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Forums - Gaming - Nvidia GameWorks HBAO+ Behind Visual Corruption In Gears Of War Ultimate Edition?

What a great way to start your focus on PC gamins, Microsoft: launching a bad made port using propietary tools (GameWorks) and not labeling them.

If that's how the rest of Microsoft PC ports will be, I don't think they'll ever have the success they hope for.



Please excuse my bad English.

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Oh my god, a release of a game with a few bugs.
Are we supposed to be shocked or baffled?

Seriously, it's not even a huge bug, it's just that the ambient occlusion doesn't work with AMD cards. They'll fix it. No need to be so up in arms over something so small



Nvidia's GameWorks is some shady sh*t, they can pull because they own like 80% of the market.


Too often are there problems in GameWorks titles for me to not believe its not done so on purpose.

Its Nvidia flexing its muscles and going "we can keep our competitor down by cheating".



JEMC said:
What a great way to start your focus on PC gamins, Microsoft: launching a bad made port using propietary tools (GameWorks) and not labeling them.

If that's how the rest of Microsoft PC ports will be, I don't think they'll ever have the success they hope for.

With the way it's becoming for Windows in terms of a closed and restrictive eco-system, I imagine it not being enticing let alone a supportive commitment plan, I really don't see it paying off soon let alone in years to come, not unelss they do a 180.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Lots of issues with Gameworks, I've had more than a few problems myself and usually disable these affects. And when they do work; the resources they require are so not matched by the visual upgrades they provide (like Hairworks in The Witcher 3, reduced my fps from mid 70's to mid 40's and high 30's...).



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maxleresistant said:
Oh my god, a release of a game with a few bugs.
Are we supposed to be shocked or baffled?

Seriously, it's not even a huge bug, it's just that the ambient occlusion doesn't work with AMD cards. They'll fix it. No need to be so up in arms over something so small

I couldn't really imagine playing a game which looks like this and thinking... hmm... that's just a small thing. Seen a few shots of it with people being haunted by corrupted cubes, looked funny but yeah... breaking the immersion all over the place.

And I guess it isn't that shocking which is actually sad in a way.



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JRPGfan said:

Nvidia's GameWorks is some shady sh*t, they can pull because they own like 80% of the market.


Too often are there problems in GameWorks titles for me to not believe its not done so on purpose.

Its Nvidia flexing its muscles and going "we can keep our competitor down by cheating".

It's irksome for me because most of those GW effects demand more power for very little output gains. They may call hairworks very gorgeous looking but to me it's simply small parts of hair that rag doll around but ask for twice the power to maintain the flow, then of course Nvidia's version of DoF to me is one of the worst. Tried using it on Dying Light and had my frames kicked in the nuts whenever it came to cut scene moments with NPC's, I had to turn it off because it just blurred out the background even more, I mean we play games to see objects and people around us, not have our vision around one NPC completely blurred out and then suddenly coming back into focus as our eyes do not function in such a way like that, not up close anyway.

Only good aspects of GW would have to be HBAO+:

http://international.download.nvidia.com/geforce-com/international/comparisons/dying-light/dying-light-ambient-occlusion-comparison-3-nvidia-hbao-plus-vs-no-ao.html

on the control panel style of things, I like Nvidias MFAA when used with MSAA on GTA V since that treats it as if I were sporting MSAA x4 without needing more power for it, though I'd avoid an Nvidia setting in GTA V and the latest Creed game for sporting TXAA which I think looks blurrier than FXAA. Apart from that I'd rather Nvidia not force GW onto every game they try to make a deal with.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
JEMC said:
What a great way to start your focus on PC gamins, Microsoft: launching a bad made port using propietary tools (GameWorks) and not labeling them.

If that's how the rest of Microsoft PC ports will be, I don't think they'll ever have the success they hope for.

With the way it's becoming for Windows in terms of a closed and restrictive eco-system, I imagine it not being enticing let alone a supportive commitment plan, I really don't see it paying off soon let alone in years to come, not unelss they do a 180.

Maybe that should become their slogan from now on.... "The Microsoft you want! (and if it isn't we'll 180 by the end of the season)" They'll either have to change some aspects of their (re)entry to PC gaming though or it will just be Games for Windows Live 2.0 I think.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Mummelmann said:
Lots of issues with Gameworks, I've had more than a few problems myself and usually disable these affects. And when they do work; the resources they require are so not matched by the visual upgrades they provide (like Hairworks in The Witcher 3, reduced my fps from mid 70's to mid 40's and high 30's...).

Exactly, especially with their own version of DoF like in Dying Light:

All it did for me was make things in the background far more blurry than normal and my fps took a kick every few seconds whenever I was in a cutscene with an NPC.

They also recently updated Dying Light with Nividia's own shadows:

This was my result from the patch:

No shadows to be seen at all and it actually made things looking much worse.

Here are some sliders for the new shadows and imo they look worse when they are blurred, I prefer shadows that are more pronounced and detailed than blurred to a point where I don't know what the shadow is even being cast from. Nvidia GW seems to do more harm than good from performance and visual results.

http://images.nvidia.com/geforce-com/international/comparisons/dying-light/dying-light-nvidia-pcss-interactive-comparison-003-pcss-on-vs-off.html

http://images.nvidia.com/geforce-com/international/comparisons/dying-light/dying-light-nvidia-pcss-interactive-comparison-002-pcss-on-vs-off.html

http://images.nvidia.com/geforce-com/international/comparisons/dying-light/dying-light-nvidia-pcss-interactive-comparison-001-pcss-on-vs-off.html

I can't wait for Techland to give us the enxt patch which should hopefully allow for us to turn fof that horrid Chromatic Aberration effect.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Ganoncrotch said:
Chazore said:

With the way it's becoming for Windows in terms of a closed and restrictive eco-system, I imagine it not being enticing let alone a supportive commitment plan, I really don't see it paying off soon let alone in years to come, not unelss they do a 180.

Maybe that should become their slogan from now on.... "The Microsoft you want! (and if it isn't we'll 180 by the end of the season)" They'll either have to change some aspects of their (re)entry to PC gaming though or it will just be Games for Windows Live 2.0 I think.

If they change some aspects then I can see some people letting their guard down and allowing MS to sink their teeth into the platform for a number of years, for me I want a complete 180 before I let my own guard down because as things are currently, all I'm seeing is their way or the highway a la GFWL 2.0.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.