baloofarsan said:
I have to be boring and say the obvious: supply <-> demand decides price, not how much effort or money or resources that are invested in the game. |
See, here's the problem with that. Take the witness for example. A game that when it launched attracted criticism for its price all over the internet. Many people said 40 USD is too much for a puzzle game or an indie game. I have never seen or noticed this many complaints about a game's price. Yet, the game apparently has sold extremely well despite the number of complaints. Many bought it but expressed a disappintment in its price anyway. Its genre and the fact that it's indie (or at least perceived as one) made people consider it too expensive. We don't know how much it would have sold had it been cheaper.
In other words, I don't think it's that simple.









