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Forums - Gaming - 'Quantum Break' Is Financially Risky Because It's a AAA Game You Can Finish

Mike_L said:
Mr Puggsly said:

We are also at a point where we see many studios (1st party included) taking less risks and sticking with established IPs.

Sony for example got a lot of praise for pumping out many IPs last gen. This just gen we're seeing a much heavier reliance on 3rd parties, less big budget 1st party developed games, and more remasters to bolster the library. But I don't complain because I understand the risks and know many of those PS3 releases didn't pay off.

What have happened to you Puggsly? I've been away for only 7 months and now I find myself agreeing with you and even admire the way you argue.

You're right about SCE taking far less risks this gen compared to the last and while that is understandable they have to keep experimenting and take risks. Because that's what me and many other gamers liked about them last gen. You will have some misses but eventually strike gold and get a hit.

For me, the many quality exclusives on PS3 is the sole reason why it was able to compete with (and eventually overtake) my 360 that had both superior OS, online and controller imo.

Luckily 2016 looks to be great for every platform.

I'm saying the same shit I've always said. Maybe you just see my views you disagree with, I dunno.

I don't feel as strong about Sony's exclusive as you and they don't sell well enough to make Playstation brand as strong as it is. I think Sony just has a loyal following for reasons I can't quite understand. Especially when you consider most Playstation just want multiplats. Look at the top 20 selling PS4 games, only two exclusives in there and they had mass bundling.

People say PS4 is doing amazing because its strong library of exclusives... I don't agree. In fact, I'm amazed by PS4's success with its underwhelming exclusives. However, some of its exclusives are going to help its sales greatly in a region like Japan.

I have no loyalty to any platform like most people on the web. I have X1, PS4, and Wii U. But I lean to X1 simply because MS has been doing a great at pumping out games that appeal to me.

2016 does indeed look promising. Uncharted 4 and Gear 4 being my most anticipated titles.



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CGI-Quality said:
naruball said:

If memory serves, Until Dawn didn't have a huge budget and neither did Heavy Rain.

Heavy Rain's budget was just over $50 million, while it raked in over $130 million.

Heavy Rain apparently had $20 million development budget, the other $30+ million was marketing. $130 million seems too high, I mean many copies weren't sold at $60, then you consider what they actually get per copy sold, etc. If $130 million is an accurate figure its just revenue, a number often used to boast.

Either way, that game likely exceeded sales expectations in a big way. It was among the best selling 1st party exclusives for Sony on PS3.



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Mr Puggsly said:
Nem said:
Oh here comes the propaganda again... you know whats risky? To make a bad game.

Instead of saying making, lets say releasing. Releasing bad games is a great way to ruin trust. Sega for example has obviously released numerous games knowing they were objectively bad. Fewer polished releases would have been more worthwhile then a lot of crap. For what its worth, crappy games hitting the market is less of an issue.

However, lets take into consideration good and great games fail as well. Games stuggling to make money isn't exclusive to bad games.

Definitly.

naruball said:
Nem said:

Talking about risk. To make a bad game is riskier than making a good one. I didnt say making a good game = rivers of money.

Then your statement is even worse. No one makes a game thinking it's going to be bad and is willing to take the risk. Definitely not when it comes to AAA games.

Alright, tell you what. If you have an appealing 3rd person shooter with just single player that is good, then there is little risk.

The stament they make is that games without multiplayer are a risk, and i profundly disagree with that premise. Its not about beeing a shooter aswell. Its simply about beeing a good and applealing game. Bethesda makes single player game and they are seeing tremendous sucess.



CGI-Quality said:
Mike_L said:

You're right about SCE taking far less risks this gen compared to the last and while that is understandable they have to keep experimenting and take risks. Because that's what me and many other gamers liked about them last gen. You will have some misses but eventually strike gold and get a hit.

For me, the many quality exclusives on PS3 is the sole reason why it was able to compete with (and eventually overtake) my 360 that had both superior OS, online and controller imo.

Luckily 2016 looks to be great for every platform.

I disagree that they're taking less risks, and definitely not "far less". Just look at the new IPs Sony they have alreay put out. Some were home-runs, like Bloodborne and Until Dawn, others, struggled at first, such as DRIVECLUB & Knack, and then there are misses like The Order: 1886. Never mind Sony owned Indie IPs like Everyone's Gone To The Rapture. In fact, as it stands, I'm seeing pretty much the same amount of new IPs, at this point in the PlayStation's life, as last (this year would be the equivalent to 2009 - by which point we had Resistance, Heavenly Sword, Lair, Uncharted, and LittleBIGPlanet - with inFAMOUS soon to drop). If Horizon: Zero Dawn and The Last Guardian keep their 2016 schedules, it won't be too different from last gen, with just as much risk in a new IP involved.

That said, I'd much prefer that Sony put out more 1st party content overall. The risks aren't the issue. But, this whole thing about Sony could go on for ages, so I won't derail the topic further.

Yeah "far less" would only be adequate if the current state of PS exclusives continued throughout the gen. But you're right. As SCE always support their consoles to the end, the beginning of a new gen will naturally be slow. Luckily we know from experince that SCE will eventually build a varied library of quality games. And they're starting this year with R&C, UC4, GT Sport, Horizon, TLG, No Man's Sky, Detroit, Dreams, Nier, Persona 5, Star Ocean 5, Wild, Rime, etc.

Furthermore, it's only my subjective opinion when I'm referring to the current state as worse than normal for PS consoles. 3 of the only prominent PS franchises that don't cater to me are Infamous, Killzone and Bloodborne (Souls games). I just travelled for 7 months and we still don't have 8th gen content from Naughty Dog, Insomniac, Santa Monica or Polyphony Digital on PS4. I've just been quite unlucky with my tastes this gen. XD I've enjoyed TLOU:R, Driveclub and LBP3 quite a lot though.

Also, I'm a bit sad that for the first gen ever Naughty Dog probably won't be able to release 4 games. With the delays UC4 development has taken quite a long time and I think they're only 1 team now. I wish they still had 2. A Naughty Dog Team 2 still creates higher qulity than most devs imo. Besides UC4, needy me want The Last of Us 2, a new Crash Team Racing and a new IP :p



CGI-Quality said:
Mike_L said:

Also, I'm a bit sad that for the first gen ever Naughty Dog probably won't be able to release 4 games. With the delays UC4 development has taken quite a long time and I think they're only 1 team now. I wish they still had 2. A Naughty Dog Team 2 still creates higher qulity than most devs imo. Besides UC4, needy me want The Last of Us 2, a new Crash Team Racing and a new IP :p

They still have two teams. Each team just got together to finish what is, arguably, their biggest and most important release, ever.

Great to hear. Thanks. I thought they had merged permanently. Then we will definitely get 3 games from them this gen. Maybe more :D



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Mr Puggsly said:
Mike_L said:

What have happened to you Puggsly? I've been away for only 7 months and now I find myself agreeing with you and even admire the way you argue.

You're right about SCE taking far less risks this gen compared to the last and while that is understandable they have to keep experimenting and take risks. Because that's what me and many other gamers liked about them last gen. You will have some misses but eventually strike gold and get a hit.

For me, the many quality exclusives on PS3 is the sole reason why it was able to compete with (and eventually overtake) my 360 that had both superior OS, online and controller imo.

Luckily 2016 looks to be great for every platform.

I'm saying the same shit I've always said. Maybe you just see my views you disagree with, I dunno.

I don't feel as strong about Sony's exclusive as you and they don't sell well enough to make Playstation brand as strong as it is. I think Sony just has a loyal following for reasons I can't quite understand. Especially when you consider most Playstation just want multiplats. Look at the top 20 selling PS4 games, only two exclusives in there and they had mass bundling.

People say PS4 is doing amazing because its strong library of exclusives... I don't agree. In fact, I'm amazed by PS4's success with its underwhelming exclusives. However, some of its exclusives are going to help its sales greatly in a region like Japan.

I have no loyalty to any platform like most people on the web. I have X1, PS4, and Wii U. But I lean to X1 simply because MS has been doing a great at pumping out games that appeal to me.

2016 does indeed look promising. Uncharted 4 and Gear 4 being my most anticipated titles.

You're a good guy Puggs. You don't have to be amazed anymore though. Like yourself, many PS fans lean to PS4 beacuse SCE has been doing a great job at pumping out games that appeal to them.

1 game sells 10 mill on console A and 10 games sell 1 mill on console B. Either way you have a lot of potentially happy people and I don't think the variety on console B makes them any less happy, just because their favorite game didn't sell 10 mill.



CGI-Quality said:
Mr Puggsly said:

Heavy Rain apparently had $20 million development budget, the other $30+ million was marketing. $130 million seems too high, I mean many copies weren't sold at $60, then you consider what they actually get per copy sold, etc. If $130 million is an accurate figure its just revenue, a number often used to boast.

Either way, that game likely exceeded sales expectations in a big way. It was among the best selling 1st party exclusives for Sony on PS3.

There is no likely, the game did exceed expectations. And those numbers are reported. So the info is factual. And, when talking game budget, it includes everything. Not just game development. So Heavy Rain was a $52m project with a $130.6m return.

Again, you learn a lot when you experience it yourself.

I hear ya, but the numbers just don't make sense. The comments section in that thread has numerous people saying the same thing.

Also, in the comments section I found a link to this http://www.gamesindustry.biz/articles/2013-04-19-de-fondaumiere-innovation-doesnt-rhyme-with-unprofitability

That website claims its a $100 million, not $130.6 million. That makes more sense and I still think he may have been revenue, not profit.



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Mike_L said:
Mr Puggsly said:

I'm saying the same shit I've always said. Maybe you just see my views you disagree with, I dunno.

I don't feel as strong about Sony's exclusive as you and they don't sell well enough to make Playstation brand as strong as it is. I think Sony just has a loyal following for reasons I can't quite understand. Especially when you consider most Playstation just want multiplats. Look at the top 20 selling PS4 games, only two exclusives in there and they had mass bundling.

People say PS4 is doing amazing because its strong library of exclusives... I don't agree. In fact, I'm amazed by PS4's success with its underwhelming exclusives. However, some of its exclusives are going to help its sales greatly in a region like Japan.

I have no loyalty to any platform like most people on the web. I have X1, PS4, and Wii U. But I lean to X1 simply because MS has been doing a great at pumping out games that appeal to me.

2016 does indeed look promising. Uncharted 4 and Gear 4 being my most anticipated titles.

You're a good guy Puggs. You don't have to be amazed anymore though. Like yourself, many PS fans lean to PS4 beacuse SCE has been doing a great job at pumping out games that appeal to them.

1 game sells 10 mill on console A and 10 games sell 1 mill on console B. Either way you have a lot potentially happy people and I don't think the variety on console B makes them any less happy, just because their favorite game didn't sell 10 mill.

Again, Sony's first party just isn't selling well enough to make me think people are buying PS4's for that amazing 1st party line up. Its not like it has Nintendo attach rates.

I think what really helped PS4 this gen was an abysmal launch of the X1. And I'd also argue PS3's abysmal launch helped Xbox greatly.



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"Financially risky" as in we can't make more money off of the game after its initial purchase. Fuck the industry boys ;^)



CGI-Quality said:
Mr Puggsly said:

I hear ya, but the numbers just don't make sense. The comments section in that thread has numerous people saying the same thing.

Also, in the comments section I found a link to this http://www.gamesindustry.biz/articles/2013-04-19-de-fondaumiere-innovation-doesnt-rhyme-with-unprofitability

That website claims its a $100 million, not $130.6 million. That makes more sense and I still think he may have been revenue, not profit.

http://arcadesushi.com/heavy-rain-was-extremely-profitable-for-sony/

Quantic Dream: Speaking at Digital Dragons, Quantic Dream's Guillaume de Fondaumiere discussed Heavy Rain's budget, and how much money it likely made for Sony. According to Eurogamer, de Fondaumiere said Heavy Rain cost just €16.7 million ($21.7) to develop. Factoring in Sony's marketing and distribution, that number increased to €40 million ($52.1) to create, release, and promote the PlayStation 3 exclusive.

"Sony earned more than €100 million ($130.3) with this game. It's very profitable," d Fondaumiere said


Now, there's nothing else to discuss about their budget/profit. That's straight from Quantic. This doesn't need to be a topic about Heavy Rain, anymore.

Hah! the source of that is Eurogamer, your original link. Maybe you should go research what this Digital Dragons thing and see what he said exactly.

Whatever, we can move on. We're just arguing how profitable it was. The math he's giving just doesn't add up, its pretty obvious.



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