| archer9234 said: And then everyone will complain you cna't steer in the air. Or it takes 5 seconds for me to recover from rolling fall. Or I broke my leg jumping from a 1 story building window. Certain areas need to have fakeness, in games. |
I'm not saying there can't be fakeness or games should simulate reality but anyone can see the animations repeat all the time. With real physics all the character movements would come alive since majority of the movements could be calculated depending on the situation, now it's just the pre-set stuff. Think about hitting an enemy with a sword, it really should affect where you hit and with how much force. Today the enemy is programmed to have goddamn head, torso, arms and legs, that's pretty much it. Proper real-time physics will make the enemy have proper bone and muscle structure and will apply damage depending specifically where you hit and with how much force. The amount of force is also pretty much pre-set in games today, you got weaker attack and then stronger attack when it should be about the velocity of the sword in the moment of impact. Proper physics will change gameplay completely. People will understand in 15-20 years how ridiculously pre-historic the so-called realistic games like Witcher, GTA, Fallout, CoD, AssCreed etc. were in early 2000's. Stuff like Super Mario and Tetris will remain enjoyable classics.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







