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Forums - Gaming - The Wii U Version Of Hyper Light Drifter Is “Currently In Limbo” - Dev offers keys for other platforms incase WiiU version does not come out

poor people who pledge on kickstarters.



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It sucks, saw the news yesterday night. Was looking forward to it...

Guess I'll get it on PC, like I do with all these indies.



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You say tomato, I say tomato 

"¡Viva la Ñ!"

Oh great! Peopke kickstarted for WiiU but we are gonna give them a Ouya code, that should solve it. This devs give kickstarter a bad name, if you cannot have a compromise you dont promise anything. I find this really disgusting.



Outya gets it but We (U) won't

I call it liar



 

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One backer:

"Then why is it that with every kickstarter it's ALWAYS the Wii U version that gets the axe despite the financial support? I think it is because devs put all of their resources on other platforms and neglect the system. They are okay taking money from Nintendo fans money but then when its time to release the game they release it on the other platforms and shrug their shoulders when it comes time for the Wii U version. Hyper light drifter isn't the first and probably won't be the last to pull this crap on the fanbase.

Part of the reason they got so much money for this kickstarter was that they put the Wii U version up on a pedestal and Nintendo fans backed it to death to reach that $550,000 goal before it ended. You have got to be fing kidding me."

100%



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Goodnightmoon said:
One backer:

"Then why is it that with every kickstarter it's ALWAYS the Wii U version that gets the axe despite the financial support? I think it is because devs put all of their resources on other platforms and neglect the system. They are okay taking money from Nintendo fans money but then when its time to release the game they release it on the other platforms and shrug their shoulders when it comes time for the Wii U version. Hyper light drifter isn't the first and probably won't be the last to pull this crap on the fanbase.

Part of the reason they got so much money for this kickstarter was that they put the Wii U version up on a pedestal and Nintendo fans backed it to death to reach that $550,000 goal before it ended. You have got to be fing kidding me."

100%

Was just reading the Kickstarter update: https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/1493691

Heart Machine 2 days ago

@domenico + @aaron : We'll work on refunding for Wii U if it comes down to canceling and people don't have another platform they'd prefer it on

 

If someone wants a refund, they'll get it.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

TomaTito said:
Goodnightmoon said:
One backer:

"Then why is it that with every kickstarter it's ALWAYS the Wii U version that gets the axe despite the financial support? I think it is because devs put all of their resources on other platforms and neglect the system. They are okay taking money from Nintendo fans money but then when its time to release the game they release it on the other platforms and shrug their shoulders when it comes time for the Wii U version. Hyper light drifter isn't the first and probably won't be the last to pull this crap on the fanbase.

Part of the reason they got so much money for this kickstarter was that they put the Wii U version up on a pedestal and Nintendo fans backed it to death to reach that $550,000 goal before it ended. You have got to be fing kidding me."

100%

Was just reading the Kickstarter update: https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/1493691

Heart Machine 2 days ago

@domenico + @aaron : We'll work on refunding for Wii U if it comes down to canceling and people don't have another platform they'd prefer it on

 

If someone wants a refund, they'll get it.

Of course, that's the minimun they could do, I´m not gonna applaud them for that, they already have what they wanted, it was a great promotion, Nintendo fans backed the game like crazy (is like zelda) and once they have the money and the hype they just throw this bullshit when the game is about to be released (wich means they havent even started with the wiiu version) and most of the people would rather pick another version than not to play the game at all, so this game was possible due to a lie, but now that is done, sorry we can do nothing for that version, lol, sure.

With people like this nobody can be hyped about a kickstarter, you never know the bullshit they are going to throw once the release date is close, this lies are killing the platform.



This is why NX needs to be able to run the same engines the PS4 & XB1 does.....
cant have your box be the only one, thats crazy hard to code for.



It's nice that they're refunding WiiU owners, but that doesn't change the fact that it's the 1000th time a Kickstarter campaign ends with the WiiU version being the last priority, and being cut. And this game, particullary, received way more promotion in Nintendo media and fans because it's Zelda-like. So, thanks for the promotion, Ninty fans, get your asses ready. Fuck them.



Goodnightmoon said:
One backer:

"Then why is it that with every kickstarter it's ALWAYS the Wii U version that gets the axe despite the financial support? I think it is because devs put all of their resources on other platforms and neglect the system. They are okay taking money from Nintendo fans money but then when its time to release the game they release it on the other platforms and shrug their shoulders when it comes time for the Wii U version. Hyper light drifter isn't the first and probably won't be the last to pull this crap on the fanbase.

Part of the reason they got so much money for this kickstarter was that they put the Wii U version up on a pedestal and Nintendo fans backed it to death to reach that $550,000 goal before it ended. You have got to be fing kidding me."

100%

Happens plenty of times with Vita versions as well, luckily (for me) not in this case, but I've seen a number of times that's been promised as a platform only to say it's not possible.

Normally it's because the original plan goes haywire, normally because they assume Vita can run it but it actually can't without a lot of optimization, so they don't bother.

I honestly feel the reason given is a bit better here.  If the engine maker and Nintendo promised it would be supported, and that support never materialized, then it's really out of the dev's hands.  Cost of developing in another engine would be much more than they anticipated.