zorg1000 said:
Teeqoz said:
In this hypothetical scenario, sure, a lot of the projects and resources for games that wouldn't gain much from the vastly increased userbase of PS/xbox would just be shifted to the 3DS. However they would still stand to gain more by releasing a Mario Kart, a Smash Bros, a 3D Mario and a Zelda on PS/Xbox than shifting those resources to the 3DS (or their next handheld), because their handheld line gets an entry in those series anyways, and most likely whatever game the respective teams create for the handheld wouldn't sell as much as a main entry Mario Kart/Smash/Zelda/Mario on PS/Xbox.
To sum up, basically PS/Xbox would be hypothetically getting entries in the heavy hitters, but a lot of the smaller hitters would be shifted to their handhelds.
EDIT: That's what I think would happen if Nintendo were to ditch home consoles anyway.
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Here's another thing that u need to consider, wouldn't having those big hitters on PS/XB potentially hurt the sales of their handheld counterparts? If u already own a PS/XB console and can get Smash Bros, Mario Kart, etc. on it than the likelihood of that person buying a device in order to play inferior versions of those games decreases.
Nintendo droughts would increase as well, they struggle to support Wii U & 3DS currently, what happens when they are developing multiplat titles on PS5/XB4/PC, mobile games/apps and try to give adequate support to their HD handheld as well? It won't be able to get enough support from Nintendo and it would then just be a matter of time before they had to bail on that market as well.
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They don't sell to the same demographic, so the impact probably wouldn't be very big.
Nitendo droughts would increase..... on home consoles. There is no way 7-8 multiplat home console games per gen will take more development resources than having their own home console which they need to support all by themselves. And at the same time, a lot off resources used on smaller home console projects will be freed and shifted to support of their handheld, so their handheld software output would still be better.
Mario Kart could probably sell at least 10 million on the userbase of PS/XB, Smash Bros at least 5 million, Zelda at least 5 million, Mario like 7 million. I doubt that the teams resposible for those games would be making projects selling those kinda numbers on the next Nintendo handheld, unless they're gonna start releasing two Mario Karts per gen etc. which is a slippery slope, and could end up just cannibalizing itself.
Even if we were to say that it would lead to 5 million of their handhelds not being sold (which is a gargantuan number, especially in relation to how moderate my estimates for the sales of the Nintendo franchises as multiplat home console titles were), it becomes a question of wether the extra software sales compared to what hypothetical handheld games those teams would be making is enough to outweigh the loss in hardware and software sales for their handheld caused by those titles not being exclusively for that platform anymore.
Personally I think that if Nintendo do leave the home console market, they would be better of releasing a few of their mainstream-appealing franchises as multiplat home consoles than they would be by shifting all support to their handhelds. Their handhelds would still get more support than currently (heck, even substantially more), and they'd retain some massive software sales from their huge mainstream titles by releasing them as home console multiplats.
Again, PS/XB would be getting much less support than what the Wii U has gotten throughout this generation. It would be like if PS/XB got 3D World, Smash, Splatoon, Mario Maker, Mario Kart and Zelda, while all the other resources (like DKC, Pikmin, Yoshi, Kirby, Mario Party, Xenoblade etc.) would be shifted to handheld, so their handhelds would still be getting a lot more support than currently, and they wouldn't lose out on stuff like Mario Kart and Smash because they already get iterations of those games.