| RolStoppable said: Cards can vary in storage capacity, so most developers wouldn't face the problem you speak of. Also, cards aren't that expensive to massproduce. Consider that 3DS games which come on cards are notably cheaper than the Blu-ray games for home consoles. Capcom considered to charge $50 instead of $40 for Resident Evil Revelations because they needed a 4GB card, but somehow it ended up being $40. That was four years ago and mass production costs for cards have come way down since then. At this point even 64GB cards should be perfectly feasible for $60 games, but most developers are going to fit their games on 8GB, 16GB or 32GB cards anyway. |
3DS carts max at 8GB. 99% never come close to that. Obviously they'd be cheaper.
It ended up being $40, and then they proceeded to not port over the sequel even though the 3DS version of the original sold the best. I wonder why.
Capcom considered raising the price of a game by 20% because of a 2GB difference in card size, but 64GB games will be fine at $60. Only in a dream land. BR discs can be purchased at like $.50 to consumers. 64GB cards are $8. That difference will never fly with devs. Ever.
It doesn't matter if most devs will fit their games on smaller cards. The ones that matter, the ones that run businesses selling tens of millions of big budget games every year, are going to need 64GB, and they are not going to deal with that sort of price difference.







