LMU Uncle Alfred said:
I wouldn't say those games have well designed difficulty. I don't know about DS 2 and Demon Souls, but DS1 had plenty of bosses where the only way to survive certain attacks was to have the knowledge on how to survive ahead of time, and many times the bosses would kill you before you had much of a chance to strategize or determine what to do to survive some attacks. I recall two fire bosses in particular that made very little sense...although the other fire bosses also were kind of weird. |
I disagree with that. Bosses attack patterns are well program. Positioning is a key part of the combat. You distance from the boss triggers different attacks. The player might not be able to predict it the first few times. Trials and errors is a big part of the design, true. After building your knowledge the victory would be such an achievement. It also depends on you character build. A swift, light build can roll-dodge any attack. I mean it. Heavy build can block the attack given enough Stamina and a big shield.







