to have price parity with an expensive cart. That and the fact that Atlus cames sell like dog shit in europe makes it clear why they'd cut the price on their games there. It has nothing to do with America.

All those other reasons are none existent. When Nintendo makes good hardware with no caveats, they'll be supported. They haven't in 20 years, so they haven't been supported. It would be better for those businesses, because it wouldn't shaft any significant amount of consumers. 99% of those cosumers would get over it and make the digital switch with glee just like they've already done in literally every other form of media they've owned in the last 7-8 years.