| Viper1 said: Daddo, you have no idea what you're talking about. Monitor refresh rates and rendering frame rates are not the same thing. Please do some research. The reported polygon rates are not directly comparable because Sony/MS reported RAW polygons or wireframes. Nintendo reported a range suggesting full effects in a game game environment. The GC and Xbox both peaked around 20 million in a real game environment while the PS2 peaked at 12 million. |
So, the GC and Xbox were that close? Any estimates on the in-game polygon count for the Wii? Judging by Smash Bros Brawl alone, it's got to be really high compared to the GC and PS2...











*red in the face*