Just dont support kickstarters for Wii U games.
Do it for your PC or PS4.
Just dont support kickstarters for Wii U games.
Do it for your PC or PS4.
| JRPGfan said: Just dont support kickstarters for Wii U games. Do it for your PC or PS4. |
Bloodstained, mightyno9? Seems the problem is more these western devolopers with KS promises
pokoko said:
You have no idea one way or the other. Everything they've said so far is logical and understandable. No one is going to stop production on a game like this just make another build on another engine for the Wii U. Like it or not, that's just common sense. They probably can't even afford to do that. Rather, why aren't you directing your anger at Nintendo and Yoyo Games? It's the same reason there is no Wii U port of Undertale, after all. |
Because the Wii U's specs and limitations didn't come into exsistance now. It be like saying: "We just created this new eletric engine. That can work in any car." But 2 weeks before release. Ford cars can't use it. Because it's a foot longer. They knew the limits, at the start of the build. But it seems they only focus on making a top looking game for other systems. Ignoring that they're exceeding Wii U's. Then go OOOOPS. We have to spent money to downquality so many various things. Instead of limiting the game to Wii U specs. Wii U shouldn't of been in the list of consoles, from the get go. Or even worse. They knew they couldn't pay for optinmization of multiple systems, from the start. Flat out lied. And used Wii U owners as patsy's.
| archer9234 said:
Because the Wii U's specs and limitations didn't come into exsistance now. It be like saying: "We just created this new eletric engine. That can work in any car." But 2 weeks before release. Ford cars can't use it. Because it's a foot longer. They knew the limits, at the start of the build. But it seems they only focus on making a top looking game for other systems. Ignoring that they're exceeding Wii U's. Then go OOOOPS. We have to spent money to downquality so many various things. Instead of limiting the game to Wii U specs. Wii U shouldn't of been in the list of consoles, from the get go. Or even worse. They knew they couldn't pay for optinmization of multiple systems, from the start. Flat out lied. And used Wii U owners as patsy's. |
I don't understand your example at all; it seemingly has no relevance to what happened here.
If specs and limitatins were the issue, then why is the Vita version not cancelled? You're mis-understanding what happened here. I'd suggest reading the OP again.
Engine maker & Nintendo promised support for HLD's engine on WiiU. Game is nearly ready for release and the engine still isn't supported. It's not a case of specs, or optimization. And I don't see how they've lied - in fact, they've been pretty open about what's happening with this post.
The only argument I feel holds some weight is if you said "well they should have built it in an engine which we KNOW supported WiiU from the get-go". Which I can kinda understand. But consider that at the time of the campaign (September 2013), the engine wasn't supported on PS4 or Vita. That must've been promised to them (just like with WiiU) and it did eventually come around - Gamemaker was given support for those two platforms in May 2014.
I think it's a bit extreme to expect them to export it to a whole different engine myself just because Yoyogames and Nintendo can't come to some agreement, personally.
Kresnik said:
I don't understand your example at all; it seemingly has no relevance to what happened here. If specs and limitatins were the issue, then why is the Vita version not cancelled? You're mis-understanding what happened here. I'd suggest reading the OP again. Engine maker & Nintendo promised support for HLD's engine on WiiU. Game is nearly ready for release and the engine still isn't supported. It's not a case of specs, or optimization. And I don't see how they've lied - in fact, they've been pretty open about what's happening with this post. The only argument I feel holds some weight is if you said "well they should have built it in an engine which we KNOW supported WiiU from the get-go". Which I can kinda understand. But consider that at the time of the campaign (September 2013), the engine wasn't supported on PS4 or Vita. That must've been promised to them (just like with WiiU) and it did eventually come around - Gamemaker was given support for those two platforms in May 2014. I think it's a bit extreme to expect them to export it to a whole different engine myself just because Yoyogames and Nintendo can't come to some agreement, personally. |
They can't port the engine to Wii U. I'm betting because of a cost involved. Someone just doesn't want to fork over something. Like Nintendo says: "Well, the game needs to run this, or this. You have to pay a fee." The other side: "What the hell? Then I have to pay some people for 2 months to get this in. On top of your fee." It's still a optimization issue. Or it's littlery, they didn't check how much shit costs to license. So then they didn't check this stuff from the begining. Either problems are redicules. And should of been known sooner. It be like hiring an actor, and never asking or checking if the actor has to do some other TV, before hand. And only asks the day before. The wording makes it sound like these "talks" went on for a while.
archer9234 said:
Because the Wii U's specs and limitations didn't come into exsistance now. It be like saying: "We just created this new eletric engine. That can work in any car." But 2 weeks before release. Ford cars can't use it. Because it's a foot longer. They knew the limits, at the start of the build. But it seems they only focus on making a top looking game for other systems. Ignoring that they're exceeding Wii U's. Then go OOOOPS. We have to spent money to downquality so many various things. Instead of limiting the game to Wii U specs. Wii U shouldn't of been in the list of consoles, from the get go. Or even worse. They knew they couldn't pay for optinmization of multiple systems, from the start. Flat out lied. And used Wii U owners as patsy's. |
What you're talking about has nothing to do with this situation. There is literally nothing the developers can do except build the game all over again for the Wii U in a different engine or wait and hope that Nintendo and the company who developed the game engine reach a deal. As for the first option, it is unrealistic to expect them to stop development on the other versions just to work on a version that would ONLY exist for the sake of the Wii U. It's even possible that they can't afford to do that before they make some money on the other platforms--by which time, the Wii U might no longer be a viable platform.
From everything I've read, the developers made their Kickstarter proposal in good faith. A LOT of engines don't support certain platforms from the beginning, requiring game developers to trust what they're being told.
As I said before, this is about GameMaker: Studio and Nintendo. Nintendo has to give permission for YoYo Games, the developers of GameMaker: Studio, to build an export module that works with the Wii U but they have been unable to reach an agreement. Why, I don't know. Could be the fault of either one or both. If anything, the developers of HLD are the ones being screwed over the most.
