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JEMC said:
ReimTime said:
JEMC said:

I agree with you that this is a consequence of the development of big Triple-A games. But this may be worse in Ubisoft because they make one of those every single year. They are always in a hurry, and that creates problems that studios like Rockstar with GTA or Activision with CoD (they give 3 years to each studio to make one game) simply don't have.

 

Another reason why that rumor of them ditching the annual release and revamping the franchise was such great news for me. But will it really make a difference if the communication continues to suck?

Of course it will.

One of the consecuences of giving them more time would be that they can use less studios to make the game. We could say, so to speak, that what two studios make in one year, one studio can make it in two years. And that solves (or at least reduces) several problems like the comunication or the decision making problems.

 

DonFerrari said:

And do you think Ubi Montreal is a single team? Nope. They probably have like 10 teams and they alternate in the releases. Even with huge team a 1 year timeschedule for those type of games is crazy, it isn't sport game with only rooster changes.

I doubt they alternate between releases. The Assassin's Creed team (or teams in Montreal) work in AC games and the Far Cry team work on FC games. Mixing them would cause extra problems that Ubisoft can't afford in an annual franchise.

As for your second part, that's exactly why they use several studios and what causes some of their problems and ultimately make the games end up being like they do: uninspired and "more of the same".

 

From what I remember, Ubi Montreal made most of the main games (like Unity) while Ubi Sofia made Rogue (allowing them to release in the same year), and it sounds like Ubi Quebec headed Syndicate.

Since all 3 games were average it doesn't really matter anyway



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