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Forums - Gaming - Are Gamers Too Spoiled these Days with Easy Difficulties?

 

Are Gamers Too Spoiled these Days?

Yes 58 54.21%
 
No 49 45.79%
 
Total:107

Yup. Being a child of the 80's I can say without a doubt that games these days are way too easy and the majority (please focus on my use of the world majority before arguing against something I didn't even say) of millennials are soft and have very little skills in comparison.

In short? Cranky Kong was on to something after all.



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TheGoldenBoy said:

Not really. The whole point of playing a game is to enjoy it. 

game
ɡām/
noun
 
  1. 1
    a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.


I'm ok wit lower difficulties in some games. I'm not ok with Zelda being so easy, for example.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Nautilus said:
And personally, I even think some games should not even have multiple difficulties settings, as a easier mode could prejudice the overall experience.One such game that should do that(and as far its been always like this) is Final Fantasy

You're acting like easier difficulties are rapping you. Unless the game series, which is known to be hardcore hard. Like Ninja Gaiden. And it was only avaible in easy mode. And they dropped Hard. Then, yeah. That be total BS. The series is buit for insane crazy nonsense. But I would never ever play Ninja Gaiden. Being that hard, is a waste of my time. If they included a normal mode. I'd buy it. Said normal mode doesn't harm the hardcore, in any way.



Playing Rise of the Tomb Raider on Survivor which is supposed to be by far the hardest mode of the game and it's equivalent to a easy mode. Gamers are spoiled for sure. We need more devs to master difficulty like FROM Software does.



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No, a lot of modern games out there still aren't easy enough ...

There's a reason why we still have low game completion rates all around ...



archer9234 said:
Nautilus said:
And personally, I even think some games should not even have multiple difficulties settings, as a easier mode could prejudice the overall experience.One such game that should do that(and as far its been always like this) is Final Fantasy

You're acting like easier difficulties are rapping you. Unless the game series, which is known to be hardcore hard. Like Ninja Gaiden. And it was only avaible in easy mode. And they dropped Hard. Then, yeah. That be total BS. The series is buit for insane crazy nonsense. But I would never ever play Ninja Gaiden. Being that hard, is a waste of my time. If they included a normal mode. I'd buy it. Said normal mode doesn't harm the hardcore, in any way.

I think you of overexagerated my statement, but yeah, when I play some games I feel like a harder difficulty could have the game made better.Dont get me wrong, Im not really against  multiple difficulties, but I feel like sometimes developers are forced to do that just because they are afraid that people will bail out of the game while playing it, and games where directors have envisioned to have,for example, the hard difficulty setting(out of a easy, normal, and hard) as the default one, have to compromise just to catter to this audience that is bigger than the hardcore audience just to sell copies.

I would be fine if they put in the descriptions of the difficulties a warning like "This difficulty(be it easy, normal, hard, or super hard) is the one that was considerated to be played by the team".Instead, they just say things like this is for begginers, and this is for experienced playerrs, but that is really relative to how much experienced or noob the player is.In other words, not definitive.And that in my opinion would be the waste of my time.But again, thats just my opinion



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

LMU Uncle Alfred said:
VXIII said:

I enjoy being challenged, I wish more games would offer well designed difficulty like Souls games. Not simply adding more damage the enemies attacks like most games do in the "Hard Mode". However, people enjoy games for different reasons, so offering more options is better as long as it does not compromise the creative vision and how the game was designed.

I wouldn't say those games have well designed difficulty. I don't know about DS 2 and Demon Souls, but DS1 had plenty of bosses where the only way to survive certain attacks was to have the knowledge on how to survive ahead of time, and many times the bosses would kill you before you had much of a chance to strategize or determine what to do to survive some attacks.  I recall two fire bosses in particular that made very little sense...although the other fire bosses also were kind of weird.  

I disagree with that. Bosses attack patterns are well program. Positioning is a key part of the combat. You distance from the boss triggers different attacks. The player might not be able to predict it the first few times. Trials and errors is a big part of the design, true. After building your knowledge the victory would be such an achievement. It also depends on you character build. A swift, light build can roll-dodge any attack. I mean it. Heavy build can block the attack given enough Stamina and a big shield.



abso-freaking-lutely

if you don't think so you're lying to yourself

that's not to say there's not a lot of legit hardcore newschool gamers, but by and large today's gamer is from the teacup generation that ragequits when the going gets tough



Lowers the difficulty for new comers to get into gaming. I feel like easier difficulties has allowed some games to reach a larger appeal. But i mean if youre like a pro who plays on easy, then ya youre being spoiled.