ReimTime said:
Naughty Dog is a good example, but I think a better comparison would be Rockstar. They create huge big vbudget games across multiple studios (correct me if I'm wrong) and the only problem with their games seem to be bugs or glitches. Perhaps they communicate better? Naughty Dog has great leadership and stays within one building. I don't think they outsource anything except for remasters |
I'd also say the time. It's years before the next GTA pops out. They can work on the script for months, if not a year. And then for a year, pre produce up to where the birds shit, in the city map. VS what? In 6 months. Half the game has to be built, for AC.
| gabzjmm23 said: agree on the tight deadline. it is more of a time issue regardless if there are onshore/offshore work. it is hard to beat the timeline and most of the developers are working extra time to finish their work and hand it off to the next shift person. it would be better to stretch it out a bit - 2-3 years apart. if the game is really great and less glitchy/buggy. i'm sure the gamers would buy the next game. even now, AC series are still selling well anyway. :D Kojima has a great vision but i think he overbudgeted which Konami management was pissed off, i think. that is the problem when you gave control on the budget to certain people who just extended the budget without limits. Besides SE, which Japanese studio really went into western type of AAA game budget? |
Does that really matter? At the end of the day. The MGS games have sold and they never lost money. So these companies shouldn't be bitching in the first place. Konami was acting like Dudley, in Harry Potter. Only bitch, if your game maker hasn't made a hit series yet.










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