Kresnik said:
I don't understand your example at all; it seemingly has no relevance to what happened here. If specs and limitatins were the issue, then why is the Vita version not cancelled? You're mis-understanding what happened here. I'd suggest reading the OP again. Engine maker & Nintendo promised support for HLD's engine on WiiU. Game is nearly ready for release and the engine still isn't supported. It's not a case of specs, or optimization. And I don't see how they've lied - in fact, they've been pretty open about what's happening with this post. The only argument I feel holds some weight is if you said "well they should have built it in an engine which we KNOW supported WiiU from the get-go". Which I can kinda understand. But consider that at the time of the campaign (September 2013), the engine wasn't supported on PS4 or Vita. That must've been promised to them (just like with WiiU) and it did eventually come around - Gamemaker was given support for those two platforms in May 2014. I think it's a bit extreme to expect them to export it to a whole different engine myself just because Yoyogames and Nintendo can't come to some agreement, personally. |
They can't port the engine to Wii U. I'm betting because of a cost involved. Someone just doesn't want to fork over something. Like Nintendo says: "Well, the game needs to run this, or this. You have to pay a fee." The other side: "What the hell? Then I have to pay some people for 2 months to get this in. On top of your fee." It's still a optimization issue. Or it's littlery, they didn't check how much shit costs to license. So then they didn't check this stuff from the begining. Either problems are redicules. And should of been known sooner. It be like hiring an actor, and never asking or checking if the actor has to do some other TV, before hand. And only asks the day before. The wording makes it sound like these "talks" went on for a while.







