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WC4Life said:
Glad to see someone is finally willing to tackle physics in games. Current physics in games are laughable and act only to make the game look believable but the actual gameplay is still very much tied to pre-set values and animations. Something simple like jumping in a game is a fuckin joke when you think about it. Jump towards a wall and the character "glides" infront of the wall limbs going around without any interaction or the landing animation is always the same 2-3 types depending purely on height and attributes such as forward velocity, angle or surface do not have any effect on landing. Like the guy says, physics are stuck in past generations.

And then everyone will complain you cna't steer in the air. Or it takes 5 seconds for me to recover from rolling fall. Or I broke my leg jumping from a 1 story building window. Certain areas need to have fakeness, in games.