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Forums - Gaming - "Microtransactions piss me off"

@akima587 - yes, expansions are a good idea, if done right. Its a way to experience more of the game for a smaller fee. i agree. But paying for guns and armor shouldnt be done.



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Its a matter of what it is. EA's trash, cheat codes or early-unlocked content, is horrid for madden and some of the other games, minus Tiger Woods which shockingly got a FREE course plus a $5 new one which was good to see from EA.

But games like motorstorm where you buy a new track with 6 new vehicles with 3 skins each for $2.99 is nice. Or 3 new vehicle skins for .99 cents.

It is a matter of what it is.

Take a look at the recent news article I did on the new Warhawk expansion. $7.99 for a brand new MASSIVE map with 6 configurations, and modified older maps to support new vehicle (APC). Plus with Update 1.3 they will be adding in 2 new weapons for FREE.

If a developer actually shows that they actually worked their rears off for a product I expect to pay, if its just a new character skin or item, let it be free.

And things like new characters for High Velocity Bowling and Pain are worth while purchases as they have new animations, sounds, voice acting, etc. They are worth the $0.99 - $1.99.



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ssj12 said:
Its a matter of what it is. EA's trash, cheat codes or early-unlocked content, is horrid for madden and some of the other games, minus Tiger Woods which shockingly got a FREE course plus a $5 new one which was good to see from EA.

But games like motorstorm where you buy a new track with 6 new vehicles with 3 skins each for $2.99 is nice. Or 3 new vehicle skins for .99 cents.

It is a matter of what it is.

Take a look at the recent news article I did on the new Warhawk expansion. $7.99 for a brand new MASSIVE map with 6 configurations, and modified older maps to support new vehicle (APC). Plus with Update 1.3 they will be adding in 2 new weapons for FREE.

If a developer actually shows that they actually worked their rears off for a product I expect to pay, if its just a new character skin or item, let it be free.

And things like new characters for High Velocity Bowling and Pain are worth while purchases as they have new animations, sounds, voice acting, etc. They are worth the $0.99 - $1.99.

 Man, when you want to make a point you really do your research. Convinced me.The problem that remains is the damage to my wallet and the ongoing obssession with the game. But nothing that therapy wont fix (crap, more damage to my wallet).



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"Microtransactions" are total bullshit. They are charging you for things that should have been in the game to begin with. Imagine if Brawl had shipped with 20 characters and 20 stages, plus maybe 5 SSE levels, then charged you a little for each additional you wanted. Fortunately they didn't do that and actually did their job of completing the game and selling the full promised game instead of trying to rip us off. I will never, ever complete any "microtransactions," and any company that expects me to buy a game and then pay them $3.99 for horse armor can fuck off.



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elprincipe said:
"Microtransactions" are total bullshit. They are charging you for things that should have been in the game to begin with. Imagine if Brawl had shipped with 20 characters and 20 stages, plus maybe 5 SSE levels, then charged you a little for each additional you wanted. Fortunately they didn't do that and actually did their job of completing the game and selling the full promised game instead of trying to rip us off. I will never, ever complete any "microtransactions," and any company that expects me to buy a game and then pay them $3.99 for horse armor can fuck off.
There comes a time when a game finally needs to be released though. You can't just keep adding stages and characters in Brawl and never release the damn thing. It all has to do with whether the game feels complete in the first place. Why can't a developer then look into what additional can be added for a nominal fee? I'm sure everyone would kill for a few extra stages and characters in Brawl six months from now. Imagine paying $10 for a King K. Rool, Custom Robo, Bowser Jr., Skull Kid and third party character Mega Man character pack, or individually for $3 each if you only wanted one or two.

 



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Onyxmeth said:
elprincipe said:
"Microtransactions" are total bullshit. They are charging you for things that should have been in the game to begin with. Imagine if Brawl had shipped with 20 characters and 20 stages, plus maybe 5 SSE levels, then charged you a little for each additional you wanted. Fortunately they didn't do that and actually did their job of completing the game and selling the full promised game instead of trying to rip us off. I will never, ever complete any "microtransactions," and any company that expects me to buy a game and then pay them $3.99 for horse armor can fuck off.
There comes a time when a game finally needs to be released though. You can't just keep adding stages and characters in Brawl and never release the damn thing. It all has to do with whether the game feels complete in the first place. Why can't a developer then look into what additional can be added for a nominal fee? I'm sure everyone would kill for a few extra stages and characters in Brawl six months from now. Imagine paying $10 for a King K. Rool, Custom Robo, Bowser Jr., Skull Kid and third party character Mega Man character pack, or individually for $3 each if you only wanted one or two.

 


If you want the truth, I'd rather they delayed the game another six months and made it the best it can be.  I know a lot of you will disagree, but I've got plenty of games I like and as much as I love Brawl (and loved SSBM), if they could have made it better I'd rather it be further delayed to make it better.  Not that Brawl could be much better, mind you. 



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i dislike microtransactions and DLC simply because 90% of it is stuff that should already be in the game.



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elprincipe said:
Onyxmeth said:
elprincipe said:
"Microtransactions" are total bullshit. They are charging you for things that should have been in the game to begin with. Imagine if Brawl had shipped with 20 characters and 20 stages, plus maybe 5 SSE levels, then charged you a little for each additional you wanted. Fortunately they didn't do that and actually did their job of completing the game and selling the full promised game instead of trying to rip us off. I will never, ever complete any "microtransactions," and any company that expects me to buy a game and then pay them $3.99 for horse armor can fuck off.
There comes a time when a game finally needs to be released though. You can't just keep adding stages and characters in Brawl and never release the damn thing. It all has to do with whether the game feels complete in the first place. Why can't a developer then look into what additional can be added for a nominal fee? I'm sure everyone would kill for a few extra stages and characters in Brawl six months from now. Imagine paying $10 for a King K. Rool, Custom Robo, Bowser Jr., Skull Kid and third party character Mega Man character pack, or individually for $3 each if you only wanted one or two.

 


If you want the truth, I'd rather they delayed the game another six months and made it the best it can be. I know a lot of you will disagree, but I've got plenty of games I like and as much as I love Brawl (and loved SSBM), if they could have made it better I'd rather it be further delayed to make it better. Not that Brawl could be much better, mind you.

Ok fine, so they delay it six more months to put in the extras. Then six more months for even more extras and the cycle continues. Eventually though a game needs to be released, and unless it has every mode imaginable and every Nintendo character and third party character ever in it, there will always be room to improve it. This is where DLC comes in. No game is "complete". There is always something that can be added at a later time, but you can just keep spending millions and millions for six or seven years trying to put everything possible in the game so there's no need for any improvement just because people don't want to pay for DLC. As long as the content isn't balance breaking for those without it, there should be no problem, granted the game seemed finished when it was released, like Brawl does.

 



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I would pay for an extra mappack , but not for small stuff like extra weapon , armor or Tiger Woods ( yes EA , Im looking at you ) ...



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Onyxmeth said:
elprincipe said:
Onyxmeth said:
elprincipe said:
"Microtransactions" are total bullshit. They are charging you for things that should have been in the game to begin with. Imagine if Brawl had shipped with 20 characters and 20 stages, plus maybe 5 SSE levels, then charged you a little for each additional you wanted. Fortunately they didn't do that and actually did their job of completing the game and selling the full promised game instead of trying to rip us off. I will never, ever complete any "microtransactions," and any company that expects me to buy a game and then pay them $3.99 for horse armor can fuck off.
There comes a time when a game finally needs to be released though. You can't just keep adding stages and characters in Brawl and never release the damn thing. It all has to do with whether the game feels complete in the first place. Why can't a developer then look into what additional can be added for a nominal fee? I'm sure everyone would kill for a few extra stages and characters in Brawl six months from now. Imagine paying $10 for a King K. Rool, Custom Robo, Bowser Jr., Skull Kid and third party character Mega Man character pack, or individually for $3 each if you only wanted one or two.

 


If you want the truth, I'd rather they delayed the game another six months and made it the best it can be. I know a lot of you will disagree, but I've got plenty of games I like and as much as I love Brawl (and loved SSBM), if they could have made it better I'd rather it be further delayed to make it better. Not that Brawl could be much better, mind you.

Ok fine, so they delay it six more months to put in the extras. Then six more months for even more extras and the cycle continues. Eventually though a game needs to be released, and unless it has every mode imaginable and every Nintendo character and third party character ever in it, there will always be room to improve it. This is where DLC comes in. No game is "complete". There is always something that can be added at a later time, but you can just keep spending millions and millions for six or seven years trying to put everything possible in the game so there's no need for any improvement just because people don't want to pay for DLC. As long as the content isn't balance breaking for those without it, there should be no problem, granted the game seemed finished when it was released, like Brawl does.

 


You guys could go on for ages with that argument. The central question is obviously whether a game should be updated after it's released, or whether they should go on and work on other things.

I guess the answer depends on who you ask, as most things. But I think most would agree that certain updates should never happen, such as giving someone better weapons just because they spent an additional amount of money.

 



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