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Forums - Gaming - PlayStation 5 will let developers build 'far more dynamic, interactive worlds'

CGI-Quality said:
Chazore said:
I wish we had more talk on the progression and improvements of AI in games because I honestly don't see much talk on that subject along with improvements made to AI. 

I'm with you, here. Very few games really push this envelope (the stand outs being Killzone 2, F.E.A.R. & S.T.A.L.K.E.R. SOC). 

I forgot to play the other two Fear games but I definitely enjoyed the first and getting slaughtered by the AI a few times when I thought I was being a clever git.

OneKartVita said:
Chazore said:
I wish we had more talk on the progression and improvements of AI in games because I honestly don't see much talk on that subject along with improvements made to AI. Also I thought we apparently hit that graphical ceiling with this gen?.

I agree AI needs a major push.  However you thought we hit the graphical ceiling this gen?  Come on that's absurd! The rate of improvements in graphics is slowing for sure but we're nowhere near the ceiling. 

We should make a thread on AI's or at lest which AI we thought was the dumbest and others that had clever AI. In terms of visuals I meant that level of realism, like the uncanny valley type, you know where we push and push but it ends up looking a bit the same. With games that focus on artistic visuals like Trine, Witness I can see where those stand out. I don't think we'll hit a ceiling for a long time though.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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CGI-Quality said:
OneKartVita said:

The rate of improvements in graphics is slowing for sure but we're nowhere near the ceiling. 

Agreed. No where close. The best looking PC games haven't even come close. I want stuff that, truly, rivals the best pre-rndered stuff out there. I can tell folks from experience, however, we aren't any closer to that than we were a decade ago. Trust me! 

 

AlfredoTurkey said:
This is nice and all but I'm still waiting for the day when developers actually push AI forward. It would be nice if one day in my life, I could play with bots and actually feel like I'm playing against semi-real people.

Check out the three games I listed (especially the latter two). They will truly make you wonder!

Could you imagine if Blizz decided to make WoW look as good as their CGI cinematics?.

I do wish but at the same time I also appreciate the quality of CGI they put out.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

CGI-Quality said:

Uncanny Valley, you say? I like the way you think! ;)

Ed still creeps me out =P.

I do like nice visuals but when we reach that point where AI is still not as smart and sounds/acts dull then visuals like that would just make things either creepy or shatter immersion (for some). it's why I love Pixar, Blizz and other 3D animation studios for bringing up higher quality 3D films but each time they fill said characters with belieavable emotion and it just makes me wish AI acted like that a lot mroe with our games instead of "yes m'ilord" or "another settlement needs your help" with the same tone of voice and emotion.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

It depends on the tech they're provided, no more, no less. Granted it's going to come in about, oh, 400 dollars or so, count on that being the ceiling. Rinse, repeat.



Captain obvious.



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Would be nice to have games where water behaves exactly like real water. Freezes accumulates makes.ground to.mud. Where a Snow storm changes the environment so much that its unrecognizable.



WC4Life said:
Glad to see someone is finally willing to tackle physics in games. Current physics in games are laughable and act only to make the game look believable but the actual gameplay is still very much tied to pre-set values and animations. Something simple like jumping in a game is a fuckin joke when you think about it. Jump towards a wall and the character "glides" infront of the wall limbs going around without any interaction or the landing animation is always the same 2-3 types depending purely on height and attributes such as forward velocity, angle or surface do not have any effect on landing. Like the guy says, physics are stuck in past generations.

And then everyone will complain you cna't steer in the air. Or it takes 5 seconds for me to recover from rolling fall. Or I broke my leg jumping from a 1 story building window. Certain areas need to have fakeness, in games.



archer9234 said:

And then everyone will complain you cna't steer in the air. Or it takes 5 seconds for me to recover from rolling fall. Or I broke my leg jumping from a 1 story building window. Certain areas need to have fakeness, in games.

I'm not saying there can't be fakeness or games should simulate reality but anyone can see the animations repeat all the time. With real physics all the character movements would come alive since majority of the movements could be calculated depending on the situation, now it's just the pre-set stuff. Think about hitting an enemy with a sword, it really should affect where you hit and with how much force. Today the enemy is programmed to have goddamn head, torso, arms and legs, that's pretty much it. Proper real-time physics will make the enemy have proper bone and muscle structure and will apply damage depending specifically where you hit and with how much force. The amount of force is also pretty much pre-set in games today, you got weaker attack and then stronger attack when it should be about the velocity of the sword in the moment of impact. Proper physics will change gameplay completely. People will understand in 15-20 years how ridiculously pre-historic the so-called realistic games like Witcher, GTA, Fallout, CoD, AssCreed etc. were in early 2000's. Stuff like Super Mario and Tetris will remain enjoyable classics.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

WC4Life said:
archer9234 said:

And then everyone will complain you cna't steer in the air. Or it takes 5 seconds for me to recover from rolling fall. Or I broke my leg jumping from a 1 story building window. Certain areas need to have fakeness, in games.

I'm not saying there can't be fakeness or games should simulate reality but anyone can see the animations repeat all the time. With real physics all the character movements would come alive since majority of the movements could be calculated depending on the situation, now it's just the pre-set stuff. Think about hitting an enemy with a sword, it really should affect where you hit and with how much force. Today the enemy is programmed to have goddamn head, torso, arms and legs, that's pretty much it. Proper real-time physics will make the enemy have proper bone and muscle structure and will apply damage depending specifically where you hit and with how much force. The amount of force is also pretty much pre-set in games today, you got weaker attack and then stronger attack when it should be about the velocity of the sword in the moment of impact. Proper physics will change gameplay completely. People will understand in 15-20 years how ridiculously pre-historic the so-called realistic games like Witcher, GTA, Fallout, CoD, AssCreed etc. were in early 2000's. Stuff like Super Mario and Tetris will remain enjoyable classics.

 

That would make developeing games alot more expensive wouldnt it? There would need to be so much extra work put into it..... and does it make the game more fun? If how you develope games now, costs 1/10th of what your asking for, will doing what you want, make the game sell 10 times as much?

Game market crash incomeing?

I think at some point, developers wont be able to blame hardware anymore for features you pointed out lacking.

But even then, I dont think you ll see alot of it, it ll make game developement too expensive.



I have a question. The better graphics get the longer that level will remain exceptable to the general public. So will companies be motivated to keep really pushing the bar? I think that's an issue.

Maybe the next big push will be getting VR devices playing games at a really high level for a reasonable price.