| solidpumar said: It does not matter the cost of development, playtime, replayability, size, type of distribution or quality. The only thing that matter is how much money will consumers pay for it. |
This. While very basic, it's the only truth that can be applied. Consumers established a consensus that 60$ is appropriate for regular games. They don't give a sh** about how expensive it was to produce a game, that doesn't affect them in their buying decision at all (well, the most of them, some exceptions always exist). If a game had to cost very large amounts, it's not the consumers fault. Developers should rather think about how to keep costs low while reaching their aimed quality.
If a developer charges less than 60$, it trys to expand the number of sales. Pricing is one of the measures that can be taken to do this. Looking at Nintendo, they usually charge 50 or even less for their first party games. Looking at PS4 games, they cost 70€ here, some even more, which I myself consider way too high. You could counterattack me here and say that they still sell like hotcakes, which is undoubtedly true. I salute Sony here, they took that risk and got rewarded. It works well, so they shouldn't change it for now. It brings me back to the consensus I mentioned earlier. But for me, it's too much.







