Evolve was made by the guys who made the Left for Dead games. It was a huge AAA release nothing at all like NMS. The game had DLC and skins that in total cost more than the game itself. There were only a few maps, and most people found it boring to play as anything other than the monster, when in fact the majority can't be the monster. The game was reliant on its multiplayer community to keep it running, as you need other players.
The games and circumstances are not even remotely similar.
Aeolus451 said:
Stephleref said:
80$ in Canada,92$ with taxes actually which is just crazy for an indie game to me.
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That's the price of a regular retail game there then what's the problem? It's a full AAA game because sony backed it. You're getting hung up on the word "indie" too much.
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Jim Sterling just did a video on this. People somehow allow every triple AAA game no matter how little content it has to get a pass for being full price, yet simply because a game is labeled "indie" even if it has significantly more content (not necessarily the case here) somehow is not allowed to be full price. It is as if somehow the term "indie" devalues the game.