sc94597 said:
I would also like to add this. "The polygon count basically equates to the power of the graphics. The polygon count per second for the GameCube is 12million, compared to PS2’s 66 and X-Box’s 116. However the figures need to be put into context. While the X-Box and PS2’s figures are correct for raw data they don’t show the polygon count for the character animations, lighting and backgrounds among other things while the game is running, this is something the GameCube figure shows. If this was shown across the board all consoles would be around the 10-12million count." I found this when reading an article. It means that the gamecubes polygon count is based off of an ingame senario while the xbox and ps2 don't compesate for that. So daddo splat GC> PS2 in everything. Don't get me wrong I loved the ps2 the most , but graphics weren't what it was good at.
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frames per second Interlace =30fps output on a tv progressive scan equals 60 fps thats outputted to the monitor!
I did agree the gamecube graphics looked better that would be the same for the 360 over the PS3 because Ati had better on board features shaders ect. over the PS2 the 360 has on board HDR! PS3 does it thru software!
But on the raw polygon count everyone here ask's me for where I get my info from I dont want to be a dick but a link to the in game real world ploygon count comparison would be neat to see!
And I am wondering will the Wii someday become the most powerful system this generation also!
Like I said Resident evil looked better in GC I understood that to be the Gc did 4x aa and so did the xbox but the ps2 didnt hence jaggies!
Also Im not a PS2 whore if proven wrong will gladly admit it to me it doesnt matter! I just dont believe a company who can advertise a higher polygon count and doesnt and also produce's the cheapest system saying overall power doesnt matter! when in fact they do have the second most powerful machine out is bad marketing! no wonder it only sold 20 million units! WW.







