JRPGfan said:
Nvidia's GameWorks is some shady sh*t, they can pull because they own like 80% of the market.
Too often are there problems in GameWorks titles for me to not believe its not done so on purpose.
Its Nvidia flexing its muscles and going "we can keep our competitor down by cheating".
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It's irksome for me because most of those GW effects demand more power for very little output gains. They may call hairworks very gorgeous looking but to me it's simply small parts of hair that rag doll around but ask for twice the power to maintain the flow, then of course Nvidia's version of DoF to me is one of the worst. Tried using it on Dying Light and had my frames kicked in the nuts whenever it came to cut scene moments with NPC's, I had to turn it off because it just blurred out the background even more, I mean we play games to see objects and people around us, not have our vision around one NPC completely blurred out and then suddenly coming back into focus as our eyes do not function in such a way like that, not up close anyway.
Only good aspects of GW would have to be HBAO+:
http://international.download.nvidia.com/geforce-com/international/comparisons/dying-light/dying-light-ambient-occlusion-comparison-3-nvidia-hbao-plus-vs-no-ao.html
on the control panel style of things, I like Nvidias MFAA when used with MSAA on GTA V since that treats it as if I were sporting MSAA x4 without needing more power for it, though I'd avoid an Nvidia setting in GTA V and the latest Creed game for sporting TXAA which I think looks blurrier than FXAA. Apart from that I'd rather Nvidia not force GW onto every game they try to make a deal with.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.