archer9234 said:
Nautilus said: And personally, I even think some games should not even have multiple difficulties settings, as a easier mode could prejudice the overall experience.One such game that should do that(and as far its been always like this) is Final Fantasy |
You're acting like easier difficulties are rapping you. Unless the game series, which is known to be hardcore hard. Like Ninja Gaiden. And it was only avaible in easy mode. And they dropped Hard. Then, yeah. That be total BS. The series is buit for insane crazy nonsense. But I would never ever play Ninja Gaiden. Being that hard, is a waste of my time. If they included a normal mode. I'd buy it. Said normal mode doesn't harm the hardcore, in any way.
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I think you of overexagerated my statement, but yeah, when I play some games I feel like a harder difficulty could have the game made better.Dont get me wrong, Im not really against multiple difficulties, but I feel like sometimes developers are forced to do that just because they are afraid that people will bail out of the game while playing it, and games where directors have envisioned to have,for example, the hard difficulty setting(out of a easy, normal, and hard) as the default one, have to compromise just to catter to this audience that is bigger than the hardcore audience just to sell copies.
I would be fine if they put in the descriptions of the difficulties a warning like "This difficulty(be it easy, normal, hard, or super hard) is the one that was considerated to be played by the team".Instead, they just say things like this is for begginers, and this is for experienced playerrs, but that is really relative to how much experienced or noob the player is.In other words, not definitive.And that in my opinion would be the waste of my time.But again, thats just my opinion