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Forums - PC - Gears of War Ultimate Edition PC Info

Skratchy said:

Does anybody know which games are actually exclusive to Xbox anymore? It almost seems like you'll just be able to download all of them off the Windows Store, before too long...

I'm not sure why you are asking this but whatever.

 

 

OT: They should announce the release date for PC during the X1/windows event.



Proud to be a Californian.

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CGI-Quality said:
Chazore said:

Also doin't forget that by being locked to their store, there are also problems that they still have not addressed nor fully intended to sort out like:

- No SLI/Crossfire,

- No refund policy explained,

- Vsync is always on,

- Always borderless fullscreen,

- No fps/hardware monitor software works with it,

- You need to take control of the folder as admin if you want access to the files

- Say bye to using sweetfx and mods

- No overlays meaning no Steam Controller

I really hope they sort these out, soon. 

Some of those (like VSync and the bordless fullscreen) seem to be deliberate design choices, I don't know if they will want to change them.

Chazore said:
CGI-Quality said:

I really hope they sort these out, soon. 

I really hope they see what happens when they don't sell a lot of copies due to the OS and store lock. I can't for the life of me ever see MS taking in full inspiration from Steam and adding a ton of features and mod support the way Valve shaped up Steam over the years.

CG Projekt has no problems launching their games on Steam despite having their own store. It's a shame that MSoft has decided to take the same route as EA.

Instead of making the PC market grow, they are only fracturing it and making it smaller .



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
Chazore said:

I really hope they see what happens when they don't sell a lot of copies due to the OS and store lock. I can't for the life of me ever see MS taking in full inspiration from Steam and adding a ton of features and mod support the way Valve shaped up Steam over the years.

CG Projekt has no problems launching their games on Steam despite having their own store. It's a shame that MSoft has decided to take the same route as EA.

Instead of making the PC market grow, they are only fracturing it and making it smaller .

See I would totally get behind MS if they just threw those titles onto Steam and supported Windows 7-10. I'd give them all my money but it's unlikely to happen ebcause this whole shindig of them offering really late ports to PC involves us having to adhere to a set of rules while also losing options and to me that is probably one of the biggerst downsides I've seen MS give out in some years. 

I know they claim they don't see Steam as competition and want them to grow but it's clear they don't, they don't want Steam to grow but they want their store to grow just as big but lacking all the good things and features that made Steam great. Honestly I agree, it's likely that them sticking to their guns (for once they stick to it at the wrong time) will just fracture the PC market than keeping it together, I'm already split up from buying Ubisoft titles thanks to Uplay being in the mix and I;m honestly not going to buy from EA thanks to Star Wars Battlefront and how they treated that.

I don't think MS wants PC to have an open eco system, I think they just want PC to literally be just all MS, all on one OS, all using one API like a console, which isn't really what PC ever is or ever will be.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Skratchy said:

Does anybody know which games are actually exclusive to Xbox anymore? It almost seems like you'll just be able to download all of them off the Windows Store, before too long...

Hopefully none soon. I want to play all Halo and GeoW on my PC.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Chazore said:
JEMC said:

CG Projekt has no problems launching their games on Steam despite having their own store. It's a shame that MSoft has decided to take the same route as EA.

Instead of making the PC market grow, they are only fracturing it and making it smaller .

See I would totally get behind MS if they just threw those titles onto Steam and supported Windows 7-10. I'd give them all my money but it's unlikely to happen ebcause this whole shindig of them offering really late ports to PC involves us having to adhere to a set of rules while also losing options and to me that is probably one of the biggerst downsides I've seen MS give out in some years. 

I know they claim they don't see Steam as competition and want them to grow but it's clear they don't, they don't want Steam to grow but they want their store to grow just as big but lacking all the good things and features that made Steam great. Honestly I agree, it's likely that them sticking to their guns (for once they stick to it at the wrong time) will just fracture the PC market than keeping it together, I'm already split up from buying Ubisoft titles thanks to Uplay being in the mix and I;m honestly not going to buy from EA thanks to Star Wars Battlefront and how they treated that.

I don't think MS wants PC to have an open eco system, I think they just want PC to literally be just all MS, all on one OS, all using one API like a console, which isn't really what PC ever is or ever will be.

Trying to build a monopoly isn't completely wrong, after all, it's what every company goes after (getting 100% of the market).

The problem is when you're so obsessed with that, that don't see the reality that surrounds you.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Kinda reminds me of first Quake's system requirement, although don't get excited, Windows store apps is like living in the sandbox, just warning you.. According to Chazore.

Edit: "According to Chazore." lol what i was thinking? I must be tired yesterday. Yeah, i love you Chazore. <3



QUAKECore89 said:

Kinda reminds me of first Quake's system requirement, although don't get excited, Windows store apps is like living in the sandbox, just warning you.. According to Chazore.

It's not "according to Chazore", but what actually happens:

http://wccftech.com/windows-store-terrible-support-games-microsoft-fix/

Let’s take Rise of the Tomb Raider as an example. The Windows Store version of the game is an app built with the Universal Windows Platform, an app architecture first introduced with Windows 10. The main goal of the UWP (designed as an extension of Windows Runtime) is to allow developers to create applications that can run on multiple devices such as PC, phones, tablets or even Xbox One; this obviously fits Microsoft’s overall strategy about a larger, interconnected Windows ecosystem.

The big problem is that UWP apps have severe limitations right now when it comes to gaming. For instance, there is no way to enable Exclusive Fullscreen mode as Borderless Fullscreen is enforced. While the latter mode is useful to go back easily to Windows via Alt-Tab, it should be an option (just like in every PC game) rather than an obligation, mostly because it brings certain disadvantages.

Borderless Fullscreen mode generally brings a slight performance loss, for starters, and more importantly it enforces V-Sync; Nixxes, the studio responsible for the PC version of Rise of the Tomb Raider, confirmed that there is currently no way to prevent this in the UWP framework.

Enforcing V-Sync brings another share of issues to the table. Again, this should be an option rather than an obligation as in any PC game; V-Sync introduces input lag, as most of you already know, and there are better options nowadays to prevent tearing. For instance, NVIDIA’s GSYNC cannot be enabled as long as V-Sync is enforced, and people have paid a significant premium when they bought their displays specifically to use GSYNC.

There’s more, anyway. NVIDIA SLI & AMD CrossFire aren’t supported, much to the dismay of those of you who own multiple discrete GPUs; there is no compatibility with several overlay programs either, such as Afterburner, FRAPS and even the popular post-processing injector ReShade. Finally, downloads are inexplicably slow and even patches are being rolled with a substantial delay (maybe Microsoft is running them through some kind of certification, though this is just a guess).

It’s important to note that the blame rests squarely on Microsoft and the limitations imposed by the UWP framework. In fact, the Steam version of Rise of the Tomb Raider suffers from none of the aforementioned issues.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Man, you need a beast to run this game well.

They should put the original release of Gears on Windows Store as well for crappy PCs.



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Mr Puggsly said:
Man, you need a beast to run this game well.

They should put the original release of Gears on Windows Store as well for crappy PCs.

I don't think that's in their cards for selling to people with less decent builds, especially the type that don't emet Win 10's requirements, even then they could just play the game at medium to low settings.

Not like it's going to matter though with how the store and games will work along with no kind of mod support.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Mr Puggsly said:
Man, you need a beast to run this game well.

They should put the original release of Gears on Windows Store as well for crappy PCs.

I don't think that's in their cards for selling to people with less decent builds, especially the type that don't emet Win 10's requirements, even then they could just play the game at medium to low settings.

Not like it's going to matter though with how the store and games will work along with no kind of mod support.

Surprisingly, Windows 8/10 run signficantly better on slower machines than Windows Vista/7. I have Windows 10 running on an old Pentium 4 PC, works fine. That same PC runs like crap using Vita/7.

Also, Windows 10 doesn't have high GPU requirements. Most PCs at retail have low end GPUs. Many could potentially run the original release of Gears, but not Ultimate Edition.

I know MS won't do it. But they really should bring their catalog to Windows Store.



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