Shadow1980 said: Is there a visible difference? Usually, yes. Is 60fps objectively better in all cases? No. Many games play perfectly fine at 30fps. 60fps wasn't commonplace on consoles until the current generation. We played games at sub-60fps frame rates for many years and nobody claimed those older games were outright "unplayable." 60fps may have its place in certain very fast-paced games (and maybe also "twitch shooters"), but I don't regard it as some Holy Grail of Gaming that all developers need to strive towards. Does it look objectively better? No. In many if not most cases I find that 60fps looks unnaturally smooth. The same "soap opera effect" that you get from 48fps film or having motion interpolation activated on your TV exists with video games as well. Even then it often depends on the kind of game. Third-person & first-person action games seem to suffer the most, while with platformers and racing games I don't ever seem to notice if it's running at 60fps. |
I'm not so sure whether the unnatural part has to do with smoothness.
A bigger difference is lighting. 60fps requires different lighting requirements for film and tv which makes a bigger difference of the final look.
Although different. games also differ in lighting, 60fps, less time for fancy lighting passes per frame. (on console)
Smooth motion on tv looks unnatural as it can't undo the motion blur that was inherent in the 30 fps video. It merely smears that blurry picture out over 60 or 120fps. The movement now looks smooth yet it still has that blurriness of 30 fps video.
Of course it's also part of what you're used to. If your brain has learned to perceive 30fps as natural for all your life, then the occasional 60fps outlier looks weird. If you switch enough between the 2 you probably don't even notice what the fps is after a minute. I don't anyway.