QUAKECore89 said:
Kinda reminds me of first Quake's system requirement, although don't get excited, Windows store apps is like living in the sandbox, just warning you.. According to Chazore.
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It's not "according to Chazore", but what actually happens:
http://wccftech.com/windows-store-terrible-support-games-microsoft-fix/
Let’s take Rise of the Tomb Raider as an example. The Windows Store version of the game is an app built with the Universal Windows Platform, an app architecture first introduced with Windows 10. The main goal of the UWP (designed as an extension of Windows Runtime) is to allow developers to create applications that can run on multiple devices such as PC, phones, tablets or even Xbox One; this obviously fits Microsoft’s overall strategy about a larger, interconnected Windows ecosystem.
The big problem is that UWP apps have severe limitations right now when it comes to gaming. For instance, there is no way to enable Exclusive Fullscreen mode as Borderless Fullscreen is enforced. While the latter mode is useful to go back easily to Windows via Alt-Tab, it should be an option (just like in every PC game) rather than an obligation, mostly because it brings certain disadvantages.
Borderless Fullscreen mode generally brings a slight performance loss, for starters, and more importantly it enforces V-Sync; Nixxes, the studio responsible for the PC version of Rise of the Tomb Raider, confirmed that there is currently no way to prevent this in the UWP framework.
Enforcing V-Sync brings another share of issues to the table. Again, this should be an option rather than an obligation as in any PC game; V-Sync introduces input lag, as most of you already know, and there are better options nowadays to prevent tearing. For instance, NVIDIA’s GSYNC cannot be enabled as long as V-Sync is enforced, and people have paid a significant premium when they bought their displays specifically to use GSYNC.
There’s more, anyway. NVIDIA SLI & AMD CrossFire aren’t supported, much to the dismay of those of you who own multiple discrete GPUs; there is no compatibility with several overlay programs either, such as Afterburner, FRAPS and even the popular post-processing injector ReShade. Finally, downloads are inexplicably slow and even patches are being rolled with a substantial delay (maybe Microsoft is running them through some kind of certification, though this is just a guess).
It’s important to note that the blame rests squarely on Microsoft and the limitations imposed by the UWP framework. In fact, the Steam version of Rise of the Tomb Raider suffers from none of the aforementioned issues.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.