By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Thunderbird77 said:
Mr Puggsly said:

Go look at the top selling games on Wii and see how it compares to PS360.

The Wii was a great success but it was a bubble. Wii was a 100+ million selling device, Wii U is struggling to achieve 20 million. Much of the casual market these days is likely using mobile devices.

It compares amazingly with ps360 and any console. What does wii u have to do with this? Really, stop your tries to undermine wii's success.

No, the type of software that succeeded on Wii differs greatly from PS360.

In fact, devices like Kinect and Move existed primarily in hopes of gaining some of that casual audience.

I'm not "underining" the Wii's success, I'm giving obvious example of how the Wii audience differed from its competition.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Around the Network
JWeinCom said:
Mr Puggsly said:

Go look at the top selling games on Wii and see how it compares to PS360.

The Wii was a great success but it was a bubble. Wii was a 100+ million selling device, Wii U is struggling to achieve 20 million. Much of the casual market these days is likely using mobile devices.

That doesn't necessarily show the Wii was a bubble.  It could also just show that the Wii U was a crappy console, particularly for casual gamers.

What title was supposed to get casual gamers to buy a Wii U?  Wii Sports Online?  Wii Fit 1.5?

The success Wii had a was a bubble, for the most part that audience is gone. While the core gamers that flocked to PS360 are still buying consoles.

You're right, there is a lack of innovation in Wii U's software and that may be a reason the console failed. But again, if Wii U stuck with the Wiimote, it would have performed better. Due to lower price and more interesting controls than gamepad with a screen.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
JWeinCom said:

That doesn't necessarily show the Wii was a bubble.  It could also just show that the Wii U was a crappy console, particularly for casual gamers.

What title was supposed to get casual gamers to buy a Wii U?  Wii Sports Online?  Wii Fit 1.5?

The success Wii had a was a bubble, for the most part that audience is gone. While the core gamers that flocked to PS360 are still buying consoles.

You're right, there is a lack of innovation in Wii U's software and that may be a reason the console failed. But again, if Wii U stuck with the Wiimote, it would have performed better. Due to lower price and more interesting controls than gamepad with a screen.

That's an oversimplification at best.  By the same logic, would we say the PS2 was a failure cause it's successor saw a huge drop off?  Oddly enough, nobody makes this claim, or claims that the N64 was a failure because of the Gamecube, or that the DS was a failure because the 3DS dropped off, or the PSP was a failure because the Vita dropped off.  This logic seems to only get used for the Wii to Wii U transition, because it fits the narrative that many people already had in their head.

If one product successfully sells 100 million units, selling consistently through 5 years, and its successor sells 20 million, the more logical conclusion is that the successor kind of sucks... which it did.  

The Wii U uses a very complicated looking controller and focussed mostly on more core games.  Nintendo's two biggest casual franchises were released as minor upgrades over their predecessors, and both were launched digitally so they had no shelf presence.  Even the launch software, Nintendo Land, really wasn't all that casual.  Each minigame (except maybe Mario Chase and Balloon Trip) were more complex than the Wii Sports minigames by several orders of magnitude.  Even comments by Miyamoto and Iwata distanced Nintendo from casual gaming.

This just wasn't a casual system.  It may have been designed with that in mind at first, but the games lineup just doesn't bear that out.

It's like if I own a pizza place, that is successful for five years.  People love my pizza.  On the sixth year, I change the menu to entirely burgers, with one burger being a pizza burger.  If my customers all left, you wouldn't go "oh you see, the people didn't really like pizza".  You'd probably say, "those dumbasses should have probably kept selling pizza".  

I try selling burgers for about three years, but it's not working.  So I announce that I'm changing the menu once again.  If I change my menu back to pizza, will those pizza loving customers come back?  Maybe.  It could be that they found a better pizza place, or all went on diets and stopped eating pizza entirely.  But, I think there's a good chance that I could regain a good portion of them if I start making awesome pizza again.



JWeinCom said:
Mr Puggsly said:

The success Wii had a was a bubble, for the most part that audience is gone. While the core gamers that flocked to PS360 are still buying consoles.

You're right, there is a lack of innovation in Wii U's software and that may be a reason the console failed. But again, if Wii U stuck with the Wiimote, it would have performed better. Due to lower price and more interesting controls than gamepad with a screen.

That's an oversimplification at best.  By the same logic, would we say the PS2 was a failure cause it's successor saw a huge drop off? If one product successfully sells 100 million units, selling consistently through 5 years, and its successor sells 20 million, the more logical conclusion is that the successor kind of sucks... which it did.

The Wii U uses a very complicated looking controller and focussed mostly on more core games.  Nintendo's two biggest casual franchises were released as minor upgrades over their predecessors, and both were launched digitally so they had no shelf presence.  Even the launch software, Nintendo Land, really wasn't all that casual.  Each minigame (except maybe Mario Chase and Balloon Trip) were more complex than the Wii Sports minigames by several orders of magnitude.  Even comments by Miyamoto and Iwata distanced Nintendo from casual gaming.

This just wasn't a casual system.  It may have been designed with that in mind at first, but the games lineup just doesn't bear that out.

It's like if I own a pizza place, that is successful for five years.  People love my pizza.  On the sixth year, I change the menu to entirely burgers, with one burger being a pizza burger.  If my customers all left, you wouldn't go "oh you see, the people didn't really like pizza".  You'd probably say, "those dumbasses should have probably kept selling pizza".  

I try selling burgers for about three years, but it's not working.  So I announce that I'm changing the menu once again.  If I change my menu back to pizza, will those pizza loving customers come back?  Maybe.  It could be that they found a better pizza place, or all went on diets and stopped eating pizza entirely.  But, I think there's a good chance that I could regain a good portion of them if I start making awesome pizza again.

No, bubble means its success that's won't last. Wii and Kinect's success was due to a gimmick, but most people moved on. The failure of WIi U and Kinect 2 doesn't mean their predecessor wasn't successful.

The PS2 userbase didn't just disappear, much of that userbase went to PS3 and Xbox 360.

I don't entirely agree with your analogy, but I see your point. Basically I think we agree Nintendo should have stuck with what worked for them. In my opinion, the Wii U should have simply been a more powerful Wii. The tablet control is cool, but it should have been an optional accessory. The primary controls of Wii U should have been the Wiimote.

The Nintendo home console userbase has declined since NES. The Wii turned that around and I give much of that credit to the Wiimote. I guess NIntendo didn't realize that because they went back to a gamepad and put out high priced console. Even if Wii U stuck with the Wiimote and was lower priced it had no chance of achieving the userbase of Wii (because of the bubble), but it could have sold better.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

If they ditched the GC BC, and instead invested in better specs (even at 25% x360) thou keeping the price, and an optional pro controller in the beggining, i think it would perform even better.



Around the Network

what if wii u lanched with a true new wii sports with new games, online, all previous sports incuded, shelfs presence and bundles with the console?
would people that had a wii just thought: "wow, i have to upgrade my wii" and would ninty still get some millions of wii owners or that public were already gonne by 2012?



Mr Puggsly said:
JWeinCom said:

That's an oversimplification at best.  By the same logic, would we say the PS2 was a failure cause it's successor saw a huge drop off? If one product successfully sells 100 million units, selling consistently through 5 years, and its successor sells 20 million, the more logical conclusion is that the successor kind of sucks... which it did.

The Wii U uses a very complicated looking controller and focussed mostly on more core games.  Nintendo's two biggest casual franchises were released as minor upgrades over their predecessors, and both were launched digitally so they had no shelf presence.  Even the launch software, Nintendo Land, really wasn't all that casual.  Each minigame (except maybe Mario Chase and Balloon Trip) were more complex than the Wii Sports minigames by several orders of magnitude.  Even comments by Miyamoto and Iwata distanced Nintendo from casual gaming.

This just wasn't a casual system.  It may have been designed with that in mind at first, but the games lineup just doesn't bear that out.

It's like if I own a pizza place, that is successful for five years.  People love my pizza.  On the sixth year, I change the menu to entirely burgers, with one burger being a pizza burger.  If my customers all left, you wouldn't go "oh you see, the people didn't really like pizza".  You'd probably say, "those dumbasses should have probably kept selling pizza".  

I try selling burgers for about three years, but it's not working.  So I announce that I'm changing the menu once again.  If I change my menu back to pizza, will those pizza loving customers come back?  Maybe.  It could be that they found a better pizza place, or all went on diets and stopped eating pizza entirely.  But, I think there's a good chance that I could regain a good portion of them if I start making awesome pizza again.

No, bubble means its success that's won't last. Wii and Kinect's success was due to a gimmick, but most people moved on. The failure of WIi U and Kinect 2 doesn't mean their predecessor wasn't successful.

The PS2 userbase didn't just disappear, much of that userbase went to PS3 and Xbox 360.

I don't entirely agree with your analogy, but I see your point. Basically I think we agree Nintendo should have stuck with what worked for them. In my opinion, the Wii U should have simply been a more powerful Wii. The tablet control is cool, but it should have been an optional accessory. The primary controls of Wii U should have been the Wiimote.

The Nintendo home console userbase has declined since NES. The Wii turned that around and I give much of that credit to the Wiimote. I guess NIntendo didn't realize that because they went back to a gamepad and put out high priced console. Even if Wii U stuck with the Wiimote and was lower priced it had no chance of achieving the userbase of Wii (because of the bubble), but it could have sold better.

The Wiimote again wasn't a good idea, because it wouldn't really generate much buzz.  I really like the Wii-mote, but it was indeed a gimmick.  A fun gimmick that I very much enjoyed, but still a gimmick nonetheless.

I don't think the tablet was a bad idea in and of itself.  The idea, I believe, was to create a system that both casuals and core gamers could play, with the more experienced gamer using the Gamepad, and the less experienced gamer using the Wiimote.  And this works wonderfully in the multiplayer games of Nintendo Land.  They just never marketed it right, and never expanded upon that idea. 

I knew the Wii U was dead as soon as the second E3 hit.  I was really excited to see how Nintendo would start using the Gamepad in cool ways.  Instead... we had Mario 3D World.  Great game, didn't use the Gamepad except in a few minor levels.  Tropical Freeze, where you could actually turn off the Gamepad.  Pikmin 3, Bayonetta, Wonderful 101, Xenoblade, Wind Waker, Mario Kart 8... and while I really enjoyed all of these games, I couldn't help but think I'd rather play them with better graphics and no gamepad.  And again, none of these really casual games. 

The Wii U selling poorly wasn't the result of any bubble.  It was a result of the Wii U being a crappy system with next to no games to justify its main selling point.  The only way you could really say it was a bubble is if they tried to release another similar system and it failed, and that just didn't happen.  Nintendo basically stopped their casual experiment cold turkey.  Would another Wii like system have sold well, or was it a bubble?  We can't say for sure, because Nintendo didn't realease another casual system.



jonathanalis said:
what if wii u lanched with a true new wii sports with new games, online, all previous sports incuded, shelfs presence and bundles with the console?
would people that had a wii just thought: "wow, i have to upgrade my wii" and would ninty still get some millions of wii owners or that public were already gonne by 2012?

Basically this is what I've been getting at.  I don't think a Wii Sports U would have been enough, but if they launched with a true casual must have title (or better yet two or three) things may have turned out differently.



JWeinCom said:

The Wiimote again wasn't a good idea, because it wouldn't really generate much buzz.  I really like the Wii-mote, but it was indeed a gimmick.  A fun gimmick that I very much enjoyed, but still a gimmick nonetheless.

I don't think the tablet was a bad idea in and of itself.  The idea, I believe, was to create a system that both casuals and core gamers could play, with the more experienced gamer using the Gamepad, and the less experienced gamer using the Wiimote.  And this works wonderfully in the multiplayer games of Nintendo Land.  They just never marketed it right, and never expanded upon that idea. 

I knew the Wii U was dead as soon as the second E3 hit.  I was really excited to see how Nintendo would start using the Gamepad in cool ways.  Instead... we had Mario 3D World.  Great game, didn't use the Gamepad except in a few minor levels.  Tropical Freeze, where you could actually turn off the Gamepad.  Pikmin 3, Bayonetta, Wonderful 101, Xenoblade, Wind Waker, Mario Kart 8... and while I really enjoyed all of these games, I couldn't help but think I'd rather play them with better graphics and no gamepad.  And again, none of these really casual games. 

The Wii U selling poorly wasn't the result of any bubble.  It was a result of the Wii U being a crappy system with next to no games to justify its main selling point.  The only way you could really say it was a bubble is if they tried to release another similar system and it failed, and that just didn't happen.  Nintendo basically stopped their casual experiment cold turkey.  Would another Wii like system have sold well, or was it a bubble?  We can't say for sure, because Nintendo didn't realease another casual system.

The Wiimote wasn't JUST a gimmick, it was a viable and unique way to play games. Many games also worked fine with a Wiimote and nunchuck. Certainly more intuitive than to the casual gamer than full gamepad with a touchscreen on it.

What buzz did the Wiimote create? None really, an improved Wiimote would have probably created more buzz. On day one it was pretty obvious to me Nintendo doesn't have many unique ideas on how to use this control.

The thing is Wii U isn't a crappy system... they just did some crappy things with it. I feel Wii's success was a bubble and the great casual success wasn't gonna happen again. Wii U feels like a casual system that tried to get a core following. If they simply made the tablet control an accessory and kept pushing the Wiimote, I guarantee Wii U would have been more successful.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

It would have sold more in the long run, maybe not peaked as high in any one year due to price. Also they wouldn't have made as much money.