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Forums - Nintendo - Can a PS2 handle all the games that are / can be developed on a Wii?

Daddo Splat said:

PS2
3D CG Geometric transformation(VU0+VU1 parallel): 66 million polygons per second
Gamecube
Fixed-function hardware transform and lighting (T&L). 12+ million polygons/s in-game.[7]

actually I think the 20 million came from this!

Peak triangle performance: 20,250,000 32pixel triangles/sec raw and with 1 texture and lit

I was into these systems when they launched when compared head to head they may be PR #'s but the PS2 at launch killed everything with its 66 million triiangles per second until a year latter and nvidia's Gpu in the xbox!

all kinds of tech guys broke down the hardware and the numbers that stuck in my mind were polygons per second ! tomshardware anandtech and other sites back in the day!


 That still doesn't proove how in my other post I said that the GC uses triangles/sec in game, and the ps2/xbox did it in a non in game environment. This means that the GC compesated for other things such as lighting,textures,and shaders to produce this polygon count and the others didn't. I could see the gc being around 100triangles/sec if it wasn't calculated in an in game environment. 



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of course not, its just that developers want to save money, and make the graphics for the ps2 and port them on to the wii



Griffin said:
But the GC could not run games like FFX or FFXII or GTA:SA without going to more then one disc, and i don't think people would like to play GTA on more then one disc.
Sure... that's why RE 4, RE zero and ToS sux cuz that games had 2 Disc's....

 



It is amazing that there are people like Daddo Splat that are such PS2 fanboys that even after years they refuse to accept the PS2 was the weakest console last generation.

I mean FFS he even kills his own argument with the quotes he uses! Blind fanboyism at it's highest.

''PS2
3D CG Geometric transformation(VU0+VU1 parallel): 66 million polygons per second
Gamecube
Fixed-function hardware transform and lighting (T&L). 12+ million polygons/s in-game.[''
Er duh notice the gamecube features ''in-game'' at the end? Oh right no you were just looking at numbers and assuming you knew something.

You only need to look at the fact that multiplatform games looked better on the gamecube. That it's system exclusives looked better than those on the PS2 etc etc. Or hey even look at the system specs.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

Any modern game can be ported across any platform... as long as you're willing to downgrade sufficiently for it to work on a less capable system. This was very much the philosophy that drove the first console-to-handheld franchise ports. But anything resembling a direct port of a Wii game to PS2 would simply not work out well; the PS2's DVD-ROM drive is considerably slower than the Wii's optical drive, The PS2's processor isn't even half as powerful, and its RAM isn't sufficient or fast enough to work the way a Wii game would require it to for a direct port.



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sc94597 said:
Zucas said:
sc94597 said:
Daddo Splat said:
Louie said:
There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.

Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.

Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2.

the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction!

With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems!

Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3!

Links????? To where you got this information on the polygon count. You also forgot how much better shaders , and textures are done by the gamecube despite having very little ram. The gc is about 1.5 times more powerful than the ps2.

 

 


Well he is simply talking about peak performance. But on realistic performances such as at 30FPS and 60FPS the GC outdid the PS2.

I would also like to add this. "The polygon count basically equates to the power of the graphics. The polygon count per second for the GameCube is 12million, compared to PS2’s 66 and X-Box’s 116. However the figures need to be put into context. While the X-Box and PS2’s figures are correct for raw data they don’t show the polygon count for the character animations, lighting and backgrounds among other things while the game is running, this is something the GameCube figure shows. If this was shown across the board all consoles would be around the 10-12million count." I found this when reading an article. 

It means that the gamecubes polygon count is based off of an ingame senario while the xbox and ps2 don't compesate for that. So daddo splat GC> PS2 in everything. Don't get me wrong I loved the ps2 the most , but graphics weren't what it was good at.  

 


frames per second Interlace =30fps output on a tv progressive scan equals 60 fps thats outputted to the monitor!

I did agree the gamecube graphics looked better that would be the same for the 360 over the PS3 because Ati had better on board features shaders ect. over the PS2 the 360 has on board HDR!  PS3 does it thru software!

But on the raw polygon count everyone here ask's me for where I get my info from I dont want to be a dick but a link to the in game real world ploygon count comparison would be neat to see!

And I am wondering will the Wii someday become the most powerful system this generation also!

Like I said Resident evil looked better in GC I understood that to be the Gc did 4x aa and so did the xbox but the ps2 didnt hence jaggies!

Also Im not a PS2 whore if proven wrong will gladly admit it to me it doesnt matter! I just dont believe a company who can advertise a higher polygon count and doesnt and also produce's the cheapest system saying overall power doesnt matter! when in fact they do have the second most powerful machine out is bad marketing! no wonder it only sold 20 million units! WW.



Daddo Splat said:
 


But on the raw polygon count everyone here ask's me for where I get my info from I dont want to be a dick but a link to the in game real world ploygon count comparison would be neat to see!

Like I said Resident evil looked better in GC I understood that to be the Gc did 4x aa and so did the xbox but the ps2 didnt hence jaggies!

Also Im not a PS2 whore if proven wrong will gladly admit it to me it doesnt matter! I just dont believe a company who can advertise a higher polygon count and doesnt and also produce's the cheapest system saying overall power doesnt matter! when in fact they do have the second most powerful machine out is bad marketing! no wonder it only sold 20 million units! WW.


Your link, there is a nice comparision, lots of pics and videos, there is a a gap between the two versions, polygon count, resolution, textures, and effects (The PS2 lack of some, like the lava room in the castle, light in some areas, water effect)... the GC was indeed more powerfull in game than the PS2... (The better comp is now lost, that one showed the big gap just in the first level)

 

http://www.gameswelike.com/web/re/RE%20Comp.htm

 

And a youtube video:

 

http://www.youtube.com/watch?v=5qz0LbKpZtI



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The PS2 can handle third party games atm. I imagine when third partys properly take advantage of Wii's extra power PS2 won't handle it.



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Griffin said:
But the GC could not run games like FFX or FFXII or GTA:SA without going to more then one disc, and i don't think people would like to play GTA on more then one disc.

 

All that shows is that the disk space for GC games was smaller than PS2 games.  When it comes to raw processing power, the GC could easily handle any of those--it would just be spread out to an annoying number of disks.



Daddo Splat said:
sc94597 said:
Zucas said:
sc94597 said:
Daddo Splat said:
Louie said:
There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.

Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.

Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2.

the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction!

With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems!

Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3!

Links????? To where you got this information on the polygon count. You also forgot how much better shaders , and textures are done by the gamecube despite having very little ram. The gc is about 1.5 times more powerful than the ps2.

 

 


Well he is simply talking about peak performance. But on realistic performances such as at 30FPS and 60FPS the GC outdid the PS2.

I would also like to add this. "The polygon count basically equates to the power of the graphics. The polygon count per second for the GameCube is 12million, compared to PS2’s 66 and X-Box’s 116. However the figures need to be put into context. While the X-Box and PS2’s figures are correct for raw data they don’t show the polygon count for the character animations, lighting and backgrounds among other things while the game is running, this is something the GameCube figure shows. If this was shown across the board all consoles would be around the 10-12million count." I found this when reading an article.

It means that the gamecubes polygon count is based off of an ingame senario while the xbox and ps2 don't compesate for that. So daddo splat GC> PS2 in everything. Don't get me wrong I loved the ps2 the most , but graphics weren't what it was good at.

 


frames per second Interlace =30fps output on a tv progressive scan equals 60 fps thats outputted to the monitor!

I did agree the gamecube graphics looked better that would be the same for the 360 over the PS3 because Ati had better on board features shaders ect. over the PS2 the 360 has on board HDR! PS3 does it thru software!

But on the raw polygon count everyone here ask's me for where I get my info from I dont want to be a dick but a link to the in game real world ploygon count comparison would be neat to see!

And I am wondering will the Wii someday become the most powerful system this generation also!

Like I said Resident evil looked better in GC I understood that to be the Gc did 4x aa and so did the xbox but the ps2 didnt hence jaggies!

Also Im not a PS2 whore if proven wrong will gladly admit it to me it doesnt matter! I just dont believe a company who can advertise a higher polygon count and doesnt and also produce's the cheapest system saying overall power doesnt matter! when in fact they do have the second most powerful machine out is bad marketing! no wonder it only sold 20 million units! WW.


 First of all if you read any of the post you would know that the GC would have a polygon count on par or higher than the ps2. Next you are ignoring textures, shaders, and framerate. The maximum graphical performance isn't based all of of polygon count. The GC produced better graphics, with less jaggies, at a higher framerate, with faster load times. So I don't know where you get the idea that the Ps2 is more powerful than the Gamecube. 

Now if we look at this at a technical way such as the performance of their processors.  You would come up with the conclusion that both the GCs gpu , and cpu is far more efficients. It's ram has more bandwidth, and there is more of it, helping with textures lighting and shading. So please look at the overall performance on both before wrongfully making a statement.