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CGI-Quality said:
Mr Puggsly said:

I hear ya, but the numbers just don't make sense. The comments section in that thread has numerous people saying the same thing.

Also, in the comments section I found a link to this http://www.gamesindustry.biz/articles/2013-04-19-de-fondaumiere-innovation-doesnt-rhyme-with-unprofitability

That website claims its a $100 million, not $130.6 million. That makes more sense and I still think he may have been revenue, not profit.

http://arcadesushi.com/heavy-rain-was-extremely-profitable-for-sony/

Quantic Dream: Speaking at Digital Dragons, Quantic Dream's Guillaume de Fondaumiere discussed Heavy Rain's budget, and how much money it likely made for Sony. According to Eurogamer, de Fondaumiere said Heavy Rain cost just €16.7 million ($21.7) to develop. Factoring in Sony's marketing and distribution, that number increased to €40 million ($52.1) to create, release, and promote the PlayStation 3 exclusive.

"Sony earned more than €100 million ($130.3) with this game. It's very profitable," d Fondaumiere said


Now, there's nothing else to discuss about their budget/profit. That's straight from Quantic. This doesn't need to be a topic about Heavy Rain, anymore.

Hah! the source of that is Eurogamer, your original link. Maybe you should go research what this Digital Dragons thing and see what he said exactly.

Whatever, we can move on. We're just arguing how profitable it was. The math he's giving just doesn't add up, its pretty obvious.



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