JEMC said:
Reducing the team and adding more time would could speed up the game development as some of the troubles described in the OP would get inmensly reduced, like the time used to make decisions and specially the communication one (it's a lot easier to discuss what's going on when it's only one or two studios, even more when they are in the same country and/or timezone). And yes, of course they could ask the help of other studios for expertise, but when that happens game after game it's proof of how badly organized is the studio in charge. After so many AC games, Montreal should have the necessary talent to take care of most if not all the important aspects. C'mon, that studio also works on Far Cry, Splinter Cell, Rainbow Six and now WatchDogs. They are the studio the others should ask for help, not the other way around. |
If you reduce the resources by the same amount you enlarge time how can you say it will speed up? (you even said, put all in one location). Teams with a single culture can help communication though.
And nope, Ferrari have decades of making very desirable cars but still count on Pininfarina expertise. You don't need to do everything in house.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
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http://gamrconnect.vgchartz.com/post.php?id=9008994
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