sc94597 said:
Zucas said:
sc94597 said:
Daddo Splat said:
Louie said: There are games already: Resident Evil 4 Wii Edition is a direct port of the Gamecube version which had to be downgraded to work on the Playstation 2.
Games like Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl are also graphically too advanced to work on a Playstation 2.
Remember, we are talking about a console that is roughly 2 times as powerful as a Gamecube, which was more powerful than the Playstation 2. |
the gamecube could handle 20 million triangles persecond the PS2 66 million and the original xbox 125 million with that said! the ati chip with aa made the RE4 version look better then the ps2 version! so if you mean downgraded because aa was turned off! fine! But the ps2 was way more powerful then thr GC fact not fiction! With that said image quality on the wii is better then on the PS2 because of HDR and other effects that the wii chip has that PS2 emotion chip doenst! the games would still run on both systems! Put it this way the PS2 is way closer to the wii hardware wise then the Wii is to the 360 and PS3! |
Links????? To where you got this information on the polygon count. You also forgot how much better shaders , and textures are done by the gamecube despite having very little ram. The gc is about 1.5 times more powerful than the ps2. |
Well he is simply talking about peak performance. But on realistic performances such as at 30FPS and 60FPS the GC outdid the PS2. |
I would also like to add this. "The polygon count basically equates to the power of the graphics. The polygon count per second for the GameCube is 12million, compared to PS2’s 66 and X-Box’s 116. However the figures need to be put into context. While the X-Box and PS2’s figures are correct for raw data they don’t show the polygon count for the character animations, lighting and backgrounds among other things while the game is running, this is something the GameCube figure shows. If this was shown across the board all consoles would be around the 10-12million count." I found this when reading an article. It means that the gamecubes polygon count is based off of an ingame senario while the xbox and ps2 don't compesate for that. So daddo splat GC> PS2 in everything. Don't get me wrong I loved the ps2 the most , but graphics weren't what it was good at. |
frames per second Interlace =30fps output on a tv progressive scan equals 60 fps thats outputted to the monitor!
I did agree the gamecube graphics looked better that would be the same for the 360 over the PS3 because Ati had better on board features shaders ect. over the PS2 the 360 has on board HDR! PS3 does it thru software!
But on the raw polygon count everyone here ask's me for where I get my info from I dont want to be a dick but a link to the in game real world ploygon count comparison would be neat to see!
And I am wondering will the Wii someday become the most powerful system this generation also!
Like I said Resident evil looked better in GC I understood that to be the Gc did 4x aa and so did the xbox but the ps2 didnt hence jaggies!
Also Im not a PS2 whore if proven wrong will gladly admit it to me it doesnt matter! I just dont believe a company who can advertise a higher polygon count and doesnt and also produce's the cheapest system saying overall power doesnt matter! when in fact they do have the second most powerful machine out is bad marketing! no wonder it only sold 20 million units! WW.