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Forums - Gaming - What's so bad about annual franchises?

 

Do you mind annual games?

Naw 24 24.24%
 
Hate them 40 40.40%
 
Don't care 25 25.25%
 
See results 10 10.10%
 
Total:99

I see a lot of people on the internet complaining about how bad annual franchises are I can see where they're coming from but at the same time I can't. Assassins creed didn't do a good job at the annual franchise thing, the newer games aren't that good at all so people say they need more time and I can see that. But I don't understand all the hate on CoD and Pokemon being annual (even though new pokemon games didn't release last year it's sometimes annual sometimes not) they're mad because they keep the same forumla as the other games and claim they don't change at all. In all reality the games change quite a bit. Like with Pokemon there's usually some sort of new story (unless if it's a remake of course) and sometimes a new region but it has more/different pokemon in the game while keeping true to the forumla that works. If they changed it everyone would be mad so isn't the change they do enough? Same with CoD, people didn't like AW and Ghosts because they're too different from others. I guess fans just don't know what they want XD



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Pokemon is only annualized. If you count the remakes. If you don't, it's not. I don't count them. They aren't new. Why people hate annualizing, is simple. Two reasons. First, the team working on the game has only so much time to build the game. This usually ends up causing lack of features. Then bugs. Second, and really most important reason. Eventually, you are gonna run out of anything you can think of, that's new, to put in the game. Eventually, people will get bored. And the franchise dies. Best examples are ROCKBAND & GUITAR HERO.



Its only bad if the quality go down...



Inherently, nothing. Annual franchises are totally fine in and of themselves--provided the developers and publishers (if they use multiple developers) keep the production standards high.

The problem is that several annual franchises show signs of being rushed and subsequently pushed out anyway in order to make that all-important holiday window. Some people complain that they get burned on a particular style of game-play faster if the releases are close together, as well, though I don't follow any annual franchises and can't speak to that.



pokoko said:
Inherently, nothing. Annual franchises are totally fine in and of themselves--provided the developers and publishers (if they use multiple developers) keep the production standards high.

The problem is that several annual franchises show signs of being rushed and subsequently pushed out anyway in order to make that all-important holiday window. Some people complain that they get burned on a particular style of game-play faster if the releases are close together, as well, though I don't follow any annual franchises and can't speak to that.

Boom. What pokoko said.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

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I don't see anything wrong with them



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

For me it´s fatigue.
I like to keep up with the franchises that I enjoy, but if they release a game every year it will get old very fast and I won´t want to come back later.

Give some air, mix different franchises in between if releasing a game every year is necessary.



Double post. Damn phone. 



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Personally, fatigue. No matter how good the games are, I get fatigued from having too much of the same. And then there's also the issue of quality. There was a time when sequels were expected to change things for the better. Now, sequels are almost expected to bring more of the same. OK, they are expected to change things too, but people seem to accept smaller changes than before.



Annual franchises puts the deadline at a priority higher than content and quality. This is self-evident in many of the games being shoved through the holiday window.