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RolStoppable said:
spemanig said:

3DS carts max at 8GB. 99% never come close to that. Obviously they'd be cheaper.

It ended up being $40, and then they proceeded to not port over the sequel even though the 3DS version of the original sold the best. I wonder why.

Capcom considered raising the price of a game by 20% because of a 2GB difference in card size, but 64GB games will be fine at $60. Only in a dream land. BR discs can be purchased at like $.50 to consumers. 64GB cards are $8. That difference will never fly with devs. Ever.

It doesn't matter if most devs will fit their games on smaller cards. The ones that matter, the ones that run businesses selling tens of millions of big budget games every year, are going to need 64GB, and they are not going to deal with that sort of price difference.

Resident Evil Revelations didn't sell enough units on the 3DS to make a sequel for Capcom worthwhile. Such a game sells much better on home consoles as the series' history shows, so that's what Capcom went with. If I remember correctly, the Vita port was done by a Sony studio, so that's why it ended up on a handheld.

The prices for consumers that you are comparing are likely one-time for Blu-ray and rewritable for SD cards. Rewritable storage is significantly more expensive than storage you can write to only a single time; that was the case with CDs as well. Games are obviously ROMs, so such cards are a lot cheaper to produce than rewritable storage.

Those businesses you speak of have plenty of other reasons to not support Nintendo systems (greed, arrogance, prejudice), so you shouldn't worry about cards. Nevermind that your digital-only suggestion would be even worse for those businesses, because Nintendo would shaft over 50% of the consumers with such a move.

spemanig said:

Discs cost cents by comparison, if that, so a few dollars is a massive difference in cost. Capcom nearly raised the price of their game $10 because they needed a 4GB cart. SMT4 was $50 because they needed a bigger cart. So was Persona Q, and that only released this past fall. Because of a 2GB difference.

That problem increases exponentially when you're dealing with 64gb carts instead of 4GB carts, and devs aren't going to deal with that because, unlike on the 3DS where those games were exclusive and in a bubble, people are not going $70+ for an NX game that is $60 on the PS4/XBO. If consumers won't buy it, devs won't sell it, which meants they wouldn't support the NX, which means the NX would loose 3rd party just like the N64 for the same reasons etc, etc.

So yes, they do care, and they won't work with it. And they won't have to, because Nintendo isn't stupid enough to do it.

SMT IV was essentially a $20 release in Europe (it was digital-only, but that's still half the price of a boxed game), Persona Q went for the typical price. Atlus charges $50 in North America because they can, not because of the cards.

It sold nearly a million. If they didn't have to eat profits because of larger carts, they would likely have.

It doesn't matter if they're cheaper. It's obviously not cheap enough to make Atlus chart $10 extra for them. It's not just the US. It's Japan, too. SMTIV can be cheaper in Europe because it came out well over a year after both platforms, and released digital only, circumventing the need to have price parity with an expensive cart. That and the fact that Atlus cames sell like dog shit in europe makes it clear why they'd cut the price on their games there. It has nothing to do with America.

All those other reasons are none existent. When Nintendo makes good hardware with no caveats, they'll be supported. They haven't in 20 years, so they haven't been supported. It would be better for those businesses, because it wouldn't shaft any significant amount of consumers. 99% of those cosumers would get over it and make the digital switch with glee just like they've already done in literally every other form of media they've owned in the last 7-8 years.