Yet another sign pointing at Xbox One being weaker, but I think this is still a neat solution. It uses a better resolution whenever possible, and I imagine it's easier to notice the resolution when there isn't too much happening in the game. Like the article notes, I'd really like this as a backup solution in many games even on PC. I'd much rather have stable framerate than stable resolution. That said, the best solution is to optimize the games to need neither, but sometimes it's just not possible or it's a bad idea (sacrificing resolution just for a few graphically demanding scenes, for example, would be just terrible).










